• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

McDonnell XP-67 FSX ?

Status
Not open for further replies.

Mario Donadon

Members +
Is there any McDonnell XP-67 FSX? I downloaded one from Kazunori Ito modified by Michael Pook, but from error in prop


vhunNxf.jpg


IWuNPMj.jpg
 
Unfortunately an FSX Conversion goes against the developers wishes. I do wish someone had picked up on this beauty a long time ago. I've done hi-res liveries for it and love flying it but it's not usable beyond FSX and that's a shame.
 
very beautiful, congratulations Is it available somewhere?

I changed the material of the helix spin, but it did not improve much
mnpVmlK.jpg

w7ux0UO.jpg


also converts to the program that I used to develop aircrafts, and I think I can fix it, and put up a functional VC

pUC7JGR.jpg
 
Excellent. A functional VC would be an excellent addition. The Spinner looks much better too. I'll zip up the liveries and post a download link.
 
My Fictional Variants:

XP-67_Variants-WWII.jpg


XP-67_Variants-Red Bull.jpg


XP-67_Variants-Prototype.jpg


XP-67_Variants-Navy.jpg


Awe Jeeez Falcon. Those are incredible.. Thank you for showning them too us..
But yeah. No ones ever done the bat besides Ito-san. I had always wished someone would, but it's a fickle community where if one person makes something, no one else will, unless its an F-18 B-17, P-51 or similar.. I would absolutely love taking this thing for a spin, if it were a faithful representation of its flight characteristics..
 
Mario,
Are my eyes playing tricks on me! It looks like you fixed that transparent gap between the spinner and prop. Could you upload your fix here on the forum like Falcon did for his outstanding textures? Thanks Robert
 
Howdy, folks... sorry I'm late...

First, thanks for posting those neat skins, Ed! This is one of Ito's creations that I did some work on... real life, however, has been slapping me around quite a bit, so it's one of a number of projects that I 'would get to if I had more time'... However, I did manage to put together aircraft.cfg and .air files for it, based on the powerplants that it was supposed to have in the first place... I was in the process of trying to put proper gauges in the panel when I ran out of time. I also intended to paint it based on an olive drab livery I saw online...

Something that will go a long way toward minimizing the prop anomaly seen when you try this plane in FSX is to open the .mdl file in mdlmat, and set the alpha of the prop disc material to 1 or 2- NOT zero (trust me, this has worked for me numerous times- if you set it to zero it may as well be 80!). Doing this, and adding a Banana Bob prop, does wonders! I have done this fix a bunch of times for Ito's aircraft, and others, as recently as A.F.Scrub's Ki-61.

Cheers! -Mike Z.

P.S. I agree that a proper VC for this bird would be a wonderful thing! -M.Z.
 
FSX - FSX WarbirdsFSX McDonnell XP-67 Updated
[SIZE=-1] [ Download | View ] [/SIZE]
Name: fsx_mcdonnell_xp67.zip
Size: 6,862,034 Date: 12-24-2013 Downloads: 629
[SIZE=-1]

fcq1.gif
FSX McDonnell XP-67 Updated. The McDonnell XP67 was designed in 1944 and made its first test flight the same year. Howeber, the performance proved to be far from satisfactory. When the prototype was extremely damaged by fire, the program was eventually abandoned. The package features FSX compatible gauges, smoke effects and a new basic VC. Original model by Kazunori Ito, updated for FSX by Michael Pook. This is the whole aircraft. By Michael Pook.

Found this at Flightsim in Warbirds section.







[/SIZE]
 
Howdy, folks... sorry I'm late...
Something that will go a long way toward minimizing the prop anomaly seen when you try this plane in FSX is to open the .mdl file in mdlmat, and set the alpha of the prop disc material to 1 or 2- NOT zero (trust me, this has worked for me numerous times- if you set it to zero it may as well be 80!). Doing this, and adding a Banana Bob prop, does wonders!
Cheers! -Mike Z.

P.S. I agree that a proper VC for this bird would be a wonderful thing! -M.Z.
How do you figure out which material is for the prop disc?
 
Initially it was a question of trial and error, but what seems to be the convention in Ito's works and others is that the prop disc is usually the last entry of the external (starting with LOD 01) material calls- I guess it may be some sort of hierarchy issue. Someone who has built a few models might be able to make more sense of it. Anyway, I usually start with that last LOD 01 entry- sometimes the giveaway is that it might already be one the few entries that is not set to an alpha value of 255 (opaque) or so... Once you find it, I stress again- don't set the alpha to zero. I know it's counter-intuitive, but, for example, Scrubby's Ki-61 prop disc comes out of the box with a value of zero, and as soon as you fly it in FSX, the prop disc blanks out any autogen trees, etc. and clouds behind it. Change the value to 1 or 2, though, and presto... The same thing holds for most of Ito-San's planes...

-Mike Z.
 
My pleasure!

Say, while I'm thinking about it... have you seen any profiles of this aircraft that actually show it in the color that Ito-San originally painted it in? I can't say I have... that's why I considered the olive scheme I saw a few examples of...

-Mike Z.
 
My pleasure!
Say, while I'm thinking about it... have you seen any profiles of this aircraft that actually show it in the color that Ito-San originally painted it in? I can't say I have... that's why I considered the olive scheme I saw a few examples of...
-Mike Z.
Not havin' any luck with the material setting right now. . .I've done 6 so far starting with the last in the LOD 01 entries. . .gonna keep at it. . .it's gotta be one of em', lol

To answer your question, no, I haven't seen any in that tan color. . .actually the only version I've seen is a well worn black or charcoal gray color.
 
I've downloaded mdlmat from Martin Wrights site. When I clicked on the mdl there are 32 material entries. It looks like all of the offsets in alpha are code FF except two. One is 64 the other is 50. Could these be the ones? Then do you use diffuse or ambient or what? It's not real clear about this.
 
Hmmmm... Are you trying to make it work in FSX or P3D? I edited the entry in MdlMat that starts 'LOD 01 22'... I set the diffuse alpha value to 1. Then I added Banana Bob's P-61 prop. Prop discs still show a little funny in front of some clouds, but they don't take the big chunk out of the spinner, or mask off any trees anymore...

@T Square- that plane is the same basic one we're toying with here... What he did to it was update the gauges to replace the obsolete ones and those for turbine engines, edit one bit in the mdl file so you can see inside the cockpit (refer to 'simonu's view hack' somewhere on this site), and change a texture so the panel looks like a VC, then he tweaked the contact points (something you typically have to do for Ito-San's planes)... What he didn't do is the kind of tweaking we're doing here, which will fix most of the prop/spinner trouble for this or most other portovers... He also apparently didn't do much with the flight dynamics, because his config files still call for a turbine engine...

-Mike Z.
 
Mike you be the man! I edited the offset like you did and that fixed it. Thanks so much for expertise and help. Robert
 
Status
Not open for further replies.
Back
Top