Yet another Kiwi Twotter...

Wild Bill Kelso

Charter Member 2011
Here comes the Mount Cook Lily:

zkcjz_1.jpg


zkcjz_3.jpg



The real one:

realzk-cjz1.jpg


realzk-cjz2.jpg



As you may have noticed, this one is for the PAD DHC-6. The stripes and letters showed up just too wacky on the Dantes/Ilanes Twotter...
Upload done.

Cheers,
Markus.
 
Hi,

Thank's.
BTW PAD Twin Otter is a nice model but unfortunately the rendition of the prop blurr is not my cup of thee :)

Nice repaint Wild Bill.

Prop textures are pretty much interchangeable between models and it's a simple swap. Find one you like and stick it on :kilroy:

Bob.
 
Hi,

Prop textures are pretty much interchangeable between models and it's a simple swap. Find one you like and stick it on
Thank's for the tip ...
I made this many times + animation .. unfortunately for the PAD twin Otter .. the prop textures are integrated in the engine texture ......
Twin_engine.bmp
Twin_enginelanding.bmp
Twin_enginelanding_L.bmp
Simple for Rubens ... but not for me :)
 
Thanks, gentlemen!

And a special "Thank you!" goes to Bob and the whole team of PAD for providing such fine aircraft! :wavey:

@claudius:
The Twin_engine.bmp file only holds the texture for the prop blade with the engine shut down. I changed the texture of the original black-and-white striped blade for this repaint, as the real ZK-CJZ had black/yellow-tipped blades.

The spinning prop is determined by the prop.bmp file.

But here comes the mystery:
I've just resized Cazzie's fine prop blur made for the P-40 to 256x256px.
But no matter which value (down to -30) I use for the prop_anim_ratio line of the aircraft.cfg, the spinning prop's appearance isn't effected at all. Due to the reduction gearbox, the DHC-6 prop turns with about 2000 RPM, comparable to an average piston-driven prop.

Is it possible that the prop disk's rotation (which I assume to be determined by the model file) is just too fast to make the spinning blades "visible"?

Cheers,
Markus.
 
Hi,

Markus thank's for the info.
Notice:
If you remove the prop.bmp .. it's make no difference for the prop blurr rendition
Strange :)
 
Thanks, gentlemen!

And a special "Thank you!" goes to Bob and the whole team of PAD for providing such fine aircraft! :wavey:
The spinning prop is determined by the prop.bmp file.

Is it possible that the prop disk's rotation (which I assume to be determined by the model file) is just too fast to make the spinning blades "visible"?

Cheers,
Markus.

Thanks for the kind words Wild Bill.
The visual spinning effect of the prop comes from the alpha channel of the prop.bmp. Some of our early models didn't have an alpha channel in the prop texture. The RPM set in the aircraft.cfg file is just a number, it does not affect the visual appearance no matter what number is set.
You can't see the alpha channel if you open the prop texture in a paint program but you can see it if you open it with DXTBMP (top right hand corner). The prop texture on our -400 Twin Otter has an alpha channel so would be a good candidate for a transplant. You may have to change the texture name to match the original name.

Bob.
 
Hi,

I can be wrong (as usual .. :) ) but methink it's some missunderstood there ...

This is one of my prop.bmp (alpha channel present)

16kwcww.jpg


The result when in this plane is

2rgi5c4.jpg


The result when the same prop.bmp in the Twin Otter

66hsg0.jpg
 
What you have there is an alpha channel with no prop disk, I've not seen that before but I can see why the result is not what you want.
A prop texture needs 3 things:
1. A painted 'still' image of the prop blade. This need not be on the prop texture file, depends how the designer mapped it. This only displays in FS when the prop is stopped.
2. A prop disk, which does what it's name implies and provides a disk which shows the extent of the spinning prop. This only shows when the engine is running.
3. An alpha channel on the prop disk which gives the impression of movement within the prop disk.

Bob.
 
Hi,

Bizzare the prop from the 400 give me the same result.
I'm waiting what will come out from the Markus trials (if any) on this one ...
 
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