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I had a version of this flying in FS9 or FSX at one point. I think it was Ito? (Edit, yep, Kazunori Ito. And there's an FSX panel. Link.)
It's a beautiful plane, but from everything I've read about, it's far more fun to look at than fly. it was underpowered (designed for 2,000 mph max speed, was subsonic except in a dive), didn't control well (terrible roll coupling), and really, bringing it to FSX/P3D would just let us recreate a failed experiment and fly a bad plane. A beautiful bad plane, sure, but if you ever went out with someone who was stunning but was dumb and had a bad personality, this is the aviation equivalent of that.
I can think of a lot of other 40s/50s jets I'd rather get a chance to fly, as purty as the X-3 was.
I tend to agree. A lot of work to do a good model that you will not fly but a few times. High takeoff and landing speeds, poor handing (imagine the comments this would draw), and then folks would want a realistic parachute.Not worth the effort IMO.
I know Milton has a long list of Aircraft to either model or convert to Native FSX. While I sort of understand why people find it interesting, the idea of building a bad airplane. . .with bad flight characteristics. . .does that really sound like a terrific idea? Not to mention, as Milton already has, the posts that would start immediately after release (actually during beta testing) because people couldn't get it to fly correctly? Well duh, it never did fly correctly so have fun "trying" to flying it. In the end what a lot of people would expect is a model that looks like the Stiletto inside and out, but flies like a normal jet. . .otherwise they would do exactly what has been suggested. . .fly it a few times and put it away. That doesn't seem like a worthwhile endeavor despite it's history.Sooo, thats that then.. It was underpowered and hard to fly, so we ditch it in the trash with yesterdays newspaper and forget about it and the history behind it..
Not happy..
Yes, that would be a great addition!What the world needs now.....TSR-2.
Not necessarily by Milton, God knows he’s done enough and has more on his plate (thank you Milton) but talk about the iconic British aircraft! One of my all time favorites.
Bob
I think Rob Richardson (http://www.robertjamesrichardson.co.uk/index.html)was working on one at one point before his Cougar but I don't know if he's still on it....Yes, that would be a great addition!
Above all else Kazunori Ito was an artist. His creations were always well received, easy to paint and fun to fly. He had a list of expectations for his models once release, such as; all repaints should be done just as he did them, standard 256 color so that they would display on anyone's system, no matter what version of Flight Sim they used or how old their system was, they were not to be used in a Combat Sim. . .he was adamant about that, his models were not be reverse engineered in any way. As far as his air file and aircraft config files, basically he had several that he used based on what type of aircraft it was. He admitted to me several times that he knew very little about building a realistic FDE and so he would use what was available and as long as it was close he was ok with that. His VC's got considerably better as he went on but I'm not sure he was doing them, possibly someone else was lending a hand there because most of his early airplanes had no VC at all. As far as converting his X-3 to Native. . .NO. That goes against his wishes and it's my opinion that should be honored.Until adequate Douglas X-3 drawings are located, might it not be productive to further develop and refine the X-3 flight model using Kazunori Ito's X-3 as the visual model?
Built for Fs2002 and Fs2004. it displays well in FSX. Ito's X-3 Aircraft.cfg and X-3 Stiletto.air files could really use some work. This improved flight model subsequently might be transferred to the new X-3 model.
Perhaps a new cockpit and VC might also be developed in a similar manner.
In reality, a project to simulate the aircraft would focus on the cockpit and view. The systems modeled would be modular and later translated into the actual mechanical, hydraulic and electrical systems. Perhaps converting Ito's X-3 to native FSX might also be useful, if feasible.
Just a bit of random musings ...
As it should be..Above all else Kazunori Ito was an artist. His creations were always well received, easy to paint and fun to fly. He had a list of expectations for his models once release, such as; all repaints should be done just as he did them, standard 256 color so that they would display on anyone's system, no matter what version of Flight Sim they used or how old their system was, they were not to be used in a Combat Sim. . .he was adamant about that, his models were not be reverse engineered in any way. As far as his air file and aircraft config files, basically he had several that he used based on what type of aircraft it was. He admitted to me several times that he knew very little about building a realistic FDE and so he would use what was available and as long as it was close he was ok with that. His VC's got considerably better as he went on but I'm not sure he was doing them, possibly someone else was lending a hand there because most of his early airplanes had no VC at all. As far as converting his X-3 to Native. . .NO. That goes against his wishes and it's my opinion that should be honored.
That means that the fuselage exerted more force over the wings, than the wings exerted over the fuselage as in normal aircraft.
Thats about what the plan is going to be, but rather than experimenting, or assigning some value determined by potentially incorrect formulas, i'm going to learn everything i can about this phenomena so i can more clearly understand what the forces are actually doing.. Because of the lack of aircraft in any of the simulators beyond X-Planes X-15, Inertial coupling is usually and for valid reasons, ignored. It played a part in creating the sopwith camel we did years ago for classic wings, wherein the tail is so heavy on the real aircraft, it would sometimes, wag the dog so to speak.. After WWII science still did not understand this phenomena, and a whole plethora of long bodied narrow aircraft such as the B-36 and the boeing 707 were coming into prominence. The commercial aviation sector had a problem and they needed a solution. The data provided from the X-3 and later, the X-15 paved the way to developing that solution.......It might be the perfect opportunity to experiment with the "coupling" of the three MOI values. Start low....like with 50.0, and work up to say.... 500.0....watch what happens.
Might be interesting.