• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

RFN F-8 Crusader is out!!

shadowing work coming to and end...

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This was my go-to paint for the Alphasim Crusader. Can't wait grab hold of this one!
 
I have flown and worked my ass over the weekend, with this bird and I'm still learning to fight with her...
She just refuses to turn hard. No way I can outurn the AI Migs, even at high speeds (450+, is the only chance
for an opportunity gunshot). --
Don't chase him around level like that; read up on "high and low yo-yo" maneuvers. Use burner initially in a hi yo-yo until you nose is back down inside the bogey. Be judicious in using burner because fuel is precious.
 
Thank's Mike for the advice, stands true. I know I have no chance in "turn & burn" against the Mig17. At least below 450
knots. Historically, this is the case. Over 450 knots, Crusader could turn better / tighter than the Mig though. But this was
dew to factors that are not simulated (Mig pilots, dew to lack of hudraulic help compared to F-8, they just couldn't pul back the stick
to follow the Gs that F-8 pilots could achieve, dew to that technology difference).
The plane you see engaging at level plane, is the AI F-8 (my wingman). I tried for low yo-yos, but doesn't work. But I certainly realized
how critical the fuel managment is with jets during Air combat. So much that I added a "Bingo fuel" voice over trigger from RIO in my
Top Gun Libya mission I published, when fuel lower than 17%.
Chance given, for people interested, here is a video explaining much of what I wrote above, featuring two Vietnam air combats in 1967 that
Crusaders took part, escorting A-4s., from History channel :

 
But today, it does not work at all. Very odd. No settings or anything changed overnight.


expat, I reread your last couple posts, and noticed you are using the "." (brakes) key to turn on your AP. When I was flying mine, I used the "z" key. I have rudder pedals, so don't have the "." key mapped. I wonder if maybe you are turning it off & on each time you use your brakes, or, if your "." key is intermittent on your keyboard. Try using the "z" key instead. Just a suggestion...
 
xpelekis, did you do a basic Tacpack mod for the guns? Just completed my 1st fam flight last night in P3D, impressive.

I just used Corrado's tmap mod, copy/pasting from there, panel folder, tacpack inis and Aircraft.cfg entries to a new "F-8 Crusader Tacpacked" folder.
Easiest & fastest way to add Tacpack functionality in any plane.

Impresssive indeed. Cockpit reminds somewhat the one of SWS F-4B Phantom. I would only expect somewhat better turning abilities
for America's best dogfighter of her time. My feeling is that she could pull more G load in RL compared with this simulation, but don't really
know...
 
expat, I reread your last couple posts, and noticed you are using the "." (brakes) key to turn on your AP. When I was flying mine, I used the "z" key. I have rudder pedals, so don't have the "." key mapped. I wonder if maybe you are turning it off & on each time you use your brakes, or, if your "." key is intermittent on your keyboard. Try using the "z" key instead. Just a suggestion...
You might also just try the trigger on your joystick. it is usually mapped to the brakes. That's working perfect for me.
:ernaehrung004:
 
Thanks guys.

Z = AP master toggle (repeat slider in middle; not trigger on release)
"."" = main brakes
Button 1 = main brakes
Ctrl + "." = parking brake

all working normally
AP working normally in other aircraft

Am getting AP activation (yellow light and then everything hunky dory) still only intermittently. Last test I 1) switched AP toggle to on (AP armed) then tried various pressing of "Z" or "." and sometime putting the parking brake on and off then reycle these steps. No yellow light. What is weird is I then went and e.g., played with the radar and then when I panned in the VC back saw the yellow light had come on somehow. Will now test to see any correlation with the radar operation. I think my "Z" or "." command is in conflict with something.

Also: in the F-8, each time I press "Z" I hear the AP disconnect warning sound. This is not right. You should hear every other time as this should toggle the AP both off and on. In other a/c it works normally. Also: when I load the Gunfighter in the P3D window a) I see the aieleroons up and down (suggests AP already on - not normal loading other a/c) and b) I hear a loud distinct "click" sound the same as when trying to switch the right console AP Alt hold switch - which usually immediately flicks back to "off" making that sound.

Grateful for eveyone's help and patience on this!
 
the lascars are back in town, and ready to fly !

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so 8 and 32 line, 10 and 35 special.
Sent to test . job done!
 

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