Tire tread change to 'plus' pattern experiment ...
The A-20C Havoc has a common texture folder to which all the added textures fall back on. It has a 'tiredtreadnew' BMP file in it which I gather corresponds to the 'plus' tire tread pattern seen on the model in sim.
Since the A-26 seems not to have a common texture folder, rather all textures are repeated for each repaint in the individual repaint folders, I chose the repaint 'Hard to Get' for the experiment below..
I copied this Havoc BMP file to the A-26 Avenger texture folder 'Hard to Get' ,which already had a 'tiretread' BMP file. Results are as follows :
1) With both 'tiretread' and the copied 'tiretreadnew' BMP files in the folder ---> get the original A-26 tire tread showing in sim.
2) With only the copied 'tiretreadnew' BMP file in the folder -------> get the original A-26 tire tread showing in sim.
3) Re-naming the copied 'tiretreadnew' BMP file to 'tiretread' ------> get the odd looking 'psychedelic' tire tread showing in sim (as the 2nd picture in my post #8 shows).
4) Deleting the 'tiretread' / 'tiretreadnew' BMP files altogether (so no such files in the folder whatsoever) --> get the original A-26 tire tread showing in sim, once again.
It now seems to me as if the original tire tread texture may be baked into another folder ( a model folder, or ?) as it does not seem to matter whether or not a 'tiretread' / 'tiretreadnew' BMP file is even present inside the repaint texture folder in
order for the original A-26 tire tread to show up in sim. The only thing is why in point 3) above, the 'psychedelic' tire tread shows up in sim ? Perhaps there is another 'tiretread' entry elsewhere which was not changed/renamed and hence some confusion re what texture to display in the sim occurred ?
