• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Model Converter X question

Yeah, I think it's what Gordon said, I think the plane is correct it's the scenery is too small. I should ask Orbx to come out with a new scenery objects add on that makes them the proper scale. ;)

Also, thanks for the tip on how to use the bounding box to check dimensions, that will come in handy.
 
I found an old screenshot I made when I dabbled with the phenomenon. I made a 10x10 meter box with a fine scale pattern and hooked it to the active aircraft scale. Then I made another one and left it as it was. By comparison I saw that it was different and I also checked my vehicles against it, and lo and behold, they were too small.

It totally escapes me why the sim does that.


Cheers,
Mark



scale-grid-test-rescaled110.png
 
Mark, your post made me wonder, so I went to check the static SM1019 I just converted for Locher. I put it next to the actual flying plane (sim object) and they were identical, no scaling.
 
Are you guys taking LOD models and camera properties into account?
Vertex clustering may shrink a model a bit when a lower LOD model is used and at least the cockpit cameras in FSX produce a bit of a fisheye effect at lower zoom levels (and with WideViewAspect set).
 
In my case no LOD was involved, model was a pure LOD1 converted to static and I virtually put one on top of the other by slewing to compare their sizes.
 
Good point, Bjoern. But mine neither. I never LOD the models.

LODs are fairly easy to create in MCX, but as usual, you need to find a balance between performance (lower detail LODs available = better rendering performance) and and memory usage (more LOD models = larger model files). Same as for textures (mips or no mips). And regardless of which approach you take, quantity will kills regardless.
 
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