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MV22B Rel1.0 released

Havent made my comment yet, but so far im impressed this is a first try for a developer and its free!
Yes Im having an issue, but I am trying to establish the issue which does seem Tacpack related but could be something else.

Regarding the issue Rob, im going to perform further tests with disabling other Add-ins (I have Red Panda for the SSW Tornado, and other add-ins) that are running to see if its a multitude of add-ins causing the disconnections.
Having Tacpack disabled does allow the control to be working, but not ideal as would sometimes like to use Night Vis etc.

A Simple test I can confirm if control is established is by having the engines running, at 97 degrees and on the ground. With enough throttle the aircraft should travel backwards if the control is established, if it shoots forward fast then control is not established.
Ok , let us know the result ...
And Yes, thats the best test to see if the longitudinal speed forcing is working Ok. Make sure that the brakes are OFF though.

Rob
 
Out of about 15 flights I've made so far, I've had that issue twice (forward speed instead of hover) wherein I had to scrub the flight.

...Which means; this rendition of the Osprey is exactly like the real thing! :D We are getting the entire realistic experience Marine Osprey crews get to experience, lol. ;)

I'm not 100% sure why, but in my case, I seemed to have to restart my computer completely and the aircraft would work perfectly again. My guess is it has to do with simconnect somehow.
 
Postbaer we have the same exact FSX version and OS, did your VC hull have the overbloom issue and if so how did you fix it?

I have fixed the VC overbloom taking away the spec textures of the VC. The visual effect disspeared and the VC remains excellent
 
Pan Rate

Any one else experiencing a slow pan rate while in the right seat? The left seat seems to pan at a faster rate.
 
In my experience the VC pan rate is always fast in the left or default VC view and all other views are slower. Mike :wavey:
 
OK still none the wiser here, last night I had every DLL and EXE disabled in my Prepar3d xml files except for Tacpack and FSUIPC to see if anything else was interfering(which I suspect there is).
I started with a successful connection after loading the sim with CV-22 (no engine auto start). Flew around for a while, had a successful slowing down, landing and take off. Flew around a bit more then trying to slow the connection was lost.
Closed off the sim, reopened, loaded the CV-22 and this time auto engine start and successful connection.

I see there is a logging gauge in operation, is there anything I can look at in this to see or find the issue?
 
I see there is a logging gauge in operation, is there anything I can look at in this to see or find the issue?
Hi Chris,

Can you send me a PM with your Email adress ?
(or send me a normal mail, my Email address is in Vstol Xml gauge, just open an xml file with Notepad)
I can give you a short explanation then on
- how to use the event logger ... this might explain something, like if there are spurious (constant stream) of events.
- how to enable the fsuipc log, this might also give a clue on whats happening if the speed control fails.....
and I have a look at the resulting log files.

What you can also try: in the menu, set the max. framerate to 20 and try again to induce the error.
Although I dont expect a difference, you never know .....

And...
Completely disable the damage function in the realism settings, including "aircraft stress causes damage".
note that (if Im correct) you can only uncheck "aircraft stress ..." in P3D when the damage feature is checked (so active).

Rob
 
you can download VC bloom fix on my main forum. just copy and replace inside model folder.

Done and perfect. The bird is incredibly docile. Great job!!!


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I know it's only V1.0, but adding the 2D GPS pop up and the freeware inflight refueling gauge to almost be able to fly all Osprey missions. Hope you can get your hands on an updated flight manual, not sure the fuel burn at altitude is accurate, otherwise the FDE seems about right as I mix my helo and King Air time together. Each time I fly it I'm impressed with the model!

Hope "kdfw" sees this, need some USMC tan flight gear and helmets in future repaints, please sir.
 
not sure the fuel burn at altitude is accurate

The combat radius is only 390nm (nominal). The last distance flight I did with this model was around 450nm round trip and the fuel burn seems close to that. The T406 engines guzzle fuel in the higher RPM & Torque ranges for STOVL models but are fairly efficient in cruise mode but as most V-22 flights are at low levels, I suspect fuel burn is still high. The V-22's that fly around my area rarely to never fly above 2000ft agl.
 
I know it's only V1.0, but adding the 2D GPS pop up and the freeware inflight refueling gauge to almost be able to fly all Osprey missions. Hope you can get your hands on an updated flight manual, not sure the fuel burn at altitude is accurate, otherwise the FDE seems about right as I mix my helo and King Air time together. Each time I fly it I'm impressed with the model!

Hope "kdfw" sees this, need some USMC tan flight gear and helmets in future repaints, please sir.

The combat radius is only 390nm (nominal). The last distance flight I did with this model was around 450nm round trip and the fuel burn seems close to that. The T406 engines guzzle fuel in the higher RPM & Torque ranges for STOVL models but are fairly efficient in cruise mode but as most V-22 flights are at low levels, I suspect fuel burn is still high. The V-22's that fly around my area rarely to never fly above 2000ft agl.

there just rough calculation fuel to be burn. it around 3,5 hour to flying or 1000 Nm with max fuel with STOL.

2D GPS pop up. MFD map are from GPS gauge. if you fly with flightplan, map will display all the path, it just like GPS map.
 
To speed up the movement of your eyepoint in the VC, you can increase the heading and pitch rate in the aircraft.cfg.
First always "Back Up" your cfg before editing!
1. Open aircraft.cfg in notepad.
2. Go to "Camera Definitions".
3. Select the definition that you wish to edit.
4. Look for "PitchPanRate" and "HeadingPanRate".
5. Increase the rate of each to 99. This will greatly speed up the movement.
6. Save as "Aircraft.cfg".
 
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