News on the old Alpha BAC TSR2 and Others

Fast, Fast, Fast!!! She comes in HOT, DC. At least the FS9 model did. It took me numerous flights to learn how to stick the landing without bouncing all the way down the runway. :dizzy:

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This was stage 3 flap, 78% power with 12 degree pitch AOA and max elevator up-trim. Touch down was on the numbers at 150 knots indicated but I was just a little light on the flare so off she went boinging along. Touch of power and off we went again for a go-around. It's great fun, especially in VR :encouragement:
 
This was stage 3 flap, 78% power with 12 degree pitch AOA and max elevator up-trim. Touch down was on the numbers at 150 knots indicated but I was just a little light on the flare so off she went boinging along. Touch of power and off we went again for a go-around. It's great fun, especially in VR :encouragement:
How much fuel were you carrying?
:ernaehrung004:
 
How much fuel were you carrying?
:ernaehrung004:

35%, and the airplane was below max landing weight. Good call though :) It's just a very heavy airplane and the pilot needs to be right on the numbers to get it down just right, which is great to see in a sim as it demands much more than just "light the fires" and go.
 
Remember, I am in the process of reworking the FDE. It will be flyable and landable. Flight dynamics will be based on original test pilot reports, recollections by Bee Beamont and Jimmy Dell. Both flew the original test flights of the TSR2.
 
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Remember, I am in the process of reworking the FDE. It will be flyable and landable.

I think that the landing characteristics are actually spot on already. Rudder authority is fine, but both elevator and aileron authority is way too low - roll rate should be higher on an airplane with such a high wing loading and narrow span, while pitch, while it would be weaker, should be better than it currently is. I haven't had much time to test really though as I'm mostly working on the VC.
 
I did a re-vamp of the FDE for the FS9 TSR2. I wanted to give the model a bit more power without affecting roll rate and landing characteristics. The Pegasus engines used were quite powerful, and based on what little research I could find because of the limited resources available... the end result wasn't much different than the original FDE. The British Aerospace Corporation website had some technical data on the TSR2 that I used for the changes to the FDE.

I also did a visual re-vamp of the afterburner effect for the TSR2 in FS9. It may work in FSX but I never tested it. It came out quite nice. If anyone is interested I would be more than happy to share it.

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As I said, FDE will be based on test pilot recollections. From there if people want to modify what's been done, be my guest.
 
A good source of what if colour schemes (and their backstory) is "TSR2 Lost Tomorrows of an Eagle" by Paul Lucas 2009. Also detail on potential weapon loads and future developments.

Not sure how easy it is to find now ....
 
Boing boing boing... It's a testimony to the existing FDE that this airplane is tricky to land even when using the officially printed figures. One of the real life test pilots almost stacked the prototype during flight testing, so if they found it tough, what chance us mere mortals?

Reading the manual and following procedure is going to be essential with this one...

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There is an interesting video on YouTube with a camera in the well pointed at the gear during touchdown. Initially the TSR landed with the gear orientated as in the screen shots here. The rear main tyre (It IS a British jet now after all!) would touch down first and twist the entire strut towing out the front wheel so that when it touched down it was at a severe angle to the direction of travel and would twist the strut even further which would then spring back sending vibrations through the ship. The solution presented itself in a malfunctioning gear cycle on flight 7 where the leading tyre touched down first as the bogie was in the "wrong" position. The same thing would happen, but this time the twisting strut skewed the trailing wheel inward so when it touched down it kind of brought everything back in line and the vibrations were reduced. This is how the TSR2 landed from that point on. In any case, the amount of rubbery wigglies the gear exhibited in the slow motion footage is hilarious! Can't wait to see If I can get this in and out of Oshkosh!! This is a lovely shot BTW!
 
While we're on the subject of cockpit and panel, if anyone out there has more detailed photos of the cockpit interior (other than the ones that are readily available on the internet) please let us know. We already have the manuals that show us the instruments, what they are and where they are located, but good large color photos are hard to come by.
Try TSR2 Britain's Lost Bomber by Damien Burke. Quite a few color shots in there (and it's a really nice read). My favorite is the seat! Natural metal frame, black cushions and PURPLE seat belts!! Clearly they were building this plane for Prince!
 
Post #64 seat colour - I think you will find that the seat back & squab cushions were black, the orange/brown effect is reflection from the yellow possibly sodium lighting. Those pictures were obviously of XR219 as there are various panels painted experimental blue.
 
Would be great to get the Jag back in to the sim.

A Jag? In FSX and P3D? Hi-def? It'll never happen. Don't know where this image came from either. Wasn't me guv, honest :)

Won't be ready until late 2019 - early 2020 though so don't hold your breath just yet.

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I think you're talking about this one. This Jaguar is part of the package that Dave sent us for possible future release. A long way off.

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I think you're talking about this one. This Jaguar is part of the package that Dave sent us for possible future release. A long way off.

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So do you guys have anything else in the works in the mean time? It's been a long time since we've had any new releases. ;)
 
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