Water AI Traffic Question

I have to say though, they look great sitting out there, lol. It is frustrating and I don't want to abandon the work I've done, but I've not ever run into anything so aggravating as trying to get this water system to work. I posted my ADE files and the traffic files over on FSDeveloper in hopes someone there can look them over and spot a possible solution.:dizzy:
 
Yeah, those guys are pretty good on this stuff.

Forgetting my water AI 'science' now, but isn't there a rule that parking spots need to be X distance away (close?) to the runway for things to work correctly?
 
Yeah, those guys are pretty good on this stuff.
Forgetting my water AI 'science' now, but isn't there a rule that parking spots need to be X distance away (close?) to the runway for things to work correctly?
Well, I know "hold short" spots can't be over a certain distance from the rwy or things don't work, not sure about the parking spots.

I decided to try flying in FSX rather than P3DV3 and wouldn't you know. . . .it works, lol. Really expected to see the two AI (Aviat Husky and Waco Classic) disappear as we neared Block Island....but right now we're about 5nm from the lighthouse and the airplanes are in the pattern. Go figure, lol
 
I posted my ADE files and the traffic files over on FSDeveloper in hopes someone there can look them over and spot a possible solution.
Just used your files with FS9. Besides some heavy turbulances and a slight adjustment of your Nantucket ADE I had no issues.


but isn't there a rule that parking spots need to be X distance away (close?) to the runway for things to work correctly?
No. Some of my parkings are extremely narrow to runways.
 
With FS9 your AI parking are situated on land. While reaching start position the AI creates wakes. Therefore it moved your whole ADE to the water. That's all.
 
With FS9 your AI parking are situated on land. While reaching start position the AI creates wakes. Therefore it moved your whole ADE to the water. That's all.
Ah, ok. . .I understand.. .that would make it tough to use, lol
 
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