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Macchi C.202 skins / updates posted Parts 1 and 2!

Wow, even more repaints! Thank you, Kurt, they are superb!

I have modified some more of my missions to use the new Macchis. The new planes are very nice to fly.
I tried them against the Lightning, P-40, Spitfire V and VIII, and the B-25. The performance looks very realistic to me, also with the new DP. It is possible to score kills against all the mentioned aircraft, also for the AI wingmen, but it is not so easy anymore.
 
Rog!

Hi Kelti

The Italian Wings/MVG3d's Veltro conversion to CFS2 is here but not the Folgore.

If someone can convert and add LODs to it (with permission of course) I'd be happy to paint it, although The FS2004 version already has a big selection of very nice skins. It looks like a great model and it would be a treat to have a truly compatible version for CFS2.

Thanks all for the compliments

You are welcome, they are well deserved.

OK, I haven't heard from Peperez in a while, the last I heard he was having some difficulties with his pc, therefore I hope he will not mind if I re-upload his Italian Wings/MVG3d conversion effort here.

I will duly credit Pepe for the conversion, just let me repack it. Let's see what happens next......

:wavey: KH
 
Oh, no..........

... :p87: ... I did it again! :cower:

I spoke too fast. When I wrote about Peperez's conversion of Italian Wings/MVG3d's M.C.202 Folgore, not being at home to check it since I always login from my office at work, I confused it with another of the numerous conversion jobs Pepe did.

After a thorough search on my pc at home and among my archive backups, I did not find a conversion pack for this model. Captain Kurt and MVG3d are obviously right about the fact they do not have it.

Yet.....

Pepe must have attached two converted *.mdl files to a thread here, because last night I found them on a backup HDD. He probably meant to have them tested by the community and work again on them after getting comments. A common practice for Pepe, I do not remember when I got them, both mdls date back to 2011.

I am attaching them here. I did not have the time to test them and see how this converted Folgore behaves in CFS2, but I gave both models a satin shine finish and reduced their collision bubbles.

The two mdls reflect the lighter armed first Folgore version, armed with only two cowl-mounted 12.7 mm (about .50") Breda-Safat machine guns (Folgore 2W) and the later, heavier interceptor version armed with two additional 7.7 mm (about .30") wing-mounted Breda-Safat machine guns (Folgore 4W).

MVG3d's FS9 2010 full pack can be found here:

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=205&id=5115

I am planning to try it out this evening, let me know what do you think.

Sorry for screwing up....

KH ... :very_drunk:
 

Attachments

  • Zazzetta_MVG3d_MC202_conversion.zip
    2.1 MB · Views: 0
A dress and files to fly her....

Hi everybody!

Attached a set of 155th Gruppo textures converted to CFS2 and a Flight Model for Italian Wings/MVG3d's Folgore. For everybody who might want to give it a try.

I found out what the conversion main problem was, control surfaces not animated and permanently fixed in a bizarre attitude.

There's no doubt about the top-notch quality of this model. Anybody willing to step in? :wink-new:

KH :adoration:
 

Attachments

  • MVG3d_MC202.jpg
    MVG3d_MC202.jpg
    42.9 KB · Views: 0
  • MVG3d_MC202_files.zip
    3.2 MB · Views: 0
Hi everybody!

Attached a set of 155th Gruppo textures converted to CFS2 and a Flight Model for Italian Wings/MVG3d's Folgore. For everybody who might want to give it a try.

I found out what the conversion main problem was, control surfaces not animated and permanently fixed in a bizarre attitude.

There's no doubt about the top-notch quality of this model. Anybody willing to step in? :wink-new:

KH :adoration:
Hi! The main model needs to be repaired in gmax to use it in cfs2 , so u need the source first from Manuelle Villa.

In that case i can help with animations, and converting the visual model.
Cheers
Mario
 
Hi!
Manuelle sent the files to me , and i´m working on them.
My question is which of all these model we should chose?
Cheers
Mario
 

Attachments

  • S título.jpg
    S título.jpg
    67.6 KB · Views: 0
One of them is now working.
Let me know if we need other version.
This is a Mid Production model (I supose)
Cheers
Mario
 

Attachments

  • MC202_CFS_MP_4W_FULL.zip
    1.1 MB · Views: 0
Hi Mario, Please excuse me, I forgotten to add a description to the various models !!!
Here is a brief list for the 7 different versions :

MC202_MVG_EM_FULL = Early Production without AS Filter, Two Weapons (2 x 12.7), with Short Antenna Mast (Whip)
MC202_MVG_AS1_FULL = Early Production with AS Filter, Two Weapons (2 x 12.7), with Short Antenna Mast (Whip)
MC202_MVG_AS2_FULL = Early Production with AS Filter, Two Weapons (2 x 12.7), with Standard Antenna Mast
MC202_MVG_MP_2W_FULL = Medium Production, Two Weapons (2 x 12.7)
MC202_MVG_MP_4W_FULL = Medium Production, Four Weapons (2 x 12.7 + 2 x 7.7)
MC202_MVG_LP_2W_FULL = Late Production, Two Weapons (2 x 12.7)
MC202_MVG_LP_4W_FULL = Late Production, Four Weapons (2 x 12.7 + 2 x 7.7)

:wavey::wavey::wavey::wavey:
 
Great Balls of Fire!

One of them is now working.
Let me know if we need other version.
This is a Mid Production model (I supose)
Cheers
Mario

THANK YOU MARIO! :redfire:

Why don't we do a SOH CFS2 team-effort like we did two years ago with MVG3d's Macchi-Castoldi M.C.205 Veltro? I mean converting all of the model files and offer a full pack to the CFS2 community?

I'll take care of:


  1. converting all of the texture files included in the FS9 pack;
  2. Prop disc texturing - I already have a fps-efficient prop texture set, it's the one I made for the M.C.205, it fits perfectly and I already attached the nodisc version above with the 155th Group textures;
  3. working on the flight model using the above Captain Kurt's late effort as a guideline. The one I attached above it's the old FM from Morton's conversion effort of Casadio-La Posta's Folgore for FS9;
  4. making a gauge-controlled exhaust effect.

Besides, Stockplane's last effort on the 2d panel for the M.C. 202 it's the icing on the cake. I have the original Folgore maintenance manual (courtesy, of course, of MVG3d) to do an historical fine tuneup.

Mario, I'll try your 4W model file, which I guess must mean 4-Weapons, today and let you know.

KH :encouragement: :adoration: :ernaehrung004:
 
Hi Friends,
The Early and Late production planes need also the FS9 '202 packages EP1 and EP2. The basic FS9 package contains also a PK.
There are some little differences in texturing...

:wavey::wavey::wavey::wavey:
 
THANK YOU MARIO! :redfire:

Why don't we do a SOH CFS2 team-effort like we did two years ago with MVG3d's Macchi-Castoldi M.C.205 Veltro? I mean converting all of the model files and offer a full pack to the CFS2 community?

I'll take care of:


  1. converting all of the texture files included in the FS9 pack;
  2. Prop disc texturing - I already have a fps-efficient prop texture set, it's the one I made for the M.C.205, it fits perfectly and I already attached the nodisc version above with the 155th Group textures;
  3. working on the flight model using the above Captain Kurt's late effort as a guideline. The one I attached above it's the old FM from Morton's conversion effort of Casadio-La Posta's Folgore for FS9;
  4. making a gauge-controlled exhaust effect.

Besides, Stockplane's last effort on the 2d panel for the M.C. 202 it's the icing on the cake. I have the original Folgore maintenance manual (courtesy, of course, of MVG3d) to do an historical fine tuneup.

Mario, I'll try your 4W model file, which I guess must mean 4-Weapons, today and let you know.

KH :encouragement: :adoration: :ernaehrung004:
Hello Kelti, for me there is no problem but for work in all models , i´ll need time.
Cheers
Mario
 
I got two models more: MC202_CFS_MP_2W_FULL (mid production 2 weapons)
MC202_cfs_LP_4W_FULL (late production 4 weapons)

I couldnt see the textures working in this last model LP 4W FULL, perhaps i need the correct textures but i havent. Please check them for me.
Cheers
Mario
 

Attachments

  • MC202_cfs_LP_4W_FULL.zip
    1.1 MB · Views: 0
  • MC202_CFS_MP_2W_FULL.zip
    1.1 MB · Views: 0
Flight test report

I got two models more: MC202_CFS_MP_2W_FULL (mid production 2 weapons)
MC202_cfs_LP_4W_FULL (late production 4 weapons)

I couldnt see the textures working in this last model LP 4W FULL, perhaps i need the correct textures but i havent. Please check them for me.
Cheers
Mario

Hi Mario,

no problem: take all the time you need. This is an hobby, not a job! :very_drunk:

I'll be attaching, or e-mail to you, all of the textures included in MVG3d's FS9 pack, including Expansion 1 and 2. If you prefer proceeding on your own, remember they all need to be converted as "16 bit extended 565" textures to work properly. Their DXT3 original format does not work in CFS2.

Reporting first tests:

Now the control surfaces and the rest of the animations, like undercarriage, cockpit canopy and radiator flap, work fine.

I used the flight model introduced by Captain Kurt in his recent repaint packs and this Folgore flies very well with them. I noticed an increase in top speed and the aircraft seems to have gained in overall manoeuvrability as well. We'll be crediting Captain Kurt for the Flight Model.
I fine-tuned the dp by mixing Capting Kurt's dp for the Folgore with entries from MVG3d's M.C.205 conversion, regarding gun data and muzzle flash positioning. Now we have two dp's: one for the early, lightweight M.C.202 armed with only two 12.7 mm. cowl machine guns and one with the late heavier interceptor type, armed with an additional pair of 7.7 mm. wing guns.

Unfortunately, we have here the same problem I witnessed when I worked on MVG3d's M.C.205 conversion.

When the aircraft starts its takeoff run, the undercarriage wheels jump in the air and disappear, only to return when the airplane leaves the ground. It has to do with contact points, I believe together with some other small code tweak in the mdl.
With the M.C. 205 the problem was cured by a joint effort from Dvslats and Allen.

It's not so bad as it was with the M.C.205, at least the M.C.202 wheels remain in place when taxiing around. With the M.C.205 they disappeared instantly as soon as the shock absorber animation started working.

This evening I will try the last thing I can do without working in Gmax, which I can't. Since the M.C.205 shares 98% of the M.C.202 hull, having only a lengthened and strengthened fuselage, I'll replace the original Folgore contact points from the FS9 pack with the ones Dvslats sent to me for the Veltro. I am almost 100% sure Italian Wings' M.C.205 was developed from their M.C.202, just like what happened historically.

Should the problem persist, we'll have to bug Allen to perform some of his usual magic. Alternatively Mario, since you work with Gmax, you could contact Allen and ask him what needs to be done to cure this obnoxious ghost wheels phenomena.

Follow the MVG3d's M.C.205 conversion thread here:

http://www.sim-outhouse.com/sohforu...ful-conversion&p=919756&viewfull=1#post919756

The link below takes you to the reply Allen gave me regarding the wheel animation problem:

http://www.sim-outhouse.com/sohforu...ful-conversion&p=921360&viewfull=1#post921360

Once this bug is cured, the aircraft is 98% upload-ready, since there is no payload work to do on the Folgore and it was not operated by Regia Aeronautica with droptanks, contrary to many uploads I saw in the past. An error I made too years ago.

Thanks to the extensive documentation sent to me by MVG3d, I learned only co-belligerant Italian Air Force, after 09/08/1943 armistice, experimented with droptanks to extend range on the Folgores operating in the Balcans alongside with the Allies. But they were just makeshift experiments, not a standard practice.
M.C. 202 was not cleared for carrying bombs, it was regarded as a pure fighter, much like the BoB Spitfire MkIA or Bf109E-4. The M.C.205 was instead provided with hardpoints to carry droptanks and bombs, but the only air force which deployed Veltros in ground-attack roles was the Royal Egyptian Air Force during the first, post WWII Arab-Israeli conflict.

I'll attach here everything tomorrow.

KH :wavey:
 
Hi, I got 2 models more. I ´ve noticed about the colision buble in the last models converted, they are too small, (3 models posted untill yesterday)
These 2 new ones were fixed about the colision buble. Before u relese the entire package, I´ll give u Kelti that first 3 models repaired in their collision buble.
Now there are a few models remaining to convert.

Btw. to repair that problem mentioned in the weels, it should fixed in the aircraft file , contact points, threshold, compression and radius weels.

I believe that the problem is relative to a scale model in cfs2, but we can live with that Kelti.
Cheers
Mario
 

Attachments

  • MC202_CFS_EM_FULL.zip
    1.1 MB · Views: 0
  • MC202_CFS_LP_2W_FULL.zip
    1.1 MB · Views: 0
No we can't live with it.

Misson said:
Hi, I got 2 models more. I ´ve noticed about the colision buble in the last models converted, they are too small, (3 models posted untill yesterday)
These 2 new ones were fixed about the colision buble. Before u relese the entire package, I´ll give u Kelti that first 3 models repaired in their collision buble.
Now there are a few models remaining to convert.

Btw. to repair that problem mentioned in the weels, it should fixed in the aircraft file , contact points, threshold, compression and radius weels.

I believe that the problem is relative to a scale model in cfs2, but we can live with that Kelti.
Cheers
Mario

No Mario, please, believe me.

All of contact point data corrections in the aircraft.cfg will not cure this problem! The problem is in the *.mdl file that must be modified, as it was done for MVG3d's M.C.205 Veltro 2014 conversion.

As a final proof, try out the attached Flight Model I just finished yesterday. The aircraft.cfg contact point data is exactly the same as the ones set for MVG3d's M.C.205 Veltro 2014 conversion. Manuele yesterday assured me that the M.C.205 contact points are exactly the same as his M.C.202, from which the M.C.205 derives directly.

As you can see from the attached picture below, the problem is not solved at all.

I am not going to upload an otherwise beautiful model in such faulty conditions. I can anticipate neither Manuele Villa will accept credit for posting an incomplete conversion of one of his models and he will certainly ask Rami to delete the upload from the library.

I fully agree with him, we cannot "live with that" at all.

Please, correct me Manuele if I am wrong.

Mario, did you follow the thread link I posted above? Allen gives technical explanation why the wheels behave like this, probably you can make use of his info, since you work in Gmax. Please try them out, or we can both ask Allen to step in for a quick fix.

After all, he already did it in the past. The two models, M.C.202 and M.C.205, are extremely similar coming from the same "hand", it should be the matter of a couple of minutes to him.

Attached below a set of fuselage & wing textures for the Mid-Production, 2-Weapon model. They can be dropped in a folder copy with the 155th Gruppo textures I attached above. Common files are the same for all models and overwriting fuselage & wing textures will give you a new skin to use. This is how I will upload the conversion: one set of common files + fuselage & wing textures for each model.

The*.zip file also includes:


  1. Flight Model, developed from Captain Kurt's late works (aircraft.cfg + airfile)
  2. aircraft *.dp for the Late Production, 4-Weapon model
  3. Green Ghost-style gauge controlled exhaust effect

KH :wavey:
 

Attachments

  • MVG3d_MC202_nowheels.jpg
    MVG3d_MC202_nowheels.jpg
    41.9 KB · Views: 0
  • MVG3d_FM_dp_Exh.zip
    1.9 MB · Views: 0
Test

Hi Mario and Stef,

Did a scasm edit to one of the mdl's for the bouncing tire anomaly. Got the clue needed from Allen's post in re the M.C. 205.
Can someone test it?

Dave
 
dvslats

So far took off from a runway and from a field a couple times without the wheels disappearing from the LP_2W model. Great Work!

voyager
 
dvslats

So far took off from a runway and from a field a couple times without the wheels disappearing from the LP_2W model. Great Work!

voyager

Plane does split apart and blows up a lot trying to land it though.

Thanks for doing a test run with the mdl voyager. :)

I'll take a look at the contact points when @ home. Maybe Stef had a chance to swap out the ones from the M.C. 205.
Like he said, they should match up fairly well.

If it is ok, will look into the other models. Hopefully the issue will be the same in all of them.
That's a lot of work you did on all of the files Mario! Everything else looks mighty fine. IMHO

Dave
 
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