I should probably state that I made the thing to be completely compatible with P3Dv3. However it will work with FSX but might be a little more contrasted as FSX trends to be more reflective and bright by default thanP3D.. But it shouldn't be very noticeable. Also to get the canopy as in the photo you need to have dynamic reflections set to ON.
Hope you enjoy it everyone. I'm going to do PAV 2 as well. There was a mod done some tume ago with alternate FDE but it no longer works in P3Dv3. I'd like to figure out how to add AN effects and do the GE engine FDE.
interesting...those aren't my v4 textures! They are missing the the discoloration over the inlets and on the wings. You sure you loaded the correct one?
Yes, this is definitely it not mine...not sure whose it is. this one uses the incorrect USAF roundel size on the fuselage. Part of v4 is that I added the correct sized per the actual aircraft and spacing. There are many other indicators as well...see below post...maybe this is the issue?
Hi Rick. I don't have any YF-23 other than Milviz. I will try re-loading the Sim-Outhouse download (I used the link you posted). When I loaded the paint scheme I noted you had "fltsim.4" and changed that to "fltsim.3" because that was next in my aircraft .cfg file. Pulling up the .cfg file I note that fltsim.3 is "title=Milviz PAV 1 v4". I will have more information after I work on it some more.
Edit - Rick, it seems first time I did not have a picture to select your re-paint. After re-loading FSX I could select your re-paint! Looks and performs better than the included paints.
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