MZee1960
SOH-CM-2023
Believe it or not, I never flew the FSX default Goose much, mainly because of the many quirks it had.
Once I was hooked on Milton's AI Bounty and Victory models, in a desperate attempt to find a suitable AC to follow them, .... I decided to give it another shot.
I downloaded the totally all inclusive, latest, and very much improved version -the "OZx Goose HD Redux" from here :
https://www.lockonfiles.com/files/file/1312-fsx-grumman-goose-hd-redux-v12/
This version simply installs over the default FSX Goose and changes a lot of folders in the process, all for the better. Remember to do a backup of the original FSX Goose beforehand. You will still have the original repaints, plus several 'new' HD repaints as well, along with two engine versions for the choosing.
Repaints in HD are not that common, unfortunately. The SOH library has several beauties by Jankees, @trucker17 .. ; Avsim also has several by George Arana, Jankees and others. Be sure to look for the HD Redux version if want detailed skins.
VC lighting is a bit 'dark' for my taste (YMMV), ... so I added another light entry to the aircraft.config :
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.5 = 1, -16.3, -0.26, 4.5, fx_beacon ,
light.7 = 4, 1.60, 0.00, 2.70, fx_vclight,
light.8 = 4, -1.485, -1.33, 3.02, fx_vclight
//light.9 = 4, -1.485, 1.43, 3.02, fx_vclight
Steering (land/water) can be manipulated by changing these two entries :
[contact_points]
//0 Class (1=wheel and 5=a 'fake' water rudder)
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
//GEAR
point.0 = 1, -20.4, 0.00, -2.902, 7500, 0, 0.52, 60, 0.42, 4.0, 0.90, 5.0, 4.0, 0, 195, 250
point.1 = 1, -0.8, -3.75, -5.0, 7500, 1, 1.25, 0, 0.50, 2.5, 0.85, 6.0, 5.0, 2, 195, 250
point.2 = 1, -0.8, 3.75, -5.0, 7500, 2, 1.25, 0, 0.50, 2.5, 0.85, 7.0, 6.0, 3, 195, 250
//FLOATS
point.3=4, 3.589, -2.692, -2.2, 7500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 0, 0, 0
point.4=4, 3.589, 2.691, -2.2, 7500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 0, 0, 0
point.5=4, -15.249, -1.794, -1.25, 4500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 // pos 1 was -15.249 pos 3 was -1.25
point.6=4, -15.249, 1.794, -1.25, 4500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 // pos 1 was -15.249 pos 3 was -1.25
//Wing Floats
point.7=4, -2.45,-20.3, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
point.8=4, -2.45, 20.3, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
//point.7=4, -2.45,-16.146, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
//point.8=4, -2.45, 16.146, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
point.9=5, -15.5, 0.0, -1.73, 0, 0, 0.0, 30, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0 // position 7 was 20
I am not one for window reflections in the VC. Prefer to see the scenery without shadows on glass.
To do this, I DL this handy set of files and chose the Goose one to replace in the config :
https://flyawaysimulation.com/downloads/files/17818/fsx-remove-cockpit-reflections/
The Redux water spray and wake effects are beautiful when viewed from the outside, but intrude into the VC view.
To eliminate the water spray effect from being seen inside the VC, I went back to the default files, by making the following changes :
[EFFECTS]
wake= fx_wake
water= fx_spray
//wake=fx_wake_Goose_Redux
//water=fx_spray_Goose_Redux
startup=fx_engstart_Goose_Redux
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
To add a GPS to the VC (besides the 2D pop-up panel), here's a handy mod by @Cirrus N210MS :
http://www.sim-outhouse.com/sohforums/showthread.php/98706-Grumman-Goose-HD-GPS-VC-Installed-zip
If aircraft keeps stalling when throttle at idle, make this change in aircraft config :
[GeneralEngineData]
engine_type = 0 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = 3.589, -5.837, 4.41 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = 3.589, 5.837, 4.41 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar= 1.0 //0.43 //Fuel flow scalar
min_throttle_limit = 0.10; //Minimum percent throttle. Generally negative for turbine reverser was = -0.25 originally
Once I was hooked on Milton's AI Bounty and Victory models, in a desperate attempt to find a suitable AC to follow them, .... I decided to give it another shot.
I downloaded the totally all inclusive, latest, and very much improved version -the "OZx Goose HD Redux" from here :
https://www.lockonfiles.com/files/file/1312-fsx-grumman-goose-hd-redux-v12/
This version simply installs over the default FSX Goose and changes a lot of folders in the process, all for the better. Remember to do a backup of the original FSX Goose beforehand. You will still have the original repaints, plus several 'new' HD repaints as well, along with two engine versions for the choosing.
Repaints in HD are not that common, unfortunately. The SOH library has several beauties by Jankees, @trucker17 .. ; Avsim also has several by George Arana, Jankees and others. Be sure to look for the HD Redux version if want detailed skins.
VC lighting is a bit 'dark' for my taste (YMMV), ... so I added another light entry to the aircraft.config :
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.5 = 1, -16.3, -0.26, 4.5, fx_beacon ,
light.7 = 4, 1.60, 0.00, 2.70, fx_vclight,
light.8 = 4, -1.485, -1.33, 3.02, fx_vclight
//light.9 = 4, -1.485, 1.43, 3.02, fx_vclight
Steering (land/water) can be manipulated by changing these two entries :
[contact_points]
//0 Class (1=wheel and 5=a 'fake' water rudder)
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
//GEAR
point.0 = 1, -20.4, 0.00, -2.902, 7500, 0, 0.52, 60, 0.42, 4.0, 0.90, 5.0, 4.0, 0, 195, 250
point.1 = 1, -0.8, -3.75, -5.0, 7500, 1, 1.25, 0, 0.50, 2.5, 0.85, 6.0, 5.0, 2, 195, 250
point.2 = 1, -0.8, 3.75, -5.0, 7500, 2, 1.25, 0, 0.50, 2.5, 0.85, 7.0, 6.0, 3, 195, 250
//FLOATS
point.3=4, 3.589, -2.692, -2.2, 7500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 0, 0, 0
point.4=4, 3.589, 2.691, -2.2, 7500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 0, 0, 0
point.5=4, -15.249, -1.794, -1.25, 4500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 // pos 1 was -15.249 pos 3 was -1.25
point.6=4, -15.249, 1.794, -1.25, 4500, 0, 0.0, 0, 0.50, 2.5, 0.70, 0.0, 0.0, 5, 0, 0 // pos 1 was -15.249 pos 3 was -1.25
//Wing Floats
point.7=4, -2.45,-20.3, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
point.8=4, -2.45, 20.3, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
//point.7=4, -2.45,-16.146, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 12.0, 12.0, 5, 0, 0
//point.8=4, -2.45, 16.146, -1.73, 3700, 0, 0.0, 0, 0.50, 2.5, 0.70, 14.0, 14.0, 5, 0, 0
point.9=5, -15.5, 0.0, -1.73, 0, 0, 0.0, 30, 0.00, 0.0, 1.00, 0.0, 0.0, 0, 0, 0 // position 7 was 20
I am not one for window reflections in the VC. Prefer to see the scenery without shadows on glass.
To do this, I DL this handy set of files and chose the Goose one to replace in the config :
https://flyawaysimulation.com/downloads/files/17818/fsx-remove-cockpit-reflections/
The Redux water spray and wake effects are beautiful when viewed from the outside, but intrude into the VC view.
To eliminate the water spray effect from being seen inside the VC, I went back to the default files, by making the following changes :
[EFFECTS]
wake= fx_wake
water= fx_spray
//wake=fx_wake_Goose_Redux
//water=fx_spray_Goose_Redux
startup=fx_engstart_Goose_Redux
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
To add a GPS to the VC (besides the 2D pop-up panel), here's a handy mod by @Cirrus N210MS :
http://www.sim-outhouse.com/sohforums/showthread.php/98706-Grumman-Goose-HD-GPS-VC-Installed-zip
If aircraft keeps stalling when throttle at idle, make this change in aircraft config :
[GeneralEngineData]
engine_type = 0 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0 = 3.589, -5.837, 4.41 //(feet) longitudinal, lateral, vertical distance from reference datum
Engine.1 = 3.589, 5.837, 4.41 //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar= 1.0 //0.43 //Fuel flow scalar
min_throttle_limit = 0.10; //Minimum percent throttle. Generally negative for turbine reverser was = -0.25 originally


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