Convair Delta Wing Test

Milton are you still looking for the details on those J33 sounds... I have one that has all the details in a read me that I can p.m. to you.

matt
 
Just a WAG: Maybe a coding issue with text files used in the .Cfg. When text files are saved the coding used can be selected. Some versions of the sim ignore the wrong coding. I have developed and tested this in FSX Accel and P3D V4. I am aware that P3dV3 has issues reading the format in which some texts are saved.

Anyone out there with issues have AFSD? I was able to successfully takeoff with the parking brake set, so maybe some sort of engine issue. With AFSD one can measure the thrust and see if we are not getting thrust.

T
 
Something to try:

Copy the entire text of the .cfg file, then re paste it. If that doesn't change anything use a different coding type for the text.

???
 
cfg file

This cfg file is re formatted in UTF-8 See if this helps?
 

Attachments

  • XF92 cfg.zip
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For those of you who are having issues with power on take off (will not gain speed), we have looked at a number of things but have not yet got it to fail in FSXA or P3Dv4.

If you could try some things and report back any successes, that would be appreciated.

For example, you might load up another jet with afterburners, ensure its working correctly, then switch to the xf-92a to test.

Also, for comparison sake to others who have this issue, you might report:

Do you have FSUIPC installed, do you have XMLTools installed?
Have you tried re-installing?
etc.

Anything that you can think of that might help isolate the issue ....

Thanks

EDIT: For troubleshooting: comment out the brake section in the .cfg file using // on each line. Test and see if that makes the acceleration issue go away? If so, copy the section, delete it and re paste. If it is a formatting issue, that might fix it.

Milton

I tried all the above, as well as replacing the .cfg file with the one above, all to no avail. I tried numerous re-installs, using different downloads with no change. I flew both the Razbam F-102 and Milviz F-4E with no problems. I do have the latest freeware FSUIPC and XMLTools installed. As a last resort I renamed the .air file from Rob Richardson's freeware F-106 and replaced the one in the XP-72. Had nothing to lose at this point, so figured why not. Guess what? She took off and flew perfectly!! So, apparently the problem lies somewhere in the .air file. Going to leave well enough alone for now! Hope this helps.

Cheers
:ernaehrung004:
The Old Master Sergeant
 
Milton

I tried all the above, as well as replacing the .cfg file with the one above, all to no avail. I tried numerous re-installs, using different downloads with no change. I flew both the Razbam F-102 and Milviz F-4E with no problems. I do have the latest freeware FSUIPC and XMLTools installed. As a last resort I renamed the .air file from Rob Richardson's freeware F-106 and replaced the one in the XP-72. Had nothing to lose at this point, so figured why not. Guess what? She took off and flew perfectly!! So, apparently the problem lies somewhere in the .air file. Going to leave well enough alone for now! Hope this helps.

Cheers
:ernaehrung004:
The Old Master Sergeant

Just out of Curiosity, could you post the contents of your panel.cfg file please? What version of FS/P3D are you running?
 
I can't spot anything out of the ordinary in the aircraft.cfg and .air file, except maybe the induced drag scalar, but I don't think that's a factor unless you're overrotating or weight and balance is off.


Milton:
The panel light switch is coupled to the nav lights. Might want to use "switch_panel_light_no_nav" for the mouse rectangle instead.

And what's the cowl flap and primer switches for?



General hint:

In order to install the XF-92 anywhere other than SimObjects...

1. Copy XF-92A_XML_Sounds into the panel folder
2. Move dsd_fsx_xml_sound into panel\XF-92A_XML_Sounds
3. Replace the "gauge30=" line in the panel.cfg with this one:
Code:
gauge30=XF-92A_XML_Sounds\dsd_fsx_xml_sound!Sound, 2,2,2,2, XF-92A_sound.ini
(P3Dv4 users replace "dsd_fsx..." with "dsd_p3d_xml_sound_x64")
4. Delete all instances of
Code:
./SimObjects/Airplanes/XF-92A/XF-92A_XML_Sounds/
from XF-92A_sound.ini

That should do. If I haven't screwed the instructions up and there's positive feedback, it should become the default configuration. Relative paths are always better.
 
Rick

It's the exact same one in the download. Haven't messed with it. Can't attach it says "invalid file". I'm running FSX Steam Edition.

The Old MSgt
 
Why is there only a single tank defined in the aircraft.cfg if there's a fuel selector?

And the very first line in the aircraft.cfg is not declared as a comment ("//..."). Might throw FSX off.
 
Even one tank engines will have a fuel selector, on and off...

I've been having some unrelated weird FSX issues on one computer which makes me suspect "Updates" to Win 7. But no problems on two different computers with FSXA and P3Dv4 with the XF 92A.

Harumph!
 
Rick

It's the exact same one in the download. Haven't messed with it. Can't attach it says "invalid file". I'm running FSX Steam Edition.

The Old MSgt

Do you have XMLTools installed? IIRC it is required to run one of the gauges...though I'm not sure it should affect the engine other than the effects for AB.
 
I can't spot anything out of the ordinary in the aircraft.cfg and .air file, except maybe the induced drag scalar, but I don't think that's a factor unless you're overrotating or weight and balance is off.


Milton:
The panel light switch is coupled to the nav lights. Might want to use "switch_panel_light_no_nav" for the mouse rectangle instead.

And what's the cowl flap and primer switches for?



General hint:

In order to install the XF-92 anywhere other than SimObjects...

1. Copy XF-92A_XML_Sounds into the panel folder
2. Move dsd_fsx_xml_sound into panel\XF-92A_XML_Sounds
3. Replace the "gauge30=" line in the panel.cfg with this one:
Code:
gauge30=XF-92A_XML_Sounds\dsd_fsx_xml_sound!Sound, 2,2,2,2, XF-92A_sound.ini
(P3Dv4 users replace "dsd_fsx..." with "dsd_p3d_xml_sound_x64")
4. Delete all instances of
Code:
./SimObjects/Airplanes/XF-92A/XF-92A_XML_Sounds/
from XF-92A_sound.ini

That should do. If I haven't screwed the instructions up and there's positive feedback, it should become the default configuration. Relative paths are always better.

Good observations Bjoern. Thanks

The cockpit was borrowed from a piston engine project, and those cowl and primer functions are INOP.

Good catch on the panel light switch; I usually do that but overlooked I guess as this is not a night flyer and has no external lights.

Will try your recommendation on the sound folder gauges. :wavey:

EDIT: Made the suggested changes to the panel/sound folders and panel.cfg and it works correctly. Thanks :)
 
Last edited:
Do you have XMLTools installed? IIRC it is required to run one of the gauges...though I'm not sure it should affect the engine other than the effects for AB.

I believe that's true, no affect. I tested for this issue by removing the xmltools.dll.
 
Why is there only a single tank defined in the aircraft.cfg if there's a fuel selector?

And the very first line in the aircraft.cfg is not declared as a comment ("//..."). Might throw FSX off.

Always a possibility; maybe the users having an issue can comment out that first line, or delete it.

// TF 15 April 2018
 
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