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Multiplayer CFS2 game tonight :)

RichNagel

Members +
I'm going to be running an online game tonight. All around easy settings, restricted aircraft, and strongest weapons. Game time is 7:0PM EST, IP is 71.55.234.30 . Come on in and get shot down :)
 
Misson

The 71.55.234.30 is still working as well.

No Dice.

I did.

Loaded the CFS1 Hawker Hurricane Mk I and eat up the Georges almost 2 to 1. The all change to the CFS1 Hawker Hurricane Mk I after a while...
 
Hopefully RichNagel was do more games and tell us how he was able to host a game.
 
Next time I will let this loose on you all.

attachment.php


Link if you want it.
http://www.sim-outhouse.com/sohforums/local_links.php?action=sendtofriend&catid=55&linkid=18741

Ahhh... that was the "Orca" that you were talking about :) I'm DEFINITELY gonna have to give that one a whirl... GDI ALL THE WAY, Baby! :)
 
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Hopefully RichNagel was do more games and tell us how he was able to host a game.

I'll definitely be hosting more games, and posting an announcement here. Me and my buddies frequently play multiplayer CFS2 games, but I've only recently started announcing them (here, and in two groups on Facebook).

As far as hosting, quite simply really... you'll need to open ports on your router in order to host games, and after that, just start a game :)

Here are the ports that I have opened:

Code:
Inbound Rules 1:
----------------
Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
tcp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
 
Outbound Rules 1:
-----------------
Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
tcp / 6667 / 6667 / NA / NA / <Your.LAN.IP.Address>
tcp / 28800 / 29000 / NA / NA / <Your.LAN.IP.Address>

Inbound Rules 2:
----------------
Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
tcp / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
tcp-udp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
tcp / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
tcp-udp / 2300 / 2400 / 2300 / <Your.LAN.IP.Address>
 
Outbound Rules 2:
-----------------
Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
tcp / 6667 / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
tcp / 6073 / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
tcp-udp / 28800 / 29000 / 28800 / 29000 / <Your.LAN.IP.Address>
tcp / 47624 / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
tcp-udp / 2300 / 2400 / 2300 / 2400 / <Your.LAN.IP.Address>

I also have "Static NAT" enabled for my LAN IP Address.
 
I'll definitely be hosting more games, and posting an announcement here. Me and my buddies frequently play multiplayer CFS2 games, but I've only recently started announcing them (here, and in two groups on Facebook).

As far as hosting, quite simply really... you'll need to open ports on your router in order to host games, and after that, just start a game :)

Here are the ports that I have opened:

Code:
Inbound Rules 1:
----------------
Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
tcp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
 
Outbound Rules 1:
-----------------
Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
tcp / 6667 / 6667 / NA / NA / <Your.LAN.IP.Address>
tcp / 28800 / 29000 / NA / NA / <Your.LAN.IP.Address>

Inbound Rules 2:
----------------
Protocol / Wan Start Port / WAN End Port / LAN Port / LAN IP Address
tcp / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
tcp / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
tcp-udp / 28800 / 29000 / 28800 / <Your.LAN.IP.Address>
tcp / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
tcp-udp / 2300 / 2400 / 2300 / <Your.LAN.IP.Address>
 
Outbound Rules 2:
-----------------
Protocol / Dest port Start / Dest port End / Src port Start / Src port End / LAN IP Address
tcp / 6667 / 6667 / 6667 / 6667 / <Your.LAN.IP.Address>
tcp / 6073 / 6073 / 6073 / 6073 / <Your.LAN.IP.Address>
tcp-udp / 28800 / 29000 / 28800 / 29000 / <Your.LAN.IP.Address>
tcp / 47624 / 47624 / 47624 / 47624 / <Your.LAN.IP.Address>
tcp-udp / 2300 / 2400 / 2300 / 2400 / <Your.LAN.IP.Address>

I also have "Static NAT" enabled for my LAN IP Address.
Hello Rich, all this ports are stablished in the router or / and in the windows firewall in some way? What if , i just enable "DMZ" for my pc ip?
Thanks
Mario
 
Hello Rich, all this ports are stablished in the router or / and in the windows firewall in some way? What if , i just enable "DMZ" for my pc ip?
Thanks
Mario

I'm not sure if enabling DMZ will do it or not.

All of the ports that I listed are for your router. Of course, Windows Firewall exceptions must be added for CFS2.EXE and CFS2.ICD along with opening the router ports.
 
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