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New Carriers..?

My initial Cunning Plan didn't work out, but Cunning Plan v2.0 is coming along nicely...

Literally just taking a break from what I'm working on this morning to read the forums...

and...this is what my desktop looks like at the moment...








Ganter :encouragement:
 
Outstanding :applause:

Cheers.

Health & Safety first; The Fire Points are going in.

God, this thing is massive.




View from the bridge - we're going to need some equipment in here!




This is just a Low Res version at the moment. While I finalise Dims and structural anatomy.

Ganter
 
Good job

Cheers.

Health & Safety first; The Fire Points are going in.

God, this thing is massive.




View from the bridge - we're going to need some equipment in here!




This is just a Low Res version at the moment. While I finalise Dims and structural anatomy.

Ganter


Well done good work
 
Sweet work! Are you planning on incorporating the Bedford Array touch down point lighting system? Basically a pair of red lights either side of the centre line that move counter to the ship's pitching to give a fixed point to aim for when doing a Short Rolling Vertical Landing (SRVL). I think there're some videos on youtube from the trials sim.
 
Sweet work! Are you planning on incorporating the Bedford Array touch down point lighting system? Basically a pair of red lights either side of the centre line that move counter to the ship's pitching to give a fixed point to aim for when doing a Short Rolling Vertical Landing (SRVL). I think there're some videos on youtube from the trials sim.


That is the plan. There's no point if it can't accommodate the F-35 (basically Dino's) both for Launch and Recovery.



However, that's in the future: we're still welding metal to metal! :encouragement:

 
Usefully, ModelConverterX has recently been upgraded to make it much easier to attach effects, platforms and objects to animations (e.g. lifts). Also crash boxes can now be disabled on any part.
 
Usefully, ModelConverterX has recently been upgraded to make it much easier to attach effects, platforms and objects to animations (e.g. lifts). Also crash boxes can now be disabled on any part.

Yep, there's been some almighty changes to MCx recently that have made things much, much easier. I'm producing the Roughs in Sketchup , then we'll drag the hull into Gmax for animations and fine tuning but, finally she'll be washed through MCx to finalise Day/ Night/ Effects, testing, etc, Arno's a genius.

It's the scale of thing that throws you...it's enormous. I can't wait to do a VTOL off her.

Tomorrow I'll be mostly redesigning and welding the Flight Ops Observation Module...




Cheers,
Ganter
 
Yep, there's been some almighty changes to MCx recently that have made things much, much easier. I'm producing the Roughs in Sketchup , then we'll drag the hull into Gmax for animations and fine tuning but, finally she'll be washed through MCx to finalise Day/ Night/ Effects, testing, etc, Arno's a genius.

It's the scale of thing that throws you...it's enormous. I can't wait to do a VTOL off her.

Tomorrow I'll be mostly redesigning and welding the Flight Ops Observation Module...



Cheers,
Ganter

Fantastic work! Well done, wish I had more time to do development work right now.

Looking forward to flying an 809 Sqn F35 & 820 Merlin from this.

Cheers,
 
Fantastic work Ganter! :encouragement:

I'll put mine on the back burner, but I'll keep tinkering along with it simply 'cos I'm using it to test some new techniques (hence the "Cunning Plan" bit!)

BTW, which set of plans/drawings are you using?

ATB

Andy
 
Fantastic work! Well done, wish I had more time to do development work right now.

Looking forward to flying an 809 Sqn F35 & 820 Merlin from this.

Cheers,

Fantastic work Ganter! :encouragement:

I'll put mine on the back burner, but I'll keep tinkering along with it simply 'cos I'm using it to test some new techniques (hence the "Cunning Plan" bit!)

BTW, which set of plans/drawings are you using?

ATB

Andy


sketchy - don't hold your breath! I work slowly...and for me this is a learning curve. Others have already done Big Lizzie if you can't wait. I'm trying to do a very detailed model on her with particular attention to textures as well as AiCarriers integration. I may be some time!

Andy - as above. First attempt at modelling something this huge and with this much functionality. Knowing me as I do there could well be a stage where I literally abondon ship!

Ganter :encouragement:
 
I think many of us have tried to model 'Big Lizzie' at some point! I've got about 6 different incomplete sketchup/blender/GMax iterations of her on my hard drive!

Keep up the good work!

Cheers
Gaz
 
WOW! :encouragement:

What drawings is everyone using?

Andy


Who needs drawings? :a1310:

Not really, I have certain measurements taken from graphics posted online on RN site, WIKI, and a few others. These are mostly pertaining to overall Dims for length, breadth, height of Islands, etc.
The rest, I'm afraid are just my guestimates based on the Dims I do have.

Ganter
 
Are you also using the photo-match feature in Sketchup for items such as the bridge, FlyCo etc?

The technique I was using should've been good for the above-water hull, but as regards below the waterline I'm at a loss without drawings... (I should add I was building for P3D, hence detail below the waterline). My original goal was to model everything else besides in the hope that some drawings might become available in the meantime... At the very least the world needs a good body plan for the QE class, if not the full lines!
 
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