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French West Africa Carrier Operations, 1940

Andrew, it's in the airfile, I think it's record 1002 Engine Thrust Locations. Just reverse the port/starboard location for engines 1 & 2 & the start up smoke should match what you need.
 
Reply...

John,

Many thanks! That worked like a charm, and is a good reference point to know for future use. :wavey:
 
Reply...

Hello again,

Here's another one..adjusting contact points so that aircraft that are supposed to start on the water do so?
 
First off, will the plane float? The first several contact points where the plane is to be in contact with the water should start the number sequence with 4. Not 1 which is for ground/wheels contacts.

Secondly, for an aircraft to start from water in a mission or campaign you need to have a sea base / water runway for it to launch from. The game needs a reference airbase for the plane to start from. An alternative to a permanent base would be to use Tango Romeo's Invisible Tender and place it where you want the plane to operate from. It appears like an aircraft carrier to the mission builder and you can take off from it.

As an experiment, you also might try hand editing the mission using a Cody Coyote trick to start from anywhere. Pick the nearest airbase to start and then hand edit the lat/lon coordinates, direction, and zero altitude in the mission file to match where you want the aircraft to launch from. If you try that, let us know if it worked. It may be possible.:very_drunk:
 
Reply...

Kurt,

Hehe...yes, they do float, my friend. It's the Loire 130 and Potez 141 by Baldy, and the Latecoere 302 by Payakan.

Kdriver gave me a seaplane takeoff point in the harbour at Dakar. I'm using that to make some late-game effect and airfile tweaks, and have run into problems with these three, despite the fact that I have them flying pretty well now.

I'm just trying to tweak them in free flight.

I use this as my seaplane takeoff point, and the missions do work.
 
Reply...

Kurt,

Latecoere 302

/ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
point.0=4, 20.00, 00.00,-10.20, 6000.50, 0.0, 0.00, 48.24, 1.27, 2.50, 0.29, 0.0, 0.0, 4.0, 0.0, 0.0
point.1=4, 10.00,-10.50,-10.10, 6000.50, 0.0, 0.00, 48.24, 1.27, 2.50, 0.29, 0.0, 0.0, 9.0, 0.0, 0.0
point.2=4, 10.00, 10.50,-10.10, 6000.50, 0.0, 0.00, 48.24, 1.27, 2.50, 0.29, 0.0, 0.0, 9.0, 0.0, 0.0
point.3=4,-20.75, 00.00,-10.00, 6000.50, 0.0, 0.00, 48.24, 1.27, 2.50, 0.29, 0.0, 0.0, 4.0, 0.0, 0.0
point.4=2, 30.00, 00.00, -0.77, 2200.00, 0.0, 0.00, 00.00, 0.00, 0.00, 0.00, 0.0, 0.0, 9.0, 0.0, 0.0
point.5=2, 22.75, 00.00, -7.21, 2200.00, 0.0, 0.00, 00.00, 0.00, 0.00, 0.00, 0.0, 0.0, 4.0, 0.0, 0.0
point.6=2, 0.00,-10.16, -7.44, 2200.00, 0.0, 0.00, 00.00, 0.00, 0.00, 0.00, 0.0, 0.0, 5.0, 0.0, 0.0
point.7=2, 0.00, 10.16, -7.44, 2200.00, 0.0, 0.00, 00.00, 0.00, 0.00, 0.00, 0.0, 0.0, 6.0, 0.0, 0.0

static_pitch=0.000000
static_cg_height=10.500

Loire 130

//floats
point.0= 4.000, 5.100, -10.900, -4.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000
point.1= 4.000, 5.100, 10.900, -4.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000
point.2= 4.000, -5.000, -10.000, -4.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 0.000, 0.000, 0.000
point.3= 4.000, -5.000, 10.000, -4.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000
point.4= 4.000, 16.000, 0.000, -5.700, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000

static_pitch = 0
static_cg_height = 3.34391

Potez CAMS 141

[contact_points]
//floats
point.0= 4.000, 5.100, -25.000, -10.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000
point.1= 4.000, 5.100, 25.000, -10.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000
point.2= 4.000, -5.000, 0.000, -10.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 0.000, 0.000, 0.000
point.3= 4.000, 27.000, 0.000, -12.500, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000
point.4= 4.000, 16.000, 0.000, -5.100, 10000.000, 0.000, 0.000, 0.000, 1.000, 1.000, 0.900, 0.000, 0.000, 1.000, 0.000, 0.000

static_pitch = 0.2
static_cg_height = 12.60
 
Seaplanes

Hi Rami

have just checked out the two seaplanes of mine you mention and they float and take off OK - I think you may have disturbed something with your airfile tweaks - I humbly suggest you start from the original files again

baldy
 
Not clear on what problem you are having then. Are they struggling to take off because they sit too low in the water or something else?
 
When these a/c first appear do they appear on the water or somewhere else - because if it's somewhere else the airfield info is not the same as your mission info or your airfield info is not in the right place

baldy
 
Andrew,

If its that they jump up into the air, CK already provided some helpful info, which I saved for a rainy day...

"The static_cg_height defines where the plane is in relation to the surface when the flight is loaded. If your airplane drops when you start a flight, try decreasing the static_cg_height. If it jumps into the air try the opposite, increasing the static cg height."

I saved it as a txt file, attached.
 
Reply...

Hey guys,

Often they appear just above the water. About half the time they drop slightly and settle in, other times they re-spawn in free flight as if doing an airstart with the throttles at 90%.

This does not happen in missions, just in free flight.

And Baldy, I never mess with the contact points unless there is a problem of colossal significance.
 
Reply...

Andrew,

If its that they jump up into the air, CK already provided some helpful info, which I saved for a rainy day...

"The static_cg_height defines where the plane is in relation to the surface when the flight is loaded. If your airplane drops when you start a flight, try decreasing the static_cg_height. If it jumps into the air try the opposite, increasing the static cg height."

I saved it as a txt file, attached.

John,

Thank you. You knew exactly what I was getting at once again! :very_drunk:
 
Reply...

John,

Thank you, that fixed it, and it also alled me to correct the Dewoitine D510 so that the AI don't crash on takeoff.
 
Reply...

Good morning,

Baldy , UncleTgt, and others...I finally found a airfile for the Dewoitine D376 I can live with! I used the airfile from Baldy's P-11a, just adjusted the engine data and weight, and made sure to copy the contact points and viewpoints from the original Dewoitine D.376 config file.

This really seems to work well...she's got decent but not outwordly performance, she's stable in flight, doesn't lurch on the ground, and the engine starts normally. I think we're good!
 
Reply...

Hey guys,

I went through final mission testing and double-checking this morning. I also went through and looked carefully for any ClickTeam bugaboos, such as empty folders for ships that could be deleted. I do have to add a couple of fixes for ships, as well as write the readme files.

I have one last surprise in store, and then I hope to have this uploaded either late this weekend or in the first couple of days of November.
 
Reply...

Dombral,

If you have any skins that you would like me to include in this campaign and mission package, (such as the one that thunder 100 commented on) please either send them to me this weekend or upload them. Time is of the essence, my friend. I'll be going through some more of your stuff right after this package is uploaded!

Si vous avez des peaux que vous aimeriez me inclure dans ce package de campagne et de la mission, (comme celui que le tonnerre 100 commenté) soit s'il vous plaît envoyez-les moi ce week-end ou les télécharger. Le temps est de l'essence, mon ami. Je vais passer par un peu plus de vos trucs juste après ce paquet est téléchargé!

Merci,
 
skins for french aircrafts 1940 42

D'accord pour télécharger les skins pour les avions français de 1940 42, j'y pense depuis longtemps mais je ne sais pas par ou commencer, aussi publiez vos missions et je téléchargerais les skins nécessaires mais je vais m'absenter la semaine prochaine et mon ordinateur sera loin de moi. Je ferai le possible.

Amicalement,

Dombral

Agree to download skins for French aircraft 1940 42, I think for a long time but I do not know where to start, also publish your assignment and I would download the necessary skins but I'm going away next week and my computer is away from me. I will do the possible.

Friendly,

Dombral
 
Reply...

Dombral,

You misunderstand, my friend. I am not asking you to do NEW aircraft repaints, I am just asking you to upload any of them that you have that are not included in the library, such as the 167 Maryland "five" skin that you displayed a picture of. That way I can include them.

You should also be aware that for the Dakar package, in deference to your quest for historical accuracy, I have used Stuart277's French cruisers, destroyers, and battleships to make the Vichy French missions as realistic as possible.

Dombral,

Vous ne comprenez pas, mon ami. Je ne vous demande pas de faire de nouvelles repaints avions, je vous demande simplement de télécharger l'un d'eux que vous avez qui ne sont pas inclus dans la bibliothèque, tels que le 167 Maryland "cinq" peau qui vous avez affiché une image de. De cette façon, je peux les comprendre.

Vous devriez aussi être conscient que, pour l'ensemble de Dakar, par déférence pour votre quête de précision historique, je l'ai utilisé français croiseurs, destroyers, et cuirassés de Stuart277 pour rendre les missions françaises de Vichy aussi réaliste que possible.
 
skins for french aircrafts 1940 42

Oui j'ai bien compris votre demande mais le problème est que j'ai beaucoup de skins en réserve et je ne sais pas desquels vous avez besoin. Je vais commencé demain par les Martins A167.

Dombral

Yes I understand your request, but the problem is that I have many skins aside and I do not know which you need. I'll start tomorrow by Martins A167.

Dombral
 
Reply...

Dombral,

If you have Dakar / Hermes / Bearn skins for any of these aircraft during the July / September 1940 time period, it would help...

BSK_Maryland
ALPHA Swordfish TARANTO
Blackburn_Skua_L3011
Dewoitine D376
FR_Late302
Loire 130
Potez 25
Potez CAMS 141
Sea Gladiator.

All the others have appropriate skins by UncleTgt or Bub.

Thank you in advance,

Dombral,

Si vous avez des peaux de Dakar / Hermes / Bearn pour l'un de ces avions au cours de la période Juillet / Septembre 1940, il serait utile ...

BSK_Maryland
ALPHA Swordfish TARANTO
Blackburn_Skua_L3011
Dewoitine D376
FR_Late302
Loire 130
Potez 25
Potez CAMS 141
Sea Gladiator.

Tous les autres ont des peaux appropriées par UncleTgt ou Bub.

Merci d'avance,
 
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