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Maryadi's MV22B Osprey Rel2.0 released

If anyone detects this little "bug" ....:

"The fadec errors displayed on the center CDU-EICAS panel is correct when the engines are not running, but if you turn the left one off when the engine is running you get an error displayed for the right and vice versa."
I.o.w.: it gives a FADEC warning for the wrong (left/right) engine.

@Maryadi: very minor and simple issue to solve if you ever build a new version of the dll ..LoL

Rob


 
If anyone detects this little "bug" ....:

"The fadec errors displayed on the center CDU-EICAS panel is correct when the engines are not running, but if you turn the left one off when the engine is running you get an error displayed for the right and vice versa."
I.o.w.: it gives a FADEC warning for the wrong (left/right) engine.

@Maryadi: very minor and simple issue to solve if you ever build a new version of the dll ..LoL

Rob



yes Rob, still being gathering every issue.
 
This probably doesnt contribute to your issue specifically, But in the Key/button assignment settings, ensure the repeat slider is halfway. I would say put the slider at max, but during my testing in multiplayer, this makes the nacelles very glitchy to other players who have the MV-22 :)
Hi Josh,

Yes, good advice.
This whole issue on controlling the nacelles via keyboard keys / controller buttons is a trade-off between:
- What's possible using a "proxy" function like AileronTrim and/or SpoilerAxis (to control a FS-unknown feature like nacelles tilting).
- Work around the FS-limitations of transferring such specific aircraft configuration data in SharedCockpit and MultiPlayer.
- Combined with the realism of implementing a maximum on nacelles-angle change speed.

Best regards, Rob
 
Little off topic from the flight sim world, can anyone tell me why the MV-22 makes a Darth Vader breathing noise when its shutdown? Is it the apu?


If so, would anyone know if FSX/p3d supports external apu sounds (as in you can hear it from outside, and not just VC)? haha
 
LIGHTING MV-22B_v2.0
my Sytem :
FSX / WIN-7 / 64bit
YN1wxcS.jpg


Process / Vorgehensweise

Sequence / Reihenfolge

1.) CDU
2.) LTS
3.) Master CTRL / than appropriate settings / dann entsprechende Einstellungen

Ulrich-Richard
 
What a fabulous freeware creation, many thanks to all who made this possible. Just performed my
first flight in FSX-A with no problems and just by using info from this thread. I'll delve into the
impressive manual when time allows to really do this fine bird justice.

One thing, on my aging system I get a dramatic fps hit when in VC view. External views always show
a (locked) 30fps but in VC I frequently drop under 20.

Any tips or tricks to optimize VC performance? I realize there's a lot of glass in the cockpit and no
doubt this contributes to the phenomenon; can any of the displays be adjusted, turned off, changed
to other pages, that may yield meaningful performance increases?

My fsx is already pretty much tweaked to it's maximum finely tuned potential, over the course of many years.
 
Got the paint kit 2.0. there is more detail in this paint kit than in the 1st. More shadows etc, Letourne (hope I spelled that right), added some other details in his repaints that I have transferred to this new paint kit that really give it attention to detail. Im adding some stains etc although not as dirty as my 1st repaints . Here is the 1st to be finished .

Bill
 

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Got the paint kit 2.0. there is more detail in this paint kit than in the 1st. More shadows etc, Letourne (hope I spelled that right), added some other details in his repaints that I have transferred to this new paint kit that really give it attention to detail. Im adding some stains etc although not as dirty as my 1st repaints . Here is the 1st to be finished .

Bill

Some stains much appreciated! Like flying these Ospreys like they're in the Fleet, not from the factory!
 
A big thank you to all involved in this project. Great model and great time flying it. Im running FSX accel windows 7 pro and have had 0 problems at this time :applause:
again Thank you for all your hard work

Bill
 
that's one on my orig ones Gray Eagle, it has some anomalies from the 1st paint kit, im redoing all of my repaints with the new paint kit , that one included .

Bill

P.S. I just need a little time lol
 
Hello Maryadi or Rob,

I have just installed your marvellous Rel. 2.0 of the MV-22 and it looks lovely! I'm running it in P3D v. 3.4.18 and all is well: the engines start and the nacelles rotate, etc.

I have one question though. In Rel. 1.0, I was able to have the PFD and the Map showing up as 2D windows in the Spot view, which I found useful (if Un-prototypical!), especially when hovering to pick up a load.

The additions I made to Panel.cfg (and put on the forum at the time) were as follows:-

[Window Titles]
Window00=PFD/MFD 1
Window01=MAP
... etc.

// PFD FOR EXTERNAL VIEWS

[Window00]
size_mm=512,512
window_size= 256,256
window_pos= 0,0.07
Type=SPECIAL

gauge00=Mar_MV22B!mar_pfd, 0, 0, 512, 512 ,1

//--------------------------------------------------------

// MAP FOR EXTERNAL VIEWS

[Window01]
Background_color=0,0,0
size_mm=512,512
window_size= 256,256
Type=SPECIAL

gauge01=mv-22b!peta, 420, 158, 92, 160


- and they worked well.

But in Re.2.0, neither of them work. I did add Mar_MV22B.dll to the Panel folder, but the best I could do was the produce a black rectangular window where the PFD should be.

Is there a reason for this change of behaviour - preferably one that I could find a workaround for?

Thanks for any help!

Mark
 
I have one question though. In Rel. 1.0, I was able to have the PFD and the Map showing up as 2D windows in the Spot view, which I found useful (if Un-prototypical!), especially when hovering to pick up a load.

gauge00=Mar_MV22B!mar_pfd, 0, 0, 512, 512 ,1

dll gauge change name by adding "_32" or "_64":
Mar_MV22B_32.dll
Mar_MV22B_64.dll

which is dll gauge you being use the name must correct.
 
Got the paint kit 2.0. there is more detail in this paint kit than in the 1st. More shadows etc, Letourne (hope I spelled that right), added some other details in his repaints that I have transferred to this new paint kit that really give it attention to detail. Im adding some stains etc although not as dirty as my 1st repaints . Here is the 1st to be finished .

Bill

thanks to youtube guys that give tutorial about Ambient Occlusion (AO), it bit pain full when setting up to get right AO(as I already mapping it), but it worth with what I get.
 
dll gauge change name by adding "_32" or "_64":
Mar_MV22B_32.dll
Mar_MV22B_64.dll

which is dll gauge you being use the name must correct.

Hi Maryadi,

I just tried adding '_32' to Mar_MV22B.dll but the PFD and Map still do not show in Rel.2.0.

Here's a Screen Grab to show what I get:-

attachment.php


Any more ideas? It seems strange that it works in Rel.1.0, but not in 2.0 Is there a reason for this?

Regards and congratulations on a very fine simulation!

Mark
 

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Hi Maryadi,

I just tried adding '_32' to Mar_MV22B.dll but the PFD and Map still do not show in Rel.2.0.

Here's a Screen Grab to show what I get:-

attachment.php


Any more ideas? It seems strange that it works in Rel.1.0, but not in 2.0 Is there a reason for this?

Regards and congratulations on a very fine simulation!

Mark

Hi again Maryadi,

Suddenly the PFD is now showing! I think I had the main PFD turned off...

But the Map does not appear.That's not really important to me.

Sorry to have bothered you

Regards,

Mark
 
Freded,
use your mouse wheel to turn on the displays in VC. Maybe it wont be black on the 2d panel... or use the HMD like maryadi said lol
 
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