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P3D Carrier ops expanded a bit

This is incredible. Will the scripting be available so we can make other carriers work with the same logic? Some of us prefer to fly off postage stamps... :)
 
This is incredible. Will the scripting be available so we can make other carriers work with the same logic? Some of us prefer to fly off postage stamps... :)

Yes, and here's how:
  • Carriers Extended (CEX) will release as a standalone version that will be usable with any carrier (right now it's restricted to our Midway/Coral Sea package). If someone has CEXed up a carrier, any user that has the CEX add-on will have whatever the developer added: animated arrestor cable, changeable statics, custom animations, custom landing physics, pitching & rolling physics based on weather, custom traction (helps with pitching decks) etc. With CEX you also add radio & TACAN frequencies and pretty much creating an AFCAD system for the carrier, as if it is a fully-fledged airport.

    Furthermore, by CEXing a carrier, you are automatically making it compatible with the AI package. The SDK exists at our wiki page and isn't difficult to follow from what we're told. We are also developing a visual editor similar to MCX which will allow you to have CEX on a carrier without all the text editing.


  • The AI tech will be a separate purchase and will allow aircraft to launch and recover from CEX carriers, ATC and more things. You may use any aircraft that you have available (i.e. MAIW aircraft, FSXBA Hornet etc), which can be made compatible in a couple of minutes if we don't already do it ourselves, or get a dedicated AI air wing from us or someone who may develop one (freeware or payware).

The CEX base and AI package will be payware, but the SDK tools are (and will remain) free so that any object can be adapted to work with it, freeware or payware.
 
: we will need (create, I guess) dedicated AI aircraft packages. We are using a new technique in order to maximise performance while keeping the aircraft "highly presentable". That will come after the tech hits alpha and I'm free from my USS Nimitz model.

The guys over at MAIW have been busy finally converting the FS9 models to P3D, currently the F14,F18 are done. AI F-4B, A-7,A-4, and others exist just not converted. A few models have an air file for use on a static carrier scenery and overlapped AFCAD, 1st gen compared to this WIP!
 
The guys over at MAIW have been busy finally converting the FS9 models to P3D, currently the F14,F18 are done. AI F-4B, A-7,A-4, and others exist just not converted. A few models have an air file for use on a static carrier scenery and overlapped AFCAD, 1st gen compared to this WIP!

REALLY looking forward to the conversion of the A-7s! NC
 
The guys over at MAIW have been busy finally converting the FS9 models to P3D, currently the F14,F18 are done. AI F-4B, A-7,A-4, and others exist just not converted. A few models have an air file for use on a static carrier scenery and overlapped AFCAD, 1st gen compared to this WIP!

Great news as well! Thanks for that info tidbit. Admittedly, I have long been a fan of their work but also admittedly, I was a bit too lazy to try to figure out how to convert them to FSX. Their products were always payware worthy for AI traffic and would gladly pay to support their efforts at most any cost.

Looking forward to this update too...
 
Comm wise not a lot radio traffic as the majority is hand signals and the ever present yellow shirts guiding the jets around. Now Case 3 and have the AI flying a proper marshal stack, jaw dropping either way I’ll let them land while I hold in the stack.

Not a lot of radio in case I, but case III is a different beast. Can confirm that we are going all-out with regards to landing, launching, marshal, and approach procedures, for case I, II, and III. So yes, there will be full marshal stacks, push times, deltas, the works, both for the AI and for you. Plus full CATC/CCA procedures (ms speech recognition and FSX-style menu control), including PALS/ACLS/ICLS approaches for compatible aircraft, and mode III approaches for all. Plus recovery tanking, including realistic "hawking" of low-state aircraft - the next video we put up will include this last bit, among other things. :)

Farley
 
The guys over at MAIW have been busy finally converting the FS9 models to P3D, currently the F14,F18 are done. AI F-4B, A-7,A-4, and others exist just not converted. A few models have an air file for use on a static carrier scenery and overlapped AFCAD, 1st gen compared to this WIP!

When we are ready, we will update our SDK with guidelines on how to create AI Aircraft for our intents and purposes. MAIW models are great and I want to get in touch, but we are not ready yet for them.

Great news as well! Thanks for that info tidbit. Admittedly, I have long been a fan of their work but also admittedly, I was a bit too lazy to try to figure out how to convert them to FSX. Their products were always payware worthy for AI traffic and would gladly pay to support their efforts at most any cost.

Looking forward to this update too...

Me too. I have been waiting a long time to see their aircraft in FSX. Thankfully, they took the leap of faith with P3Dv4 and soon we'll all be happy!
 
MAIW models are great and I want to get in touch, but we are not ready yet for them.

Me too. I have been waiting a long time to see their aircraft in FSX. Thankfully, they took the leap of faith with P3Dv4 and soon we'll all be happy!

Hi,

I'm the developer who took on the conversion of the MAIW F-14 Tomcat for FSX / P3D. Do drop us a line when the time comes. I'd be more than happy to help sort out the AI Tomcats so that they work with CEX carriers! :)
 
Definitely a must buy - best sim revolution for a long time :applause:

1000% agree as an AI user to the extreme (longtime MAIW user) and fan of Naval Aviation. Now if only we can convince SiR_RiPPER and company to model an A-4 series (to the level of the F-4) and get the rights to finish the Tacpack A-7 Beta from Razbam! I'm tracking and exciting for SWS future aircraft projects, I'll purchase them all.

Can one tow AI aircraft? Weirdly, I've had more laughs for something "non-flyable" as I try to move the F-4 around, not going to make it as a blue shirt!
 
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