• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Looking for a Modder to bring an aircraft to game

trucker17

Charter Member
Hi everyone.
I have a 3D model of the Seversky P35/AT12 Guardsman. That i had gotten from a friend.
I dont know anything about modding, so i am posting this here, in hopes one of our modders will pick it up and bring it to game.
I was told the plane is very detailed, I do not know for sure as i have not seen it to say. and i cannot say what the cockpit is like or if it even has one.

So if any of our modders out here want to pick it up, please Message me and let me know and i will send the model to you.
Below are pictures of the plane.
Thank you.
Craig.

P35.
dbYpmk8.jpg


AT12 Guardsman.
WBVguh4.jpg

DrnAdvm.jpg
 
Just FYI, I looked at this for Trucker and he has the .max source files and psd files. So, if you can import .max files, you will be good to go. I just can't do that with gmax.
 
Just FYI, I looked at this for Trucker and he has the .max source files and psd files. So, if you can import .max files, you will be good to go. I just can't do that with gmax.

I could run it through Max for a conversion into .3ds, but the model might lose its UVW mapping in the process. (Animations will, as usual, be lost.)
 
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