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New LPD-21 USS NEW YORK

Grey Eagle,
I can send you my WAKES.zip file. It looks nothing like what you showed. It ONLY has wake type .fx files in it, for use in FSX, although I think it works in P3D as well. Just send me a PM. I believe I can send .zip files in a PM, can't I? Well, if not, I'll give you my email, and you can send me an email. I KNOW I can send a zip file with one of those...
Pat☺

Pat,

Thanks for the Wakes - I tried most of them and think I like this one

Capture.jpg
 
I tried landing on the flight deck of the New York with the CeraSim Blackhawk and normally when one opens the helo doors, the hanger door will open/close.
With the Cera Sim UH60L, the hanger door will not open when I open the UH-60 Doors. The doors on this particular helo operate thru a 2D panel (see below)
I can also open the doors using the normal keys however, the hanger door will not raise/lower. oh well.....:engel016:


Capture.jpg

My bad. It does work, especially when one configures the panel for the helo with the applicable entry and add the other stuff to the panel folder.

Capture.jpg
 
My bad. It does work, especially when one configures the panel for the helo with the applicable entry and add the other stuff to the panel folder.

Capture.jpg

hello, I'm going to try to review it, I think it's due to a conflict with the animations and gauges of the uh-60 in particular, have you already tried using the shift+E key?
 
no problem

hello, I'm going to try to review it, I think it's due to a conflict with the animations and gauges of the uh-60 in particular, have you already tried using the shift+E key?

okay, I did not find any problem, do you added the lines to the panel.cfg of the helicopter and copied the gauge inside the folder panel?
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Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.
 
Hi CIMOGT,I have 2 questions,the first question is is there a way to change the key stroke for your Elevador gauge instead of using shift + E open exit?and the second question is are you going to eventually make night textures for the USS New York? Thanks and great work this is one awesome ship.

the easiest would be to use another key already existing, but that has the same duration in frames of the animation of the door, when i writing the gauge use the canopy since it is of the same duration in frames, only open that edit the gauge, the best would be to add a new animation to the sim but the process is longer, the night textures I hope to be able to add them in the next version and also change the animation by a specific writing for that
 
Thanks for the answers CIMOGT,is there any way to see the duration time of the animations so,I could pick another key command?and looking foward to the night textures.
 
Thanks for the answers CIMOGT,is there any way to see the duration time of the animations so,I could pick another key command?and looking foward to the night textures.

In the modeldef.xml in the sdk's of fsx, the door animation take 100 frames
 
You can also unload the xml from the zip, change the duration from L=100 to L=170, it will still run the L=100 animations. I was finding a longer stroke lift was too abrupt, pulling the lift through the model, or launching the harrier out of the lift well like a jack in the box! Funny, but undesirable. Lengthened it out to L=170 to smooth out a long stroke deck to hangar lift. Not changing the duration, the gauge would stop the animation stroke at L=100. I also found that all the animations- ambients, have to be the same duration as the lift animation, or you get a pause at the shortest animation duration. Had to double the radar ambient to L=170
 
Does anyone know what ship this is and did it come as part of the AI ship package..?

It's a grunchy old, old gmax file that's been floating around for twenty years. I found it on a chinese language 3d modelling site, yonks ago.
It looks sort of russian, though it isn't any actual craft, I just yoinked it to fill in holes untill I could do something better.
One of these threads has a link to google drive I posted with updated and refobulated Osa's and Nanuchka's, a much better propasition than that old monster, whigh is rather resource intensive for what it is. One of the updated osa's is gun armed only, one of the border screw boats.
 
It's a grunchy old, old gmax file that's been floating around for twenty years. I found it on a chinese language 3d modelling site, yonks ago.
It looks sort of russian, though it isn't any actual craft, I just yoinked it to fill in holes untill I could do something better.
One of these threads has a link to google drive I posted with updated and refobulated Osa's and Nanuchka's, a much better propasition than that old monster, whigh is rather resource intensive for what it is. One of the updated osa's is gun armed only, one of the border screw boats.

Thanks, got it....

http://www.sim-outhouse.com/sohforu...ov-dynamic-submarines-beta?highlight=Nanuchka
 
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