• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

A help call to Erafitti

kelticheart

Charter Member
Hi Erafitti,

in the process of visiting all of your ETO target places, I found missing landclass textures for Ludwigshafen refinery complex, which I gather must be the BASF industrial complex.
I re-installed all 3 texture files from your ETO Targets upload n.2, where the Ludwigshafen *.bgl is, but the result is always the same: a black square where the scenery texture should be. Can you please:help:?

On a postive note I am attaching a picture of your Kiel shipyard showing my first attempt to match the scenery water texture with Stiz's Euro water texture v.1. What do you think?

Cheers!
KH
:ernae:
 
Hi Kelticheart,

Hold on. I'm downloading Eurotargets_2 to check out the texture. The Ludwigshafen texture in my install is OK.

Your dark water looks good. But I notice SdC's coastline is not fitting your water line. That typically happens when you have the CFS2BoB European water active. SdC's coastlines do not fit the European water. They only fit SdC's water. If that's the problem, you can fix it by deactivating the European water or by installing and activating SdC's global excludes.

If I recall correctly, the CFS2BoB installer puts the European water in the CFS2/Scenery folder. If that's where you have it, you could move it to a separate folder and activate it. That way, you can easily activate and deactivate it. But the easy way is to use the SdC global excludes, and activate and deacitvate them as needed. However, there is a small problem with SdC's global excludes. They exclude an area in Eastern Europe that's not covered by SdC's scenery.
 
OK, Keltie, I think I found our problem.

The Ludwigshafen BGL and texture is actually in the "Eurotargets" download. The Ludwigshafen BGL in Eurotargets_2 is just a flattening BGL. Since the Eurotargets were done in phases, some fixes to previous phases were included in later phases.

So you need to download the "Eurotargets" zip. You should find what you need there.
 
Here's a screenie of Ludwigshafen. The water has a different color than the original in the Eurotargets zip because I'm using a converted CFS3 river texture for my secondary rivers.

The ground textures are not CFS2 stock textures. They're FS2002 textures. They're similar to CFS2 stock textures except they're more detailed and darker in color. FS2002 also has seasonal textures. Since I have FS2002, I find it's a relatively simple matter to convert them to 8-bit for use in CFS2. I plan to eventually have FS2002 seasonal textures in my CFS2 Euro install. I can do this by making renamed copies of SdC's landclass BGL's and replacing SdC's landclass textures in the copies with seasonal FS2002 textures. That way I can just activate the seasonal textures as needed.
 
Oh, no.....

....Ettico, I am sorry! I do not know why I exchanged your pseudonim with Erafitti's.....:icon_eek::barf::faint:

There's only a plausible explanation here: I am getting old and Alzheimer disease finally caught up with me. :isadizzy:

I owe apologies to both you and Erafitti. Now let me read your comments....

Shame on me...
KH
:caked:
 
Hi Kelticheart,

Hold on. I'm downloading Eurotargets_2 to check out the texture. The Ludwigshafen texture in my install is OK.

Your dark water looks good. But I notice SdC's coastline is not fitting your water line. That typically happens when you have the CFS2BoB European water active. SdC's coastlines do not fit the European water. They only fit SdC's water. If that's the problem, you can fix it by deactivating the European water or by installing and activating SdC's global excludes.

If I recall correctly, the CFS2BoB installer puts the European water in the CFS2/Scenery folder. If that's where you have it, you could move it to a separate folder and activate it. That way, you can easily activate and deactivate it. But the easy way is to use the SdC global excludes, and activate and deacitvate them as needed. However, there is a small problem with SdC's global excludes. They exclude an area in Eastern Europe that's not covered by SdC's scenery.

Do you mean Gary Burn's BoB scenery installer? I will run it again since it allows installing and uninstalling scenery components.

BTW.: what's the filename of the European water installed by Burn's BoB?

I really dislike autoinstall programs: one never knows what they are doing and why!

It's funny the sicnronicity of this, Psullykeys is trying to help me too with SdC's coastlines and, about SdC's excludes, I have all 48 of them in place and active, but they do not seem to work for me.

Thank you very much for your reply, I'll look into the first ETO targets file, I got them all. Speaking of your screenshot, not only the textures are different, the city layout is totally different in your textures than mine! :eek:

Mine are SdC's Euro textures, loaded as a standalone texture set because the landclass *.bgl in my pc does not override the stock textures and I get Europe covered with PacTex textures. Yech!

I guess European cities change shape according to the texture set installed....:confused:

Thank you for your help!
KH
:ernae:
 
Hi Kelticheart,

Right, Gary Burns water. There a lot of files to it, and I don't have them installed. I converted my own water from FS2002 a long time ago, so I have all that installed.

If you get SdC's Excludes working, you don't need to worry about uninstalling anything. The Excludes work, but I think you have to have them at the correct priority level. I have them at priority level 11, the first lower-numbered level from the CFS2 default stuff. I have SdC's landclass at priority level 10. All my other scenery addons are at the lower numbered positions. I'm talking about the priority levels as displayed in the CFS2 scenery library in the settings section of CFS2. Not the area numbers in the "scenery" text file. In the "scenery" text file the correct area numbers are [Area.012] for the Exclude, and [Area.013] for the Landclass. I hope that's not confusing. The priority levels can be confusing, but how they work isn't important. If you put the Exclude and Landclass at the same numbered priority levels as mine, you should get the same results.

In addition, you must copy-paste all the textures in your scenedb/world/texture folder to the main texture folder, CFS2/texture. For some reason, things don't work right unless you do that. Come to think of it, if you haven't done this, it might be the reason why your coastlines are not fitting. I seem to recall having the same problem before doing this.

The city in the screenshot looks different because SdC's landclass BGL changes the landclasses, not just the textures, when it's working. IOW, the change of shape is due to the change in landclass, not the texture set. SdC's landclass creates a more varied landscape.
 
Back
Top