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MV22B Rel1.0 released

Must be a great download, but for me as "oldtimer" impossible to download. As I love my privacy, no other download options than the old fashioned ones. It's a pity that this guy doesn't use a good flightsim-site.

Have fun with it,

hertzie.
Google Drive isn't any more invasive than getting it from a flight sim website...


Eventually it'll probably be released to the sites. But while it's essentially a limited release open beta like it is, they prefer to keep it low key until all the issues are ironed out.
 
I have an i7 960 overclocked from 3,2 to 3,7 GHz.
The Aerosoft Tomcat keeps above the 30 FPS once I disabled the mirrors.
Also, Dino's F-35B was working perfectly.

Daube, Try by turning off all the MFD you should gain between 5-10fps. Then turn back ON the first MFD and then try the second one make sure to try different MAP setting. I usually turn it off. I run it with an I7-920 without problem with three monitors high res.
 
Must be a great download, but for me as "oldtimer" impossible to download. As I love my privacy, no other download options than the old fashioned ones. It's a pity that this guy doesn't use a good flightsim-site.

Have fun with it,

hertzie.

Like Aitattackimages said there is no more danger for your privacy to download from google drive or dropbox than any flight sim sites. The files are virus free and entirely legal.
 
I tried this, but crashes again. I will read the manual to find out if there is any particular trick to help install the plane. Thanks

Does it crash when loading the V-22 or after its loaded or you are in the cockpit?. If its when loading try to disable add-on you may have to see if there is any conflict. If its after you are in the cockpit wait like a minute or two before touching any controls.
 
Up and running in a few minutes. Wow, what a great kit this one is.

Untitled-1.jpg
 
Installed it this morning and while I like it, there is a bit of a learning curve for me as I mostly fly 30s and 40s aircraft. I reset some of my joystick buttons for tilting the rotors. Just seemed like that would be easiest for me.

Got the paint kit as well and lot's of possibilities there.
 
Does it crash when loading the V-22 or after its loaded or you are in the cockpit?. If its when loading try to disable add-on you may have to see if there is any conflict. If its after you are in the cockpit wait like a minute or two before touching any controls.

FSX crashes when I try to load the plane. I will have a look at possible conflicts with other addons. Thanks for your interest!
 
From what I'm reading and experiencing, if your mouse doesn't have a scroll wheel, you can't access a lot of the functions needed to start it up. At least I didn't pay money for it.
 
This is a great plane! Congratulations to the designer! Once one gets the hang of its controls, it can land anywhere! Great fun and very nice modelling. I'm sure it will evolve even more.
 
From what I'm reading and experiencing, if your mouse doesn't have a scroll wheel, you can't access a lot of the functions needed to start it up. At least I didn't pay money for it.

Most of the scroll wheel functions can be done by left click hold and slide, tapping or right mouse button.
 
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.
 
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.


"so call manual" "trash bin"

ok...

i think it's best to remember that the developers did this for free, to contribute to the fs community.
 
I just want to chime in and say how grateful I am of the team that is working on this, and I'm so glad they released it. I am enjoying it immensely. My hope is that people will temper their comments realizing this is a free aircraft that is not being made by a company, but a small handful of gentlemen that are doing it solely for the love of putting this machine together. Go easy 😊

The work being put into this thing so far is fantastic. Unfortunately some are using FSX, some are using FSXSE, some are using P3D, and some are using Windows 10, some using Windows 7, even some people using Vista and XP. When you're building an extremely complex flight simulator version of an extremely complex real life aircraft, there are bound to be some issues here and there. I'm grateful that they released it now-- they could have withheld it for a couple more years or even decided to make it payware at some point.

It'll get there. So much of it is already done so well, I have no doubt.
 
I do sympathize with users who don't like a systems heavy model for which I have argued the point to add a "all systems on" button or option to a systems heavy model to get them to the Fly Now position. From my glance at the model it seems that option will be coded in at some future point. Insofar as a systems heavy model, that's all I generally fly now as I like running realistic cockpit flows. Still, I hate this model is a bit much for some users as it is truly an amazing and fun to fly model.
 
Interestingly enough my Osprey starts with all systems running upon starting FSXA, I start the program, select the Osprey and it's all running. I have done nothing out of the ordinary to make that happen, no saved flight or anything.

I sympathize with people struggling with it, but not calling it trash or bashing the manual, which is a pretty decent manual.
 
This thing is pretty aggravating even when reading and going by the so called manual. When I first installed it, it worked great. Flew it around a while, landed it and closed out FS. Ever since then, I have battery on, Avionics on, APU in the run position, but the glass cockpit is dead, and I can't get the nacelles to raise up using aerilon controlls. It's making sounds like the engines are running, but who knows with a dead panel? And the rotors aren't turning although I did cheat and take off in a different aircraft, the switch to the Osprey in flight to see if it would do anything. I got a little prop blur to go with the stopped props and glided around a while before getting intimate with a tree top.

I've got to be doing something wrong, but no idea what and to be honest, the manual makes little if any sense to me. This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.

I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin.
Ohh boy......

Maybe it's me, but I would have expected a more nuanced post from someone who is listed here as "senior administrator" (whatever that means) on this website.
First, This is FREEWARE ... If you don't like it, or if YOU have problems with this addon, you can also choose NOT to post a reply the way you do; and NOT use it. So be glad you didn't spend any money here ...

As I have explained in earlier posts in this thread, it's impossible to release a perfect (testing-wise) and bug-free addon for any possible combination/permutation of HW, Windows-version, FSX/P3D version, FSX/P3D settings, etc etc.
We (Maryadi, me, and a few other people) have spent 1000's of hours making this addon to the best of our ability, and sharing it for free with the flightsim community.

If you have problems with it, and seriously want to help improving this addon, you may have opted for a more positive way to vent your comment ..
By describing exactly what your problems are, and post them (as requested) on fsdeveloper....
"I got a little prop blur to go with the stopped props and glided around... " is already explained in the Manual, including remedy.
Or describing any other problem with specifics.

"This is why I'm not a fan of FS aircraft that are systems heavy and have the usual FS shortcuts blocked from use.""
Noted that this is YOUR opinion; for the record, and for whomever is interested: : I don't agree.
As I explained in earlier posts in this thread, this aircraft IS systems-heavy (that's the whole point of creating a new rendition of the V22 Osprey).. as explained in the Manual.
If you want to understand why certain FS shortcuts (like the AllLightsToggle and Cntr-E) are blocked: there's a very good reason for it (which I'll gladly explain when asked), since the standard FSX/P3D implementation for such shortcuts operation is clearly flawed if you want to simulate anything realistic.

As to your remark about the "so called manual"...
If it makes "little, if any" sense to you:
- if you are referring to the intended contents, please help us improve it (as requested in the FlightManual itself)
- if you are referring to the exact worthing: maybe you never realised, but many flightsimmers do not have English as their native language.
This manual is written by a guy that hardly spoke any English two years ago, and "editted" by a Dutch guy (me) ...


In short:
- Yes, this freeware addon isn't yet perfect and contains bugs. Sorry....
- Yes, controlling the VC instruments without a mousewheel on your FS controls is cumbersome ... Again, sorry for not supporting a (IMO: trivial) FS controller setup.
- And if you don't like that, or don't like the systems complexity we are trying to emulate in this addon: just trash it ....I have no problem with that.

But I DO have a problem with the (IMO) very negative way you reacted in this thread.

"I'll tinker around with it a day or so and if I can't get it to work, it's headed for the trash bin"
Why do you think anyone is interrested in your decision to trash it or not ??
I'm fairly sure it isn't your intention, but IF you want to discourage people to spend many hours in making a complex freeware addon for the flightsim community, this is the way to do it .....
And assuming it's not your intention, maybe think twice next time before you write.


Regards,

Rob Barendregt
 
I have to say I'm also deeply disappointed by Willy's post. Not at all in line with what this site represents and encourages its members to do. Pity...
 
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