Thank you all for your very kind comments.
I'll go out on a limb and speculate that if Mr. Shupe and I
are shape shifted...he is by far the better looking of the two.

I was a bit rushed this AM when I originally posted so I'll expand a bit now that I've got time.
Like I said, this is my first complete build although I have quite a bit of design experience with scenery, specifically in Prepar3D. I'm also spending quite a bit of design time utilizing Quixel for my scenery models. For this model I'm building the cockpit using a modular approach i.e. the quadrant is a separate model as well as the rudder pedals, overhead panel and controls. Each model will be painted using the real time 3D modeling feature Quixel brings to Photoshop. Being able to paint textures and bump maps in real time and three dimensions is a quantum step forward IMHO.
The basic airplane model is being developed around a grayscale skin that is tailored to the Prepar3D light rendering engine and DX10+ capability. For example, the cockpit Plexiglas interior reflections use the new Dynamic Reflections feature in P3D to render real time reflections inside the "office". This is a bit of a challenge because the DR cameras are still a bit underdeveloped IMHO, but should come into focus nicely very much like P3D cloud and shadow rendering has improved with each build.
The exterior model is designed to throw light as realistically as possible
before the textures are applied. The textures shown in the screen caps are designed around this modality with some interesting adaptations of alpha and specular values operating in synch with the light engine. The airplane is very dynamic as you pan around in various light conditions.
The one thing I have come to appreciate about this rare airplane is the absolute brilliance of its designer. The platform was intended to provide an unobstructed view for the pilot and cameras, but most will notice that many features of this airplane found their way into service in WWII in one form or another. The airplane was a real performer once it was fitted with the Wright R-975E-1 radial and three blade prop. I've modeled both the two blade and three blade variants, but have shown the #12 bird as more of a restoration version as it might have appeared with the lovely 3 blade pusher configuration. The final model will offer both variants.
The real world airplane had an initial climb rate of 1400 FPM and the FM as it stands now produces a climb rate of about 1000 FPM @ 132 knots.
The nicest aspect of the model as it now stands is the pilots view. When you sit in the seat the view down between the pedals and out the sides creates a sense of flying in a fish bowl. The real world pilot must have felt as if he were suspended in mid air by magic. The dynamic reflections and shadows on the interior plexi create a very realistic sense of immersion when flying over an ORBX or photoreal scenery. I'm really enjoying the beta flying.
With the large wing area and stability resulting from placing torque at the airplane's C/G, the plane achieves lift off easily and flys off with very little wander, even in moderate cross wind. The power to weight ratio is very high, so climb out feels effortless as the plane just kind of floats up to working altitude.
All in all, I'm really glad that I stumbled across this absolute gem.
BTW, I've got another plane on the burner as well...by request. I'm still finishing up the animation and it needs a complete VC, but I'll post more on that a bit later.