• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Flag animation

Pat Pattle

SOH-CM-2026
I seem to remember that you can't animate building models and that the stock flag animation is coded. Is that correct?

I want to get that windsock moving but can't!. :help:

Thanks,

Pat
 
Can't you make it a vehicle that moves to slow to detect and then set the brakes on it? I thought thats what someone did when they made those torches that line the runway. Not completely sure about that however.
 
I seem to remember that you can't animate building models and that the stock flag animation is coded. Is that correct?

I think you are correct, I'm not sure how us "end-users" can make animated scenery like the MS stock models. I thought they were handled vie keyframe animations, similar to those of the character models, though I'm not sure exactly how.
 
I think you are correct, I'm not sure how us "end-users" can make animated scenery like the MS stock models. I thought they were handled vie keyframe animations, similar to those of the character models, though I'm not sure exactly how.

I've animated the windsock, it works fine in Gmax, nothing in-game though :(. In the M3d viewer the stock flag shows the animation via a slider that appears in the drop down menu, no idea what that means but I'll persevere for a while. Would be nice to have turning radar, windmills etc.

Perhaps, as Lewis says, a work-around utilising a 'vehicle' may provide an answer.
 
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