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SAAB J35 Draken WIP (New Skin)

10gallon

Members +
Making an new aluminum skin for the Bookmark Simulations SAAB J35 Draken. Not much to work with on this model but i really enjoy the model so i wanted to make an aluminum skin for it. Bump maps would of been nice too but....

I have only been working on the upper wings and the fin right now. Got a long way to go.

I really enjoy this plane and Bookmark did a fantastic job on this one being it's freeware. Anyway.... here's what i have so far.

I'll be making more paints too along the way after this one is finished.

Cheers!


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You can see the difference here with an added paint and the default paintkit. Pretty much an simple paint kit but with a little work and patience.......

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Making an new aluminum skin for the Bookmark Simulations SAAB J35 Draken. Not much to work with on this model but i really enjoy the model so i wanted to make an aluminum skin for it. Bump maps would of been nice too but....

I have only been working on the upper wings and the fin right now. Got a long way to go.

I really enjoy this plane and Bookmark did a fantastic job on this one being it's freeware. Anyway.... here's what i have so far.

I'll be making more paints too along the way after this one is finished.

Cheers!


2018-8-19_13-11-8-194.png


2018-8-19_13-10-51-824.png
Nice to see this one :D I just had a look at the site of Bookmark Simulations and see it is on its' way to P3D:jump: I did my military service in a Draken squadron, but the closest I got was to sit in the cockpit trying not to touch anything in the tiny little space.
 
Thanks KL791
Yeah this plane is really nice for freeware. Most all the systems in it work too. The manual is excellent and i love the different auto pilot featured... just like the real one, and you actually have to manage your flight or you can run into problems and flame outs. Very impressive.

Here's a quick vid playing around from tower view.

https://www.youtube.com/watch?v=JVRACwysd6U
 
Hi 10Gallon,

that is already looking very nice , thank you! Looking forward to your repaint(s) as they seem to be very fitting to this
excellent freeware aircraft, which I recently re-discovered.

Slightly off-topic, but do you (or any other draken pilot, for that matter) know how to get any vertical speed indication in this aircraft?
I looked through the manual, but can't seem to find any mention, neither did I find any in the virtual cockpit itself.
Maybe its "hidden" in some of the other gauges, since I can't imagine that Sweden built an all-weather, IFR capable fighter/interceptor without
such a basic instrument.

While the manual advises to fly a 3 degree descent profile in a curved approach from downwind to final,
I'm not sure how this is going to be accomplished without a descent rate info.

I also contacted bookmark sim itself regarding this question, but have not received reply yet.

Kind regards,


Oliver
 
Try one half the groundspeed. 140kts equals 700fpm rate of descent. I would keep it between 600 to 800 fpm till you cross the threshold.
 
Thanks Flapsfull. A bit more progress today.

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I can either upload it without insignias so the simmer can add their own directly onto the dds files or add the original insignias and/or make a few more adding different insignias for different countries. What you think?
 
Hi again,

@Johndetrick:

John I think you misunderstood my issue a bit .Its not about how to calculate a 3degree descent in general. I know how to do that.
The point is, so far I cannot find any vertical speed indicator instrument in this airplane, so knowing the target descent rate is pointless,
as it is difficult to guess your actual rate of descent without indications ( unless you want to use a timer and check against altimeter, which
which increases workload immensely and is simply not practical in a fast moving jet.

@10gallon,

well this keeps getting better :) Well, me personally would prefer textures with insignias already included, but that is just my opinion.
Do what you feel is the optimal solution. Will you upload the repaints here at SOH once they're finished?
Once again, thank you for improving on this very nice freeware plane.


Kind regards,

Oliver
 
Hi again,

@Johndetrick:

John I think you misunderstood my issue a bit .Its not about how to calculate a 3degree descent in general. I know how to do that.
The point is, so far I cannot find any vertical speed indicator instrument in this airplane, so knowing the target descent rate is pointless,
as it is difficult to guess your actual rate of descent without indications ( unless you want to use a timer and check against altimeter, which
which increases workload immensely and is simply not practical in a fast moving jet.





Oliver

OK I see what you mean. It appears that there is not a VSI or VVI in the cockpit. Reading the flight manual it seems that they used AOA and power settings to establish a correct rate of descent. Sort of how the Navy flies approaches to the boat. AOA and power control. The TF-35 used by the NTPS had a VVI installed.
 
Thanks for all your comments... I have a bit more to do with the paint and it will be available for DL real soon. I'll let you know when and where.
 
Hi 10Gallon,

Slightly off-topic, but do you (or any other draken pilot, for that matter) know how to get any vertical speed indication in this aircraft?
I looked through the manual, but can't seem to find any mention, neither did I find any in the virtual cockpit itself.
Maybe its "hidden" in some of the other gauges, since I can't imagine that Sweden built an all-weather, IFR capable fighter/interceptor without
such a basic instrument.

While the manual advises to fly a 3 degree descent profile in a curved approach from downwind to final,
I'm not sure how this is going to be accomplished without a descent rate info.

Oliver

I created an instrument that does that .
1. It detects your Nearest airport or you can enter any airport worldwide into it .
2. It gives you Distance and Bearing and a Steering arrow to your selected airport , regardless of how far the airport is from your aircraft's current location , there are no distance limitations .
3. You then view all the Runways that are available at that airport and select the one that you wish to use .
4. You then select which end of your chosen runway you want to land on .
5. you are then presented with with all data relevant to your approach runway , this includes ;
* A full high precision ILS Deviation bars ( Glideslope and Lateral (LOC) bars ) .
* The ILS Deviation bars provide the usual guidance to the ILS aimpoint (touchdown point ) on the runway .
* The instrument automatically computes a " Synthetic ILS " aimpoint at 6% in from the end of your chosen runway length .
* The default Glideslope angle is the usual 3.00 degrees , but you can enter and use any angle that you desire .
* Regardless of your distance or height , the instrument gives you a readout of your current instantaneous ,
--- actual current Glideslope angle relative to the Touchdown spot on runway , and
--- current Height in feet above your runway .
--- current offset distance ( Circuit width ) from the Runway Heading axis .
...... so if you are flying the Downwind circuit leg ( ie; reciprocal of Runway Hdg ) , you observe the current actual Glideslope angle
readout , and either wait till it reads 3.00 degrees , or you climb or descend to get 3.00 degrees .
Once you get 3.00 degrees you turn to the runway and maintain the 3.00 degrees by adjusting your Pitch angle .
Your approach can be made using Readout data or the usual ILS deviation bars .
* ILS Deviation bar tolerances are the usual real life values .
--- Vertical = Glideslope = +/- 0.7 degrees relative to whatever glideslope angle you happen to chose to use.
--- Horizontal = equivalent to LOC = +/- 2.5 degrees relative to your Runway Hdg .
-- NOTE :- it is a " Synthetic ILS " therefore you do not have to set ILS frequencies to your radio.
* This Synthetic ILS provides full precision ILS approach guidance to every one of the 24,491 Airports that exist in the
Flight Simulator database , and for all runways at any airport , and at either end of any runway .

Special Note : as the Synthetic ILS utilises the " Runway Heading axis " , I included a " INTERCEPT " facility ,
you can enter a Distance in Nautical Miles ( eg; 7.1 nm ) , it then generates a location that Distance prior to the ILS aimpoint
on your Approach ( Runway Heading axis line ) , it then gives you the ( Direction , Bearing , Steering arrow ) to the Intercept position ,
it also gives you the Height above the runway to intercept the glideslope at that point .
The intercept feature informs you that you you need to descend from your cruise altitude down to that given height to accurately
capture the glideslope .
As you can see if you use this in conjunction with a Radio NAVAID ILS it will give guidance to ILS capture prior to engaging Approach Hold.

Cheers
Karol
 
OK well tried to upload to SOH but it keeps telling me that the file size is too large. It states an error and says the file size must be no larger then 510 mb but my rar file is only 3mb. :banghead:

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