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NAS Alameda, CA KNGZ for FSX

Hangers

Buildings 20-24 are being custom made from scratch by simulloyd for the air station as is the control tower as you can see in previous posts in this thread. I downloaded the hangers for the 4 along the seaplane ramp to replace the stock hangers from FSX-A. They have flat photo textures as is the air terminal. I mass converted to dds files in MDX and exported.

I looked at them on MY FSX last night and they are not bad except they are not aligned straight. I read somewhere that sometimes happens so I am going to try and correct that later. I also experimented with a KNGZ Alameda scenery folder with a scenery folder for bgls and a texture folder of all textures in it. I put it in Addon Scenery and activated it and it seems to work. I think this is an easier way to share it. I am going to go back to the old way and see if I see any difference in the textures in FSX while we all come together with the final version. I am also going to check/correct any runway and taxiway signs that were placed in the first version and I saw one backwards last night.

For some reason I am sure since I am NOT by any means experienced in Sketchup, when IMHO I did a bangup job of adding windows, doors, stairs and a small structure ontop of the downloaded 3D Warehouse of the Air Terminal which is now the Museum, it would NOT import into MDX. When I took it as a stock flat download, it imported no problem and that is what I used.

I am not doing one bgl library because though I tried to use the Library Creator and it seemed to work, nothing shows in my ADE so I added MDLs to the model list and placed them that way and all textures will be in one texture file which I have added to as the bldgs are created.
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If you would like to contribute by doing the seaplane hangers and the Air Terminal scratch, by all means go for it. I am not excited about the flat sided ones just as good as I can get with MY skills. I created houses ok from scratch and placed them in the residential areas. I'm kinda "building-burned out" right now so any help is appreciated.

Richard
 

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Unfortunately Richard,I am no 3D modeler. I can do textures pretty good though. I haven't heard from my 3D modeler in a while, and you guys are making pretty good headway. I just want to contribute to a nice rendition of Alameda, and get it in sim. -Woog
 
Grateful

Unfortunately Richard,I am no 3D modeler. I can do textures pretty good though. I haven't heard from my 3D modeler in a while, and you guys are making pretty good headway. I just want to contribute to a nice rendition of Alameda, and get it in sim. -Woog


Thank you for your good words. I am not either, just muddlin' through. simulloyd is the good modeler. He is doing a fantastic job for the project. I found what I've got on 3D Warehouse and its not bad I think. You can see the couple of pics here. I keep on keepin' on and it will be finished pretty soon to release I think. Watch the post here.

Richard
 
Sound

I have been working on tweaking NAS Alameda this week now that I have the houses and buildings that I can do done and placed. Made sure all textures are there so everything looks good. I also added the USS Forrestal CVA-59 at Pier 2.

Google-searched and found a number of threads at FSDeveloper which has been so helpful to me in the past for how to have sounds at the air station. When V3.1.2 is released you will now immediately hear the sounds of the waves gently lapping the shore and seagulls flying overhead. I also added FSX Birds in the seaplane basin so that there "should" be seagulls and pelicans flying around there (but I haven't seen them yet). I flew the COD out yesterday late afternoon down to NAS North Island with a some transferred personnel going aboard a ship berthed at San Diego. Had a down gripe on the right engine and waiting for a part to be flown in from Grumman and will return then. I couldn't find any information of how many (if more than 1) C1A Traders there were assigned to NAS Alameda. If anybody has that information please post it here. (With registration nos. if you've got them and I will do more textures. for the G7-C1A-FSX for NAS Alamada)
 
How many CODs were here

I have been working on tweaking NAS Alameda this week now that I have the houses and buildings that I can do done and placed. Made sure all textures are there so everything looks good. I also added the USS Forrestal CVA-59 at Pier 2.

Google-searched and found a number of threads at FSDeveloper which has been so helpful to me in the past for how to have sounds at the air station. When V3.1.2 is released you will now immediately hear the sounds of the waves gently lapping the shore and seagulls flying overhead. I also added FSX Birds in the seaplane basin so that there "should" be seagulls and pelicans flying around there (but I haven't seen them yet). I flew the COD out yesterday late afternoon down to NAS North Island with a some transferred personnel going aboard a ship berthed at San Diego. Had a down gripe on the right engine and waiting for a part to be flown in from Grumman and will return then. I couldn't find any information of how many (if more than 1) C1A Traders there were assigned to NAS Alameda. If anybody has that information please post it here. (With registration nos. if you've got them and I will do more textures. for the G7-C1A-FSX for NAS Alamada)

I found one C1A of VR30 which was stationed here before re-activation as VRC-30 and transfer to North Island. Then found that they also had at least one other C1A as well. I telephoned the PAO at VRC-30 at North Island and asked him if they had any information of their "stay" at Alameda, but all those records were not computerized and if they made their way there 20+ years ago, they're gone now so there is no record in the unit before they started at North Island flying C2 Greyhounds.

I am going to do textures for the two VR-30's I have their registrations and a photo, nice side shot which I will post here in the Warbirds and I am going to see if I can do an AI traffic file for them to fly in and out of here this week. Hey guys, are any of you flying here still? PS No word from the guru's at FSDevelopers about additional sounds yet.

Richard
 
Flying in Alameda

Richard,

I do a lot of flying to Alameda even though it has been updated a lot since last release.
As an aside, I remember when I was embarked on either the Hancock or Bon Homme Richard and we arrived at Alameda after completing a West-Pac cruise, us squadron types would disembark
the ship and there was a bus waiting to take us to a waiting Navy R4Y for Nas Miramar. So, it would be nice if a R4Y could show up there now and then. I may just fly in there myself in one for old times sake. I like the idea of the Forrestal in the scenery. :encouragement:
 
U.S. Navy R4Y-1

Richard,

I do a lot of flying to Alameda even though it has been updated a lot since last release.
As an aside, I remember when I was embarked on either the Hancock or Bon Homme Richard and we arrived at Alameda after completing a West-Pac cruise, us squadron types would disembark
the ship and there was a bus waiting to take us to a waiting Navy R4Y for Nas Miramar. So, it would be nice if a R4Y could show up there now and then. I may just fly in there myself in one for old times sake. I like the idea of the Forrestal in the scenery. :encouragement:

I have just downloaded a CV-340 and US Navy paint for it. When its put together want a dropbox link if it works?

R
 
Got your cv-340 and R4Y. Thanks. I'll see if I can re create what I remember from the old days when I was there waiting to board the R4Y for Miramar.


I have just downloaded a CV-340 and US Navy paint for it. When its put together want a dropbox link if it works?

R
 
Look what I just found:

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VR30 AI Aircraft

I spent the evening trying to learn and finally did learn how to use AIFP3 to append a couple of flight plans for the VR30 CODs to the great flight plan created for the AI A7 Corsair II earlier here. In the photos below you can see them in parking areas. I created 3 FPs and they are all 3 there parked. Tomorrow I'll see if they follow the flight plan and taxi and takeoff as well as the A7s which I haven't seen do anything yet. I made sure earlier that there were NO FS9 FPs in my FSX. I am going to work more on a few additions to the air station waiting for the tower and the Hangers 20-23. I have the advantage over a lot of guys here who do great work on a limited time schedule being retired except for programming my Christian Radio Internet Station which only takes me a few hours a day.

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Glad to see that you added some functional AI's to the mix. I too would not see any A7's move around or execute any FP's either. When I checked out the status of those A7's in SDK/Explorer, they
were all in a sleep status.



I spent the evening trying to learn and finally did learn how to use AIFP3 to append a couple of flight plans for the VR30 CODs to the great flight plan created for the AI A7 Corsair II earlier here. In the photos below you can see them in parking areas. I created 3 FPs and they are all 3 there parked. Tomorrow I'll see if they follow the flight plan and taxi and takeoff as well as the A7s which I haven't seen do anything yet. I made sure earlier that there were NO FS9 FPs in my FSX. I am going to work more on a few additions to the air station waiting for the tower and the Hangers 20-23. I have the advantage over a lot of guys here who do great work on a limited time schedule being retired except for programming my Christian Radio Internet Station which only takes me a few hours a day.



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AI Aircraft

Glad to see that you added some functional AI's to the mix. I too would not see any A7's move around or execute any FP's either. When I checked out the status of those A7's in SDK/Explorer, they
were all in a sleep status.

The C1As do execute something because I up'ed FSX at KNZG and they were parked when I went in the kitchen for a bowl of chili for lunch and when I returned 15 minutes later they were gone and BOB wasn't telling me where they went LOL.
They are in the same FP as the A-7s. I just substituted them in 3 FPs for the A-7s. They work and the A7s don't? I am downloading a different A7 ai from Flyaway Sim right now and I am going to sub IT and see what happens. I don't know how to check if mine are sleeping but it sure seems like they are, like Rip Van Winkle at my KNGZ. I'll post later and let you know if that switch makes the A-7s fly.
 
AI Flight Plans

If you have SDK installed, then at the top of your FSX screen you would see this:

Sleep1.jpg


Once you opened the explorer then you would see the flight plans for aircraft for this airport: all of them look to be in the sleep mode so I don't know if or when they will wake and fly.

sleep.jpg
 
No Traffic Toolbox

If you have SDK installed, then at the top of your FSX screen you would see this:

Sleep1.jpg


Once you opened the explorer then you would see the flight plans for aircraft for this airport: all of them look to be in the sleep mode so I don't know if or when they will wake and fly.

sleep.jpg

I did not have TTB until I made changes to xml.dll then it came up and I will open the SDK and study it more. Thanks for the post.
 
Traffic Toolbox

Like most other things I attempt to do in FSX this doesn't work for me either. Do I have it, yes. Did I read the SDK docs, yes. I even tried experimenting with telling aircraft to takeoff now but they just sleep. Nuts. I will go back to what I know how to do and that is make airports, sounds and fly. The ai can be activated by someone who knows what they're doing. We even include a beautiful .bgl and the aircraft just sit there. I may go back to letting MAIW do the ai and just convert them in AIFP to work here.
 
Once you opened the explorer then you would see the flight plans for aircraft for this airport: all of them look to be in the sleep mode so I don't know if or when they will wake and fly.

sleep.jpg
Hi Butch,

Your TTools Explorer screenshot above indicates that you were at KNGZ on Tuesday at 22:40:36 Z and the next flights for the AI A7's weren't until Wednesday at 00:14 Z, so if you have a good KNGZ ADE file, the AI A-7's used are good AI aircraft and you reset your day and time to Wednesday at 00:14 Z you should see the AI A-7's taxi out, attempt to depart and fly one IFR pattern around KNGZ before landing and taxiing back in. I say attempt because with 10 AI A-7's all trying to depart at the same time, some may disappear before being cleared to take off.

I hope this helps.
 
AI Blues

Hi Butch,

Your TTools Explorer screenshot above indicates that you were at KNGZ on Tuesday at 22:40:36 Z and the next flights for the AI A7's weren't until Wednesday at 00:14 Z, so if you have a good KNGZ ADE file, the AI A-7's used are good AI aircraft and you reset your day and time to Wednesday at 00:14 Z you should see the AI A-7's taxi out, attempt to depart and fly one IFR pattern around KNGZ before landing and taxiing back in. I say attempt because with 10 AI A-7's all trying to depart at the same time, some may disappear before being cleared to take off.

I hope this helps.


Mike, thanks for this I am having trouble with this too. Maybe I'll load MINE into AIFP3 again and try and tweak. My C1As did disappear and then re-appear but i never saw them taxi or takeoff.
 
Im sorry guys, but its the same old problem, ive just double checked the ADE file for V3.0 and there is still no runway link, your Ai will never move because they dont have a runway to take off from--
Ive taken a screen shot, you'll see the blue line running down the center of the main runway, thats a taxi link, that needs to be changed to black, for it to become a runway link, then your Ai should start to move, i did try to explain this back at post 251, ive opened up V3 in ADE and amended for my own use and the A7'S are running fine,

cheers ian
 
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