CFS2 Perma-stickied help / problem / tweaking thread

Two other things you could do: reduce the time alive for rounds and reduce the ammunition available in the [GUNS] entries.
For the [gunstation] entries, starting after the equals sign, the entries are:
number 4-firing interval, calculated at 1 divided by rpm/60
number 6-time alive
number 8- attacking range

You could also play with the damage dice.
 
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Another thing you can do is to alter the direction the gun is fireing. But just a wee bit. At a distance aou are save but see the bullits coming. The closer you are the greater the probability of beeing hit.
Cheers
Achim
 
Reply...

Good morning,

Thank you for all of the advice. It actually occurred to me this morning that since I am using two different types of Schnellboots, I will look at the .dp of the older Groundcrew model and use that as a guide (with Pen32Win's revision) to essentially tone down the other .dp file.
 
Thank you all

I really need a refresher on the dp... Your replies above really help a 70+ pilot/designer refresh his "ata base." By the way, someone (I forget who the author was and lost the URL) once published a detailed breakdown of the dp. I long ago mislaid my copy, does anyone have it?
 
I really need a refresher on the dp... Your replies above really help a 70+ pilot/designer refresh his "ata base." By the way, someone (I forget who the author was and lost the URL) once published a detailed breakdown of the dp. I long ago mislaid my copy, does anyone have it?


It's a shame bot the link is dead,I tried it last night.

TheBookie
 
I really need a refresher on the dp... Your replies above really help a 70+ pilot/designer refresh his "ata base." By the way, someone (I forget who the author was and lost the URL) once published a detailed breakdown of the dp. I long ago mislaid my copy, does anyone have it?

Hi Shadow Wolf,
Do you mean Caleb Flerk/ Bill Carraway? His e-book collection has been posted to the SOH library under the "Other" category.
 
Reply...

Good evening,

The top one is from the revised .dp file by Pen32Win for the Groundcrew German Schnellboot.

[GUNSTATIONS]
; 7.62 Mg
gunstation.0=0,45,1,0.05,1230,2,0.01,600,1,40,1d1*8,0.64,1.984,0.64,0,0,0,-180,180,75,0,0.35
; 20mm Gun
gunstation.1=0,46,1,0.08,762,2,0.04,800,4,50,1d1*34,-0.64,1.984,0.64,0,0,0,-180,180,75,0,3.53
; Torpedo
gunstation.2=5,62,32,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=1800,-0.69,1.2,10.06,0,0,1,1800

[guns.1]
gun.0=1800,0.66,2.9,-13.17,0,0,1,1800

[guns.2]
gun.0=4,0,0,0,0,0,0,4

And this is from the Mas KMS Schnellboot S-100 series.

[GUNSTATIONS]
; 20mm Gun0
gunstation.0=0,-3,1,0.15,839,2,0.01,500,4,40,1d1*20,0,2.361,13.285,0,0,0,-120,120,80,-5,1.6
; 20mm Gun1
gunstation.1=0,-4,1,0.15,839,2,0.01,500,4,40,1d1*20,0,1.968,-2.72,0,0,180,-160,160,80,-10,1.6
; 40mm Gun2
gunstation.2=4,-8,2,0.5,935,3,0.05,1500,6,50,1d1*40,0,1.82,-9.965,0,0,180,-150,150,75,-10,2.5

[guns.0]
gun.0=5000,0,0.409,2.44,0,0,1,5000

[guns.1]
gun.0=5000,0.136,0.482,-1.636,0,0,1,5000
gun.1=0,-0.136,0.482,-1.636,0,0,0,0

[guns.2]
gun.0=3000,0,0.531,-2.067,0,0,1,3000

What numbers do I adjust again? Could someone please highlight the relevant numbers in a different color, such as red? :dizzy:
 
Hi Rami
Do you have DPed?
This program is very useful.

[GUNSTATIONS]
; 7.62 Mg
gunstation.0=0,45,1,0.05,1230,2,0.01,600,1,40,1d1* 8,0.64,1.984,0.64,0,0,0,-180,180,75,0,0.35
; 20mm Gun
gunstation.1=0,46,1,0.08,762,2,0.04,800,4,50,1d1*3 4,-0.64,1.984,0.64,0,0,0,-180,180,75,0,3.53
; Torpedo
gunstation.2=5,62,32,0,0,0,0,0,0,0,1d1*8,0,0,0,0,0 ,0,0,0,0,0,0

[guns.0]
gun.0=1800,-0.69,1.2,10.06,0,0,1,1800

[guns.1]
gun.0=1800,0.66,2.9,-13.17,0,0,1,1800

[guns.2]
gun.0=4,0,0,0,0,0,0,4

And this is from the Mas KMS Schnellboot S-100 series.

[GUNSTATIONS]
; 20mm Gun0
gunstation.0=0,-3,1,0.15,839,2,0.01,500,4,40,1d1*20,0,2.361,13.285 ,0,0,0,-120,120,80,-5,1.6
; 20mm Gun1
gunstation.1=0,-4,1,0.15,839,2,0.01,500,4,40,1d1*20,0,1.968,-2.72,0,0,180,-160,160,80,-10,1.6
; 40mm Gun2
gunstation.2=4,-8,2,0.5,935,3,0.05,1500,6,50,1d1*40,0,1.82,-9.965,0,0,180,-150,150,75,-10,2.5


From my understanding

Red is damage dice, the lower the last number the less damage done. I use numbers like MAS 20 for 20mm, 8 for 7.9mm etc
Green is range in Metres, gun will not fire until AC is within range.
Blue is rounds per minute. It is an odd calculation/
As Ravenna says, it calculated at 1 divided by rpm/60
ie
If rpm is 60, 1 per second then 1 divide by 60/60 (1) = 1
If rpm is 6, 1 per second then 1 divide by 6/60 (1) = 10
If rpm is 30, 1 per second then 1 divide by 30/60 (1) = 2

Hope this helps

Cheers
Stuart

 
Blue is rounds per minute. It is an odd calculation/
As Ravenna says, it calculated at 1 divided by rpm/60
ie
If rpm is 60, 1 per second then 1 divide by 60/60 (1) = 1
If rpm is 6, 1 per second then 1 divide by 6/60 (1) = 10
If rpm is 30, 1 per second then 1 divide by 30/60 (1) = 2
In a more simple way, this is the time interval (in second) between two rounds, so all you need to do is divide 1 by the rounds per second rate.
 
...and to get your rounds per second you still need to divide RPM by 60. Most tables give RPM so the calculation Stuart mentioned is unavoidable. Thank goodness for calculators!:encouragement:
 
...and to get your rounds per second you still need to divide RPM by 60. Most tables give RPM so the calculation Stuart mentioned is unavoidable. Thank goodness for calculators!:encouragement:

Of course this is the same. I find it more understandable to divide by 60 first to get rounds per second, and then invert the result to get the time interval. Depends of if your mind is more mathematical than concrete. :bee:
 
MaskRider, I have a question for you...

Chris,

Years back, you produced a fix for Wolfi's small factory that would cause CTD errors when hit. I think his Factory_bldg_01 and _Factory_bldg_02 may have the same issue, although I'm not sure which one it is at the moment.

How did you go about correcting this? This is something I'd like to corral before releasing BoF, as it is currently affecting several missions. :dizzy:
 
Hiya Rami,

Yes, I recall the episode. But you'll need to give me some time to dig into what the solution was.

I think it very unlikely that it was anything I myself came up with. Seems to me it was someone else who provided the fix.

Cheers,

Chris
 
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