Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.


Where is this place http://www.sim-outhouse.com/sohforu...r-Chodo-1952&p=1025461&viewfull=1#post1025461 ?
Cant find it.
Btw. in P3D I see something like jumping of carrier(Essex here).
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Any ideas?
. Never heard from other users that this happens. On my side in fsx this carrier is in the right place and on sea level. Place is called U003 ...you can see it if you call up the map in FSX.
The carrier ... hmmm.... i never construc a flying carrier... looks funny and seams to be a special future. Never heard from other users that this happens. On my side in fsx this carrier is in the right place and on sea level.
Greetings
Klaus
It looks like what happens for large AI ships in P3D above v3.1 with water on ultra settings unless you a) change the radius of the of the mdl to less than 300 metres and b) insert in contact points in the sim.cfg the line:
always_use_avg_surface=1 //always use the average surface elevation

It looks like what happens for large AI ships in P3D above v3.1 with water on ultra settings unless you a) change the radius of the of the mdl to less than 300 metres and b) insert in contact points in the sim.cfg the line:
always_use_avg_surface=1 //always use the average surface elevation
How to change this Radius? I haven't any external program for mdl file.
I did this b) point but without success (water settings = medium, tested with off too).
Here is this model: https://www.sendspace.com/file/513dnw ( USS_CV-21_Boxer_50_X ).
He jumps stil, top and down, top and down ;> . Thank You.
You can change the radius with Arno's little program Radiator available on fsdeveloper.com
My antivirus do not let me download the file - might be false positive - but I prefer not to try.

Its a zip file only with addon from @klnowak, no any exe file here. Strange. Thx, I'll check this tool (I found it here http://www.scenerydesign.org/ ).
btw.
in this zip file I have now like this:
[fltsim.0]
title=USS_CV-21_Boxer
model=
texture=
[fltsim.1]
title=USS_CV-21_Boxer_Korea
model=
texture=boxer_korea
[fltsim.2]
title=USS_CV-9_Essex_Korea
model=
texture=essex_korea
[fltsim.3]
title=USS_CV-47_Philippine Sea_Korea
model=
texture=phillipine_sea_korea
[fltsim.4]
title=USS_CV-45_Valley Forge_Korea
model=
texture=valley_forge_korea
[General]
category=Boat
[contact_points]
static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
always_use_avg_surface=1
[DesignSpecs]
max_speed_mph =58
acceleration_constants = 0.07, 0.07 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 0.05, 0.05 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition =0
[Effects]
wake = fx_wake_l


[fltsim.0]
title=CA25_ai
model=
texture=
[fltsim.1]
title=CA25_ai 1
model=
texture=1
[fltsim.2]
title=CA25_ai 2
model=
texture=2
[General]
category=Boat
[contact_points]
// static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
// static_cg_height=0.0 //feet, altitude of CG when at rest on the ground
always_use_avg_surface=1
[DesignSpecs]
max_speed_mph = 50
acceleration_constants = 0.5, 0.4 //Time constant (effects responsiveness), and max acceleration (Gs)
deceleration_constants = 2.0, 0.5 //Time constant (effects responsiveness), and max acceleration (Gs)
SternPosition =0
[Effects]
wake = fx_wake_l

