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Thanks...will giver 'er a go! The FS9 failed to load after my first attempt, OH well! Now my dumb question...do I remove the stuff from the Riding_high folder or the base.texture folder?
Just remove all the files from the Ridin_High.texture folder (see below) and be sure to put the texture.cfg file in your now reduced Ridin. All of the files being those other than the above mentioned critical files are in the common textures folder and as Milton mentioned are tailored specifically for the FSX Native. The currently available Ridin High is for FS9 so it comes with everything in the livery specific folder rather than a separate common textures folder as in FSX. If you are going to use SteveB's and Huub's FS9 textures you will need to do this for all of them. Hope this helps.
What you will have at the end is a texture.Ridin_High folder with seven files: engines_t.bmp, fuselage_t.bmp, fuserear_t.bmp, htails_t.bmp, wing-L_t.bmp and wing-R_t.bmp and the all important texture.cfg. Don't mess with anything in the common textures folder which shows up in the main aircraft folder simply as "texture" (no suffix or livery name).![]()
Thanks for the help! I will do the work after I get back from the bank. I borrowed a texture.cfg from one of my other aircraft so that's good to go!![]()
My Thanks to Milton and team for this. I found a couple things that may or may not have been brought to your
attention. I have not read through the other 2 threads to see if they were and I apologize in advance if they were.
This is for the FSX/P3D version.
The first is the folder name for Queen Julia textures which in the download I have is like this, "textures_Queen_Julia".
The "s_" needs to be changed to "." so the textures will show in sim.
The second is in the same folder, the texture "wing-R_t" is saved as a bmp but needs to be flipped so the top of wing
is not showing on the bottom and vice versa. I flipped it in dxtbmp and then saved it as a dds file which flipped it again
and now all is well.
The last has to do with all the model's. They are missing the "hump" for a lack of better term across the top of the wing/
engine area. It is a prominent feature that you can see on the real a/c. As of now it is just flat across the top wing surface.
I don't know if you can add this or not (I hope you can) as it would make a great model even better.
Thanks again, Joe
Just back from the recycling center. I neglected to mention, in case you are not already aware, in order to get it to show an image in the FSX+Accel aircraft selection menu you will want to add a thumbnail to the Ridin High texture folder. Huub has provided several screen shots with his liveries so I would take one of those and reduce it to a respectable thumbnail size (45-60kb) and like other FSX texture folders rename it to thumbnail.jpg and you will be good to go. You don't need this of course if you are using P3D.
My Thanks to Milton and team for this. I found a couple things that may or may not have been brought to your
attention. I have not read through the other 2 threads to see if they were and I apologize in advance if they were.
This is for the FSX/P3D version.
The first is the folder name for Queen Julia textures which in the download I have is like this, "textures_Queen_Julia".
The "s_" needs to be changed to "." so the textures will show in sim.
The second is in the same folder, the texture "wing-R_t" is saved as a bmp but needs to be flipped so the top of wing
is not showing on the bottom and vice versa. I flipped it in dxtbmp and then saved it as a dds file which flipped it again
and now all is well.
The last has to do with all the model's. They are missing the "hump" for a lack of better term across the top of the wing/
engine area. It is a prominent feature that you can see on the real a/c. As of now it is just flat across the top wing surface.
I don't know if you can add this or not (I hope you can) as it would make a great model even better.
Thanks again, Joe
The FSX beta contained proper Ridin' High DDS/DXT5 textures and thumbnails so I'm not sure why this problem even exists. The Ridin' High texture folder had a texture.cfg in it. So now I question if Mr.Zippy is even running the beta for FSX.
I just tried for a 4th time...fresh download and vanilla install just sticking the cranky start effect file into my Effects folder and the 4 aircraft types, _A20CHavoc,
_A20gHAVOC, _P-70A1 and _P70A2 into SimObjects/Airplanes folder. No glass, plexi or otherwise, nor guns, turret or nose show anywhere.
Sorry Milton, just wanted you to be aware of the problem. Maybe another FSX SP2 user will try it and report back!
Mr Zippy,
I'm convinced your problems have nothing to do with textures. The textures are in a format which can be used in any version from FSX. Although I'm not yet familiar with the FSX version, I am not 1005 sure. But I think the barrels from the nose mounted guns can be made visible and invisible and and controlled by an xml script. In FS9 the turret movement is controlled by an xml script as well. Personally I think these xml scripts are causing the problems as I made textures from all versions of FSX and never encountered any problems with them.
The fact the glass texture doesn't show could be caused by a difference in the way FSX sp2 and FSX Acceleration handles transparency.
Cheers,
Huub
Not sure what I am missing...
I don't see the taxi light in an on condition...