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FSX Native B-26 Marauder Beta Package Uploaded.

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Yeah, it's tough to tell if there is glass there or if it is suppose to be missing?

attachment.php

If you look in your common texture folder and see glass.dds, rename to glass_t.dds. That may help.
 
still playing with my brushes:
jk1303.jpg




jk1301.jpg




jk1308.jpg




jk1312.jpg




I noticed Ferondoe's outstanding textures were done in 4096 textures, with different rivets etc, while the paintkit I found is in 2048.
Would it be possible these would be made available as well?
 
still playing with my brushes:

I noticed Ferondoe's outstanding textures were done in 4096 textures, with different rivets etc, while the paintkit I found is in 2048.
Would it be possible these would be made available as well?

Wow! Beautiful work JK.

Ferondoe's paints (except for the fuselage I believe) use Duckie's paint kit.

His fuselage lines and rivets are different than the paint kit as I understand it.
 
Navigator's compartment looks great! Gotta remember the eyepoint camera up-down-left-right-forward and reverse commands.
Played with the Shift+e for window and pilot/co-pilot entry door....worked perfectly! Maybe when flying on AP, I'll take a walk back and stick my head through the bomb-bay doorway, open the bomb-bay doors and spit on the ground:encouragement:

attachment.php
 

Attachments

  • Nav station.jpg
    Nav station.jpg
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I tried it out today and am very impressed. Congratulations and thanks to the whole team.

My first attempt I switched from another aircraft and could not get the engines started. I suspected it was the fuel tank selector I could not find but when I restarted P3D4 it worked fine. I ran into the issue when you look to the right and your looking through the side of the hull, I adjusted the viewpoint so its centered on the yoke and then it was fine. Here is my adjustment.

Code:
[Views]
eyepoint= 11.956, -1.45, 2.864

Next noticing the entire interior was modeled I tried to work out the camera views for the other crew stations, here is what I came up with.

Code:
[CameraDefinition.0]
Title = "Co-pilot Seat"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F078}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.88, 0, 0
InitialPbh=0, 0, 0


[CameraDefinition.1]
Title = "Bombadier Seat"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F079}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.4, -0.5, 2
InitialPbh=0, 0, 0


[CameraDefinition.2]
Title = "Navigator Seat"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F080}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=1.00, -0.5, -2.2
InitialPbh=0, 0, 0


[CameraDefinition.3]
Title = "Top Gunner Seat"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F081}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.4, 0.3, -8.5
InitialPbh=0, 0, 180


[CameraDefinition.4]
Title = "Tail Gunner Seat"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F082}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=0.4, -0.4, -13
InitialPbh=0, 0, 180


[CameraDefinition.5]
Title = "Radio Operators Seat"
Guid = {195EAB58-9E4A-1E2A-A34C-A8D9D948F083}
Origin = Virtual Cockpit
MomentumEffect = Yes
SnapPbhAdjust = Swivel
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = None
ShowAxis = YES
AllowZoom = TRUE
InitialZoom = 0.30
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.2, -0.5, -2.2
InitialPbh=0, 0, 0
 
Thanks for doing the camera definitions - they work really well and now we can appreciate all the work that has gone into the interior!
 
Virtual tour

Thank you, Mr. Shupe for the clarification. I misinterpreted the info about the generator controls being on the navigator bulkhead. Also many kudos to the team for recreating another world outside the cockpit within the airplane. I had forgotten there were original key commands for movement within the vc environment.
Mr. Zippy: Thank you for the walk around and fiendish idea of simulating Slim Pickens' ride on a falling bomb.
Lastly, thank you, John for the incredible camera definitions that allow all of us to enjoy the hard work of Milt's team. Very Much appreciated, they work great! Terry
 
just uploaded all my paints so far on OZX, plus this one:

jk1353.jpg


jk1355.jpg


enjoy them, and if you do, post a screenshot please?
 
just uploaded all my paints so far on OZX, plus this one:

jk1353.jpg


jk1355.jpg


enjoy them, and if you do, post a screenshot please?
Got them. Thanks much.

I encountered errors with "Dee-Feater" on the extraction. May want to re-package this one as I wasn't able to install it.
 
Last edited:
I uploaded an new version, could you try that?

I also uploaded yet another one, for the South Africans:
jk1385.jpg
 
One that I'm working on. Think I need to tone down the alpha some as she looks to polished, but you can blame it on my
ground crew.

2018-1-15_21-9-5-369.jpg


2018-1-15_20-48-3-615.jpg


Joe
 
Nice one!
Just one question though: why would they have overpainten the fuselage stripes, but not those on the wings?
 
Nice one!
Just one question though: why would they have overpainten the fuselage stripes, but not those on the wings?

That's because I borrowed the wings and nacelles from another one of my paints so I could see what the paint
looked like in sim instead of MCX.

Joe
 
One of your's in P3D4.1 Jan.
Tweaking light settings but other than that minor issue with the glazing it works really well.
:encouragement:

fooBom.jpg


1vUdD2.jpg
 
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