Flysimware's Dassault Falcon 50 Out!

Have been following the development on facebook over the past year. Looks very nice with a lot of system depth.
Noticed on the way in this morning that Martial Feron uploaded a couple French repaints to the library here.
:ernaehrung004:
 
no Italian liveries so far or did I miss something?
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model looks promising from the screenshots
 

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Nice addon, but I don't like this way to develop/sell products in beta version, I simply hope that RW aircraft manufacturers don't follow
this policy ... :loyal:
 
Nice addon, but I don't like this way to develop/sell products in beta version, I simply hope that RW aircraft manufacturers don't follow
this policy ... :loyal:
Looking at the recent 737 MAX crash I wouldn't be so sure about RW betas :(
 
There's no way I could spend money on an aircraft with a vc like that. If that is substantially improved, then maybe.
 
Carenado will bring a Falcon 50 EX, so with G1000 glass cockpit.
I prefer steam gauges with my F1 GTN750, so Flysimware will be my choice.
 
Carenado will bring a Falcon 50 EX, so with G1000 glass cockpit.
I prefer steam gauges with my F1 GTN750, so Flysimware will be my choice.

The same here! I already have a G1000 equipped Carenado plane
and I fly it only sometimes, steam gauges are for me the best ( in virtual cockpits) so for sure when in final release and having no other choices this Flysimware addon will be part of my :engel016:fleet:engel016:
 
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I may do this one with the Carenado Falcon 50

I have seen in their previews that an Italian Air Force VIP Shuttle paint is included in Carenado Pack when released
Carenado traditionally have a white livery (blank texture) the flysimware has a PSD paintkit which is good for VA's for doing corporate paints
maybe the flysimware Falcon 50 get an immersion package by oldprop solutions like their Learjet?

another fact which is good with the Flysimware Falcon 50 from lookin into already released repaints at avsim is that main paint is done using only one texture file fuselage.dds so no cutting the texture into differnt sub textures which should keep texture load and VAS use low
 
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