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The Staff of SOH
what did you use to record that with GMan??
Awesome.. Thanks GMan ..I've settled on NVIDIA Shadowplay for the capture, but it does require a card that can manage 60 frames solid.
The cameras are ChasePlane, augmented with TrackIR head tracker.
A Special thankyou for making this awesome video, Gordon.
Your sim looks beautifully tweaked, I'm amazed at the superb glass rendering.
Thank you sir.
The glass definitely has a very unique appearance. I did tweak the glass alphas and spinprop textures tiny bit for use in V4, but beyond that the other textures are un-touched. I believe the unique glass Fresnel is behind that glow. The developers could add some light on that subject, but I find the effect very pleasing.
The sound set is extremely good as well.![]()
Brilliant video!
Are the light effects FSX or P3d dynamic?
Cheers,
Mark
.......
The live lighting that is illuminating the ground is determined by the effects controlled in the aircraft.cfg.
Not sure what you mean exactly....
I have the Shockwave Lights already, something else special..?
The Prepar3Dv4 Dynamic Lighting will illuminate any objects in the path of an effect that is designated "light". Nav lights, landing lights etc.
Any model, including this one, will create projected light in V4 if they are coded to use light effects.
Still has an effect file, yes? Rename a shockwave to the name of the coded light effect file, replace. (?)
Gordon,... I did tweak the glass alphas and spinprop textures tiny bit for use in V4, but beyond that the other textures are un-touched...