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The Staff of SOH
Its on my List
Bill
Looks really good!
I love the paints you're doing
Looks like it just came off the wash rack. Not an easy job, but, at least in Yuma, much cooler than working out on the flight line!
Oo-RAH! and Semper Fi!![]()
Pat☺
for external model:Thank you . I really enjoy painting this Aircraft. Again a big thank you to Maryadi for this awesome model. I cant wait to see if he continues to add to the details . time will tell , we can always hope he will continue. Thanks to all who have downloaded these repaints . Enjoy
Bill
Hi Pat,
Can you tell me if Textures/Paints made for Maryadi's Release 1.0 can be used in Release 2.0?
I've been sorting out all the Textures I downloaded for both Releases and wondering if there are any external structural changes between them that would prevent Rel. 1.0 textures working in Rel. 2.0 aircraft. The two .AIR files are the same size but have different dates... Is this significant?
Thanks!![]()
If anyone is interrested: I have an update of my VSTOL gauge for the MV22B Rel2, especially relevant for P3Dv4.1 and up.
Rob
See attached .zip file for new gauge version and README.Hi,
If anyone is interrested: I have an update of my VSTOL gauge for the MV22B Rel2, especially relevant for P3Dv4.1 and up.
Problem solved:
Due to a yaw command unit conversion bug (introduced in FSX-RTM, and finally solved in P3Dv4.1 and up) the yaw rotation speed in VTOL is a factor 3.28 too low.
The new gauge solves this, by reading out on which FS version the MV22B is used.
Rob
Hi,
If anyone is interrested: I have an update of my VSTOL gauge for the MV22B Rel2, especially relevant for P3Dv4.1 and up.
Problem solved:
Due to a yaw command unit conversion bug (introduced in FSX-RTM, and finally solved in P3Dv4.1 and up) the yaw rotation speed in VTOL is a factor 3.28 too low.
The new gauge solves this, by reading out on which FS version the MV22B is used.
Rob