• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

veneaviones rockwell turbo commander 690B FSX

Might want to check the download section, Milton has already been busy making it into an FSX Native model.

My mistake, Milton did the 560A model for us!
 
Might want to check the download section, Milton has already been busy making it into an FSX Native model.

My mistake, Milton did the 560A model for us!

The 690 belongs to Veneaviones, not me, so I would not attempt a conversion of someone elses work.

I have converted one version of my AC500, the Hangar Queen cargo series, the AC520, and the AC560A(HC).
 
How tricky would it be to convert this to an FSX native model with MCX?

It's been 10+ years since I've flown the 690, but I assume that it uses quite a bit of custom code and has 3D switches in the VC. The custom code will have to be recreated from scratch (and that's a science in itself if you don't know input and output variables) and the 3D elements animations and clickspots will have to be retagged one by one. Add a new prop disk (the old one will be lost in the conversion process) into the fray and you have more than MCX can handle.
The best course of action is to export exterior and interior models as .OBJ files and recreate parts, smoothing, materials and animations in Blender (GMax won't do, 3ds Max is too expensive). Certainly not a one-week job.
 
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