• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

fx tutorial?

shphawk

Members +
Hi everyone. I'm looking for information on creating or modifying effects files. I did a basic Google search as well as looking on FFDS with no luck. I'm trying to make a bioluminescent ship wake for a mission and I don't even know where to start. Thanks.

ShpHawK
Chuck
 
Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....
 
The closes thing we have is the Fs 2002 fx Sdk.

Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.

I'll attach it below.

Dave
 

Attachments

  • Specialeffects_SDK.zip
    696.5 KB · Views: 0
Why don't you ask for a book on Alchemy? I don't think any one know that much about FX. Maybe the fs2004 Effects sdk can help....

My next thread is going to be about turning lead into gold. Lol. Thanks again Allen.

ShpHawK
 
The closes thing we have is the Fs 2002 fx Sdk.

Keep in mind that CFS2 is a bastard child developed between Fs 2000 and Fs 2002.
These sdk's will give you some insight but CFS2 does not have the fully developed fx graphics engine of Fs2002.

I'll attach it below.

Dave

Thanks Dave. As always, you are very much appreciated.

ShpHawK
 
attachment.php
attachment.php

Those are awesome. Where did you get those? It's very close to what I want to do. The length is great. Can you point me to that effect, or send it to me please. Comparing that file to the one I was trying to mod just might answer some questions for me. Thanks Allen.
 
I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0

This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.

At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.

I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.

View attachment fx_wake_ss_mod.zip
 
I modded the fx_wake_ss. In the [Particle.0] I changed Shade=1 to Shade=0. Shade=1 tells the game to darken the effect at night. We don't want this so that is why I set it to 0. At [ParticleAttributes.0] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0

This gives the wake a blue color but don't make it too blue other wise you will see a blue wake in middle of the day.

At [ParticleAttributes.1] I changed Color End=255, 255, 255, 0 to Color End=164, 255, 255, 0.

I'm going to guess that the other wake effects MS made are the same but for they are larger so you should be able to do the same to them.

View attachment 35940


Thank you very much Allen. That is very close to what I want to accomplish. Now I'm not fumbling in the dark.
 
Back
Top