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Locher Sarntal airfield in the making

Thanks guys!

The problem with the uploaded file is that I have included with it my detail1.bmp file which is the REX one for grass. As mentioned in the instructions you are supposed to replace it with whatever you have in your install. I just did not want to have it in the package as it is a payware file. I have PMed Rami for this. Hope he sees it soon so I can replace it.
 
This is probably the coolest scenery I've ever seen !
I wish I had a good photoscenery for Switzerland (no, Switzerland pro is not acceptable anymore) to blend it into :/

This is Northern Italy Daube, close to Austria. The scenery is made to blend well with ORBX Global + OpenLC EU. Oh, and thanks for the kind words, hope you enjoy it.
 
Darn, missed the initial upload. I'll catch it on the next go-around. Thanks for the superb job on this scenery Dimus.
 
Fresh file has just been uploaded to the library. Thanks Rami for clearing the old one.

Try your luck on the slopes and beware of the cables!:wavey:

Strangely, the last set of cables, just before landing, both in reality and in the scenery, has marker balls on the lowest cable and not on the highest. :banghead:

Any type of feedback is welcome. I learned an awful lot of new stuff making this.
 
Hi Dimus,

What a great scenery! A piece of art!

With my set-up I just have the problem of a black "collar" around the parking/hangar area on the sorrounding grassland.

Reason might be your mentioned detail1.bmp which is not part of my downloaded texture folder and has to be placed into the world/texture folder.
I copied the contained details.bmp instead, to no effect.
My world/texture folder already has a detail1.bmp dated 5.10.2013 which might not be compatible.

Can you please provide me with your correcting file?

Thank you for your great work!

Best regards

Ernst

(Specs: FSXA, Steves DX10 fixer, i7700K, 1070 vc)
 

Attachments

  • Locher black collar.jpg
    Locher black collar.jpg
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Ernst,

You should copy the detail1.bmp from scenery/world/texture and place this in the texture folder of the Locher scenery. Not the other way around!

Hope this helps!

Cees
 
What Cees said is correct. It is in the setup instructions. My problem is that I had to include some ground areas in the 3d object that represents the hangar and the rocks around it. These surfaces have been assigned with the ground detail texture of the sim to make them blend nicer. I could not find a way to point to this texture in its default location. The object always looks for it in the scenery's texture folder, so this is why it has to be copied over.

Btw, the 172 does not have enough power to climb that taxiway.
 
Ernst,
You should copy the detail1.bmp from scenery/world/texture and place this in the texture folder of the Locher scenery. Not the other way around!

Hope this helps!
Cees
I had to go to FSX/Accel to get that replacement file as my P3D_V4 did not have it. I had a "Details", but no "Detail1".
 
Beautiful and challenging!!!
I can't thank you enough Dimus for what you've managed to achieve... To me it's the perfect VFR scenery... :ernaehrung004:
Cheers,

Stéph.
 
I had to go to FSX/Accel to get that replacement file as my P3D_V4 did not have it. I had a "Details", but no "Detail1".

That is strange. I need to investigate, however my install had the REX detail texture in there. Any other P3D v4 users with no REX textures installed have this issue?
 
Ernst,

You should copy the detail1.bmp from scenery/world/texture and place this in the texture folder of the Locher scenery. Not the other way around!

Hope this helps!

Cees

Thanks Cees, everything all right now.
Perfectly expalined in the instructions, but the art of reading....

I have just made two landings with a SuperCub, next time I'll try with PC-12 from Bolzano.

The approaches into Sarntal are so real, absolutely exciting!

Ernst
 
A highly entertaining location beautifully designed. Many thanks for your considerable efforts Dimus.
You do have an evil streak however, as I've discovered. On one of my approaches I veered
too far right and encountered a strategically placed 'bump of doom' just off the runway, that I hadn't noticed before,
causing my C208 to flip. The repair bills are considerable.

This has always been one of my favorite areas to fly. Nearby Bolzano and Asiago make for a very scenic
circuit.

Out of several aircraft I've already tried I think I like my Carenado C337 the best. Seems perfectly suited for this
fun strip.
 
Count me in! I don't have that detail1.bmp in V3.4 or V4!


Dick

I'm puzzled here as I have it in both v3.4 and 4.0 installs. On the other hand I do not have a "details.bmp" anywhere. The folder is \Scenery\World\Texture right? I thought it was a fundamental FSX/P3D texture. It is the same texture controlled also by the FTX Aero tool to make the ground coarse or detailed.

Ed, if you could please check what happens if you rename that details.bmp into detail1.bmp and put it in the Locher texture folder? (backup the one you have from FSXA before doing that of course).
 
You do have an evil streak however, as I've discovered. On one of my approaches I veered
too far right and encountered a strategically placed 'bump of doom' just off the runway, that I hadn't noticed before,
causing my C208 to flip. The repair bills are considerable.

The instructions clearly state "stay on the flat part". I won't be accepting that bill...:biggrin-new:

Seriously, it has been a tedious process of trial and error to establish the elevation mesh in this field. I could not avoid a few such bumps on the edges so do avoid the part on the east side close to the road. Also try to touch down as early as possible, preferably just after the hangar roof, or even on the grass on the right of the hangar, as the slope rises afterwards.
 
Just to be clear Dimus, I love those those bumps! Just adds to the challenge and entertainment value. I've already spent
hours at and around this fantastic creation; all your efforts are most certainly appreciated. Off to LIDA now for a
cargo run...double cappuccinos and cannoli's for the Locher workers.
 
. . . . . . Ed, if you could please check what happens if you rename that details.bmp into detail1.bmp and put it in the Locher texture folder? (backup the one you have from FSXA before doing that of course).
Will do Dimus!

Ok, "details" is an entirely different image. Not at all related to the effect that "Detail1" provides.
 
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