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FSX Native B-26 Marauder Beta Package Uploaded.

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Not a great fan of WWII aircraft but thought I would give it a shot in P3D. Wow, glad I did, this one is a keeper. Love the sounds and flight dynamics. Did a fast tour around San Francisco and was fully immersed in the flight. Can’t get more real than that. Kudos to the team for an instant classic.

Bob
 
Hi Milton, didn't see these reported, sorry if I missed them.

1. With the new models I have lost the "shift-e-2" command to open the bomb bay doors.

2. The glass seems to be missing from the 2 bottom windows aft of the bomb bay doors.
I've tried many different angles and some different lighting conditi0ns but can't see any glass, just open holes.

3. The crew hatch in the cockpit floor operates simultaneously with the cockpit windows using shift-e. Shift-f doesn't do anything.

Thanks,

Steve

EDIT: #1 - The bomb bay doors operate using SHIFT-E-3
 
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2. The glass seems to be missing from the 2 bottom windows aft of the bomb bay doors.
I've tried many different angles and some different lighting conditi0ns but can't see any glass, just open holes.

Yeah, it's tough to tell if there is glass there or if it is suppose to be missing?

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Hi Milton, didn't see these reported, sorry if I missed them.

1. With the new models I have lost the "shift-e-2" command to open the bomb bay doors.

2. The glass seems to be missing from the 2 bottom windows aft of the bomb bay doors.
I've tried many different angles and some different lighting conditi0ns but can't see any glass, just open holes.

3. The crew hatch in the cockpit floor operates simultaneously with the cockpit windows using shift-e. Shift-f doesn't do anything.

Thanks,

Steve

EDIT: #1 - The bomb bay doors operate using SHIFT-E-3

Thanks Steve; Oooops! will look at these issues. :)
 
Looks like the aft lip of the nose gear opening has lost it's mapping. If it were the forward lip it prolly wouldn't matter much because it's very hard to see. The aft lip is visible and fairly prominent from forward/nose on views.


-2018-jan-11-004.jpg
 
On behalf of the team of contributors, thank you. Those are awesome liveries Sir :) :applause:

The changes from the few reported issues in Beta have been made, plus I had a long list of my own that are just about done and being tested and tweaked so likely by next weekend, we will have a final product to release.

I encourage the many who have downloaded the Beta package to report what issues they find.

Thanks
 
I just returned from several hours in this one and the A-20 in VR. Awesome work guys! Thank you very much!!!

Cheers,


Marc
 
One more Milton:

Tail gunner's position - there is a black frame around the cutout in the armor plate, don't know if the cut out is supposed to be glassed or just open. The black "frame" appears in all angles and all lighting, and cannot be adjusted by painting the armor plate.

-2018-jan-12-002.jpg

EDIT: NEVER MIND. WRONG MODEL! :dizzy:
 
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Note to Milton: Pilots and gunners still visible with battery off. Guess they don't want to leave. :biggrin-new:

Note to Rick: Aluminum paint looks great, but I noticed that some of the VC textures are now aluminum as well. I fixed the compass, but not the sliding window frame. Not a big deal.

Love this plane.

Thanks Warhorse, when I first did this work, there were NO interior texture at all. So, it's likely that some things might have to be edited by anyone who wants to merge these textures with the current build. THanks guys. My work load is too mhigh to come back to this project. But feel free to hit me up with questions if any.
 
Failed Instruments

Many kudos and much respect to Mr. Shupe and his team for a contribution that is a joy and treasure to fly. So it is only with the best intentions of making a great airplane grand. I noticed on several occassions that after about thirty minutes or so flight, I would unexpectedly lose the artificial horizon and lose the ability to lower the flaps. I checked the suction gauge..plenty of that and plenty of hydraulic pressure on the gauge. Then on a nighttime flight I noticed also that the panel lights had extinguished. hmm.. As I have personally experienced this IRL, I referred back to the checklist and realized there is no mention of generators. Are they modelled, I pondered? By adding "electric always available" in the ac.cfg, that seems to have eliminated the gyro, the panel lights and the flap control issues. In my haste to enjoy this beast, did I overlook generator controls? Thank you for a jewel. I like it almost as well as the A-20 Havoc. That's my favorite. Terry
 
Many kudos and much respect to Mr. Shupe and his team for a contribution that is a joy and treasure to fly. So it is only with the best intentions of making a great airplane grand. I noticed on several occassions that after about thirty minutes or so flight, I would unexpectedly lose the artificial horizon and lose the ability to lower the flaps. I checked the suction gauge..plenty of that and plenty of hydraulic pressure on the gauge. Then on a nighttime flight I noticed also that the panel lights had extinguished. hmm.. As I have personally experienced this IRL, I referred back to the checklist and realized there is no mention of generators. Are they modelled, I pondered? By adding "electric always available" in the ac.cfg, that seems to have eliminated the gyro, the panel lights and the flap control issues. In my haste to enjoy this beast, did I overlook generator controls? Thank you for a jewel. I like it almost as well as the A-20 Havoc. That's my favorite. Terry

Thank you for the comments and heads-up. Will check to ensure all the bases are covered there. :)

EDIT: It's been a long time since I did this model so had to go back to check.

The Generators and circuity are automatic. There are in RL amp and voltage gauges on the back wall of the Nav area for status check if there is some question.

Attaching two screen shots that explain it.
 

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Thanks Warhorse, when I first did this work, there were NO interior texture at all. So, it's likely that some things might have to be edited by anyone who wants to merge these textures with the current build. THanks guys. My work load is too mhigh to come back to this project. But feel free to hit me up with questions if any.

The interior side of the cockpit sliding windows are mapped to the exterior/outside of the window frames. This should be okay but no window frame should be so shiny as to look like chrome, even on a highly polished exterior. If the window frames look like that, the shine needs to be toned down to a proper metal look.

Otherwise, if that is unacceptable, I guess I'll have to remap the interior sides to pick up the interior colors.
 
One more Milton:

Tail gunner's position - there is a black frame around the cutout in the armor plate, don't know if the cut out is supposed to be glassed or just open. The black "frame" appears in all angles and all lighting, and cannot be adjusted by painting the armor plate.

attachment.php


EDIT: NEVER MIND. WRONG MODEL! :dizzy:

I'll check it anyhow. I assumed (or maybe it was in the docs-I forget) that bullet-proof glass was in that opening.
 
Faulty Gauges

Mr. Shupe..thank you for the quick reply. I must be very dense as I have not determined how to go into the Navigators area. I can only view his chair from the pilot's seat. I checked with the original download to be sure I d/l all necessary files and I can't find any discrepancy. I'm still at square one and I am unable to find any "hot" spots on the bulkhead behind the pilot's seat. I have tried moving in both 2D and the VC and no joy. I can only see behind the pilot's seat and unable to travel outside the cockpit area. Sorry to be a pain..
 
Mr. Shupe..thank you for the quick reply. I must be very dense as I have not determined how to go into the Navigators area. I can only view his chair from the pilot's seat. I checked with the original download to be sure I d/l all necessary files and I can't find any discrepancy. I'm still at square one and I am unable to find any "hot" spots on the bulkhead behind the pilot's seat. I have tried moving in both 2D and the VC and no joy. I can only see behind the pilot's seat and unable to travel outside the cockpit area. Sorry to be a pain..

IIRC the explanation to do what you want was in the README. I'll double-check. I was wrong about that! Time to fire it up and actually look at it:banghead:

This was the only view of the Navigator's table. No way to actually go in there that I could find. I was looking at this, from the README:
The pilot entry/exit hatch (between the seats) is activated by the wing fold command. I used my wing fold command, it said "wings folding/unfolding" but saw no hatch open/close.:dizzy:

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Mr. Shupe..thank you for the quick reply. I must be very dense as I have not determined how to go into the Navigators area. I can only view his chair from the pilot's seat. I checked with the original download to be sure I d/l all necessary files and I can't find any discrepancy. I'm still at square one and I am unable to find any "hot" spots on the bulkhead behind the pilot's seat. I have tried moving in both 2D and the VC and no joy. I can only see behind the pilot's seat and unable to travel outside the cockpit area. Sorry to be a pain..

There are no Hot spots on that bulkhead. My comment above said that in the real world, there are gauges on that bulkhead. I saw no benefit of putting gauges back there.

To move around in the VC, use the standard key combinations that have been used for years in the sims.

Cntrl+shift+enter/backspace = moves right/left
Cntrl+enter/backspace = Forward/aft
Shift+enter/backspace = Up/Down
 
IIRC the explanation to do what you want was in the README. I'll double-check. I was wrong about that! Time to fire it up and actually look at it:banghead:

This was the only view of the Navigator's table. No way to actually go in there that I could find. I was looking at this, from the README:
The pilot entry/exit hatch (between the seats) is activated by the wing fold command. I used my wing fold command, it said "wings folding/unfolding" but saw no hatch open/close.:dizzy:

attachment.php

The docs were incorrect. Sorry about that.

The side windows and floor entry hatch opens with shift+e.
The BB doors open with shift+e, 3
 
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