Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Just when you think you have everything running some what better...
You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.
If all goes well we should be back online on November 8th.
To keep you updated we will post updates on AVSIM forums.
Thank you for your support.
great, me too)
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PBR in P3Dv4 definitely has some issues the contrast is way off. I haven't seen a really good one yet done in PBR. I hope P3Dv5 does a better job.
Something more natural done in line with this Lancaster with PBR from MightyArrow.
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From what I can tell screenshots are not friendly for PBR, it has to be seen in motion at least that's what I was told.It seems it's going to take time to figure this out.
I know Manfred is giving PBR a shot.![]()
Have both, apples and oranges ...
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Again trying to compare apples with oranges without having one of them
My concern was, to try and see what a polished aluminum surface looks like. TuFun's great repaint was perfect for that.
Thanks to the metallic texture function, you can adjust every level from complete matt to high gloss polished and every level
of smoothness of the surface.
I think too, that the best way to see the full glory of PBR texturing is, when the objects are in motion.
Imho the problem of PBR texturing is, you have to adjust any single metallic texture for each repaint, if you want to use existing textures.
There are allone over hundred repaints in my DC-47 folder.
It will be difficult to impossible, to build an metallic texture that worked for all textures.
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Even if I think the second one in #1189 looks a little too "greasy", it shows in an impressive way how much more realistic PBR makes the difference![]()