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A few screenies of recent endeavours...

Onotoa Atoll 95% complte

Aside from adding a few more scenery objects at various remote locations on Onotoa, she's pretty much a done deal!

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Beru Island: almost finished. needs a little more water-class tweaking.
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Nikunau Island pretty much in the can!

Well, the southern Gilberts are almost done. Just putting final touches on Nikunau Island- a relative quick study. Then it is on to Nonouti Atoll and then north to Abaing, Marakei and lastly, Tarawa.

Hopefully this thread along with everyone else's will survive the "MOVE" which I believe is scheduled to begin early tomorrow morning? Yes?

See everybody on the other side!

Cheers,
MR

A few pictures of Nikunau Island.

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Nice work Chris :applouse:...and i can appreciate the subtle but perceptible difference in the coloration of the inland lakes in contrast to the surrounding blue sea. Seeing inland lakes the same color as the open sea or the coral shores has always been a little irritant for me in my casual touring, since its counter to reality
 
Nice work Chris
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...and i can appreciate the subtle but perceptible difference in the coloration of the inland lakes in contrast to the surrounding blue sea. Seeing inland lakes the same color as the open sea or the coral shores has always been a little irritant for me in my casual touring, since its counter to reality

Hiya BC,

Yes, that inland lake/pond coloration issue has always niggled at me too. Especially in south Pacific island locations. And what's doubly annoying is that much of the time the "water" class uncovered by those inland water masks is water class 1 which is that bright blue color that reacts like dirt instead of water when you shoot bullets into it. Very annoying. Now days what I do is after I create the lake/pond water masks in my project's land.LWM I then save that project as ponds.LWM, delete everything but the lwm lake water masks and then convert those into textured VTP1-7 polys using a texture called pondwater.bmp to texture them. I think its a much nicer effect (plus I make sure that the water class underlying the location is actually water).

Happy you noticed!

MR
 
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MR: In pictures 2 and 4 in post 43 above, (Excellent shots BTW) You show some very well laid out airbases. :applause: Since my poor eyes cannot see any, I'll ask: Did you place any defensive infrastructure objects like AA gun pit positions, shore batteries etc. and port facilities, or are you leaving those to the user? Are the runways with lights, and ADF?

Thanks: :encouragement:
SW07
 
MR: In pictures 2 and 4 in post 43 above, (Excellent shots BTW) You show some very well laid out airbases. Since my poor eyes cannot see any, I'll ask: Did you place any defensive infrastructure objects like AA gun pit positions, shore batteries etc. and port facilities, or are you leaving those to the user? Are the runways with lights, and ADF?

Thanks:
SW07

Hiya SW07,

Some of them have port facilities- very rudimentary. Basically with the port facilities if I saw some while viewing the locations on Google Earth, I added them. If not, I didn't. But its all pretty much up to me- all of these airfields are over built in any event, compared to anything that was actually ever there- most of them anyway. But that's the way I like it! ;^) Target rich and plenty of stuff to look at.

But as of yet none of them has any AA emplacements- although they really should. I just forgot. The runways are all lit- at the dimmest level.

What are your preferences. I can always include lit and unlit runway versions- easily. Do you prefer having AA positions all set up ready to go?

MR

Not including Butaritari Island (Makin Atoll), the following locations have port facilities (any excuse to post some more screenies!)

Port facilities Abemama Atoll:
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Port facilities Maiana Atoll:
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Port facilities Onotoa Atoll:
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Port Facilities Tabiteua Atoll North:
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Port Facilities Tabiteuea South:
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Marakei Atoll ...

The latest installment in the Gilberts project: Marakei Atoll.

Abaiang is WIP and Tarawa will cap it off.

MR
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Thanks SW,

This has been a fun project. Each of these Gilbert locations has presented its own little challenges and quirks.

Just finishing up the foundation land and shoreline polys for Abaiang Atoll.

Cheers,
Chris
 
MR, What great scenery. Thanks so much. Certainly a looooong way from what came out of the box when CFS2 was released.:applause::applause::applause::applause:
 
AHHH, MR you have wrought a great gift here. I know you intend it for the whole gang, but I just got my birthday email message from SOH and next thing I did was open this thread. Great snaps. Just fantastic. Can't wait to load them up.
 
Happy Thanksgiving Abaiang Atoll is done!

Just a short screenies tour of Abaiang Atoll starring Shessi's Short Sunderland MkI Coastal Command!

Everyone enjoy your Turkey Day!

MR
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Reply...

Chris,

Wow. As good as your work a decade or more ago was, you are definitely now the scenery guru of CFS2. This is about as close to photo-realistic as CFS2 can get. I often wonder if the original designers could have envisioned where we are now. :jawdrop:
 
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