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B26B FSX Native Marauder Painters Release Beta 1.0

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Great job. Thank you for doing "Big Ass Bird". My father flew that bird in the MTO. Only comment, is there a way to remove the lower package guns. On a number of MTO birds, they were removed as they did not do much strafing and it saved weight.

Radioman123

Radioman123, there is no configurator with this package and no way for the texture artists to eliminate the modeled guns.

I could provide a model without the guns if there is demand for it.
 
I think I've We'd have to redo the bumps for the fuselage. Which....sigh....I guess I'll HAVE to do it! LOL..... :)

BTW I think I've solved the Wing bump map issue Milton. Thanks for the screenshots of the mapping from the 3/4 view that helped spur some thought on how to fix it.
 
Dang it...no joy....well I've goofed around with this long enough. I'm going to continue on as if it is fixed and maybe the solution will present itself at a future time. I've got to get Duckie these bumps!
 
Dang it...no joy....well I've goofed around with this long enough. I'm going to continue on as if it is fixed and maybe the solution will present itself at a future time. I've got to get Duckie these bumps!

Rick, I pulled back one line of vertices on that upper map; might help.

Try the attached model replacement folder.

Also adding a new model folder for the "No Gun Pods" variant.
 

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Milton you magnificent magician you made the my myriad of misfortune moot! You did it! That did the trick. The factory is back in business!
 
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If it is not too much trouble.... that would be great Milton... we could then model Suzie-Q at Midway!

http://www.pacificwar.org.au/Midway/USArmy_at_Midway.html

Crashaz,

I'm sorry to say that modelling "Susie-Q" would be a bit more complex than that, as it's a first production block B-26, meaning the wing, tail, stabilizer, engine, gear and even nose design is very different from the B-26B. I've been sort of trying to adapt Milton's bird into that version, but considering my UV mapping and programming skills (or lack thereof), can't really promise anything will come out of it.


Rick, that metal finish's looking beautiful, man!
 
Rick

Its more real then you may believe

that is the Red Bull B-25.Polished after every 4-5 flights.maybe thin skin by now

Best regards

Roland


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"PUNKIN" is now on the drawing board!

That is looking super Duckie! Great details in your base work.

Looks like I need to remap those prop hubs; they do not take the chrome well.

EDIT: Do you think the main wheel texture needs to be toned down a bit?
 
That is looking super Duckie! Great details in your base work.

Looks like I need to remap those prop hubs; they do not take the chrome well.

EDIT: Do you think the main wheel texture needs to be toned down a bit?

Same with the tear drop antenna​ Milton and the cowl flaps to a lesser extent if you look close they dont show the reflection quite in the same attitude as the rest....as if it had a seem going through it.
 
That is looking super Duckie! Great details in your base work.

Looks like I need to remap those prop hubs; they do not take the chrome well.

EDIT: Do you think the main wheel texture needs to be toned down a bit?

Same with the tear drop antenna​ Milton and the cowl flaps to a lesser extent if you look close they dont show the reflection quite in the same attitude as the rest....as if it had a seem going through it.

Milton, the prop hub, and teardrop antenna could use a little work, the wheels can be toned down with texture overlay. I hadn't really noticed a problem with the cowl flaps with painted surface so I will defer to Rick's judgement there.

Thanks very much for looking in! :encouragement:
 
Honestly, don't waste your time on the cowl flaps Milton. It's something no one will notice at all. Seriously. The tear drop antenna and what Duckie has mentioned are more needed. Great work Duckie!
 
I'll look at the prop hubs and antenna; not touching any main body or wing mapping at this point.

Thanks
 
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