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USS Essex CV-9 Campaign revision 2020 released!

Finished!

I just finished the redo of the Wake and Marcus Is. missions with UT's new scenery. All I need now is to update the .cmg files and the downloads readme. ElsnerMarkus is finishing the flight testing and will get me some feedback soon. I'd say in a week or so I should be releasing it. :wiggle::applause::encouragement:
 
Finally, I got a working install with UT's Marcus-Wake and all is good! Thank you sir! :wavey::applause::applause: All I need now is to finish up th downloads readme, once he uploads his work and wait for feedback from my mission tester and I will upload this campaign. :wiggle:
 

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Looking forward to it Shadow Wolf. Thank you for all your work over the years. Can't believe I'm enjoying this sim after all these years; buy you developers keep it going!

msfossey
 
Wake & Marcus have been uploaded. Wake has 2 sceneries, one as per December 1941, & the default is set up for late 1943.

Also uploaded some scenery eye-candy that can be added to missions ... thanks to Allen & Stuart 277 for helping me with these.
 
I have incorporated them and they work fine. I am waiting for my tester to do a few more missions before publihing. He is suffering from a flu-like illness and I'm sure is resting.

Back from a trip to CA, I too will be testing and taking screenshots. :running:
 
Giving Naha, Okinawa a "hot foot"!

...oops! A few secondary explosions too.
 

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Love those Dauntless.:applause:
Can't wait or the update. I need to get back to flying in your current one. Been too busy lately.:banghead:
 
Love those Dauntless.:applause:
Can't wait or the update. I need to get back to flying in your current one. Been too busy lately.:banghead:

I should release it in a couple of weeks, Highpockets. I have a few more missions to test-fly and some editing to do on the mission briefings. I'm happy to see you are okay. It's been a while since I've heard from you.

Cheers

SW07
 
Progress Report

I should release it in a couple of weeks, Highpockets. I have a few more missions to test-fly and some editing to do on the mission briefings. I'm happy to see you are okay. It's been a while since I've heard from you.

Cheers

SW07

Hi all:

I spoke too soon. I am replacing one author's model of the F6f-5 with another and I'm putting in at least 3 of Stuart277's new USN DD classes. It will take me about a month to go through all 147 missions.:dizzy: At about 6 missions/day, well.. do the math. Testing will be on-going.

SW07
 
SW
Thanks for your concern about my absence. Us old guys need to look after each other.:playful:
I would volunteer to test some missions but got too much going on right now outside of flying the sim and afraid I might delay your release.
Keep up the good work.:encouragement:
 
No problem HP. I'll keep you all informed as I go on with screenshots.. I will give you something to fly soon. I am currently inserting historically accurate ship names and classes for both the USN and IJN. I am up to the raid on Rabaul now. :wiggle:
 
Hey Uncle Tgt!

Whenever I fly my Wake Island missions I have a problem: I have 8 missions over UT's new Wake. I take off from the carrier, warp to WP 2 and approach the island. When I get 6-8 miles from Wake the missions lock up and CTD! :banghead: This occurs in all 8 missions., every time! I have UT's Marcus installed, but don't have this problem there. When I fly over Wake in Free Flight - no problem.

I'm gonna try to fly over Wake in a mission using my same layout for the island as in the campaign missions and see what happens. Any ideas beyond that? I'm sure the problem is not the ships or planes - it has to be the island itself or the layout. :dizzy: Help!!!
 
Greg,

Remove the layout first and just have the bare island. Fly the missions. If they still CTD, it's something to do with the Island install. If they fly okay, start putting parts of the layout back in, say 10 objects at a time until it crashes. Then remove everything again and start putting one object at a time from the last group of objects, until you get a CTD. That would be the culprit and an easy fix by removing it from the layout.

If it's the island bgl, that would have to go back UncleTgt for troubleshooting unless you are good with SCASM and can work on a decompiled island bgl.
 
Thanks Kurt. :applause: I just built a mission with 1 flight of F6Fs and the layout. I'll give that a try first in a few mins, then If it crashes, I'll try your method without the layout. I hope it works out and I don't have to send it back to UT. I don't have the knowledge To decompile SCASMs.

Greg

PS: Captain, It worked with the island and the layout. That means the problem is with the missions themselves. Oh well, looks like a 8 mission re-do is in my future. :banghead: I'll do them, testing as I go.
 
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