tgycgijoes
Members +
Hangers
Buildings 20-24 are being custom made from scratch by simulloyd for the air station as is the control tower as you can see in previous posts in this thread. I downloaded the hangers for the 4 along the seaplane ramp to replace the stock hangers from FSX-A. They have flat photo textures as is the air terminal. I mass converted to dds files in MDX and exported.
I looked at them on MY FSX last night and they are not bad except they are not aligned straight. I read somewhere that sometimes happens so I am going to try and correct that later. I also experimented with a KNGZ Alameda scenery folder with a scenery folder for bgls and a texture folder of all textures in it. I put it in Addon Scenery and activated it and it seems to work. I think this is an easier way to share it. I am going to go back to the old way and see if I see any difference in the textures in FSX while we all come together with the final version. I am also going to check/correct any runway and taxiway signs that were placed in the first version and I saw one backwards last night.
For some reason I am sure since I am NOT by any means experienced in Sketchup, when IMHO I did a bangup job of adding windows, doors, stairs and a small structure ontop of the downloaded 3D Warehouse of the Air Terminal which is now the Museum, it would NOT import into MDX. When I took it as a stock flat download, it imported no problem and that is what I used.
I am not doing one bgl library because though I tried to use the Library Creator and it seemed to work, nothing shows in my ADE so I added MDLs to the model list and placed them that way and all textures will be in one texture file which I have added to as the bldgs are created.
If you would like to contribute by doing the seaplane hangers and the Air Terminal scratch, by all means go for it. I am not excited about the flat sided ones just as good as I can get with MY skills. I created houses ok from scratch and placed them in the residential areas. I'm kinda "building-burned out" right now so any help is appreciated.
Richard
Buildings 20-24 are being custom made from scratch by simulloyd for the air station as is the control tower as you can see in previous posts in this thread. I downloaded the hangers for the 4 along the seaplane ramp to replace the stock hangers from FSX-A. They have flat photo textures as is the air terminal. I mass converted to dds files in MDX and exported.
I looked at them on MY FSX last night and they are not bad except they are not aligned straight. I read somewhere that sometimes happens so I am going to try and correct that later. I also experimented with a KNGZ Alameda scenery folder with a scenery folder for bgls and a texture folder of all textures in it. I put it in Addon Scenery and activated it and it seems to work. I think this is an easier way to share it. I am going to go back to the old way and see if I see any difference in the textures in FSX while we all come together with the final version. I am also going to check/correct any runway and taxiway signs that were placed in the first version and I saw one backwards last night.
For some reason I am sure since I am NOT by any means experienced in Sketchup, when IMHO I did a bangup job of adding windows, doors, stairs and a small structure ontop of the downloaded 3D Warehouse of the Air Terminal which is now the Museum, it would NOT import into MDX. When I took it as a stock flat download, it imported no problem and that is what I used.
I am not doing one bgl library because though I tried to use the Library Creator and it seemed to work, nothing shows in my ADE so I added MDLs to the model list and placed them that way and all textures will be in one texture file which I have added to as the bldgs are created.
If you would like to contribute by doing the seaplane hangers and the Air Terminal scratch, by all means go for it. I am not excited about the flat sided ones just as good as I can get with MY skills. I created houses ok from scratch and placed them in the residential areas. I'm kinda "building-burned out" right now so any help is appreciated.
Richard