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RFN F-8 Crusader is out!!

I went to the end of the manual and saw this:

Capture.jpg


The only thing I get from SHIFT + 1 is Tacan Indicataor.

I read about the payload configurations but didn't find anything about installing this load configuration. I've installed all the effects/textures and the planes. I don't know what gauge(s) if any are
installed to make the load configuration work. I see two gauges folders.

Are you mixing the old and new versions? For now, I'd say forget the old version. Validate you can get the new one working. On P3D v4 it worked flawlessly. Just drag the gauges and effects into their respective folders and go.

Worry about your repaints and edits later once you get the new base version working fine.

dl
 
I went to the end of the manual and saw this:



The only thing I get from SHIFT + 1 is Tacan Indicataor.

I read about the payload configurations but didn't find anything about installing this load configuration. I've installed all the effects/textures and the planes. I don't know what gauge(s) if any are
installed to make the load configuration work. I see two gauges folders.
Hi,
The configuration gauge is included into the new panel folders "Panel" and "Panel.US".
If Shft+1 shows Tacan Indicator that means that you didn't update panel's files.
If the customization you did is extra (and beautifull) liveries done by repainters , I suggest that you proceeed like this:
- copy your old Crusader folder into an archived folder and remove it from your FS Aircraft's directory
- copy all the new v1.1 folders and files into your FS Aircraft's directory: then you have the v1.1 installed
- copy your extra liveries texture folders into this v1.1 folder
- edit the new aircraft.cfg and replace all the [fltsim.x] blocks by the one of your old aircraift.cfg file
- last, for all defined Crusaders which are US version and not French one, replace the line "Panel =" by "Panel=US"

Then you should have the v1.1 ok and all your extra textures available. You just miss the F-8P and F-8E which will need to be added into your aircraft.cfg

Let me know if it works ?
regards,
Sylvain
 
For those who have downloaded my repaints I will upload to the Library later tonight an update package to use my repaints with the new 1.1 version. It will include updated pilot textures and 1 fuselage texture for the corrected IR sensor along with updated config entries. I realize some of you "old hands" probably won't need them but for those who want them there will be nothing to figure out. Just drop my repaint texture folders (which you already have) as is into the new V1.1 main folder and then follow the update instructions included with my update pack.
 
For those who have downloaded my repaints I will upload to the Library later tonight an update package to use my repaints with the new 1.1 version. It will include updated pilot textures and 1 fuselage texture for the corrected IR sensor along with updated config entries. I realize some of you "old hands" probably won't need them but for those who want them there will be nothing to figure out. Just drop my repaint texture folders (which you already have) as is into the new V1.1 main folder and then follow the update instructions included with my update pack.

Thanks Duckie - look forward to that.

dl
 
Hi,
The configuration gauge is included into the new panel folders "Panel" and "Panel.US".
If Shft+1 shows Tacan Indicator that means that you didn't update panel's files.
If the customization you did is extra (and beautifull) liveries done by repainters , I suggest that you proceeed like this:
- copy your old Crusader folder into an archived folder and remove it from your FS Aircraft's directory
- copy all the new v1.1 folders and files into your FS Aircraft's directory: then you have the v1.1 installed
- copy your extra liveries texture folders into this v1.1 folder
- edit the new aircraft.cfg and replace all the [fltsim.x] blocks by the one of your old aircraift.cfg file
- last, for all defined Crusaders which are US version and not French one, replace the line "Panel =" by "Panel=US"

Then you should have the v1.1 ok and all your extra textures available. You just miss the F-8P and F-8E which will need to be added into your aircraft.cfg

Let me know if it works ?
regards,
Sylvain


Hi,

I noticed in the new (1.1) aircraft.cfg that a call is made to the US panel and from there the option of SHIFT +1 is there for the configuration screen. I loaded one of the new US F8's and

when I press the SHIFT + 1 keys, there is no response. Same for the other SHIFT + keys - I know you have them mapped to open the three items on the menu but none open.

Now I did not install any gauges and when I looked at your panel cfg file there are calls made for lots of gauges.


Untitled.jpg
 
Thanks to Sylvain and team, also to Duckie, Gribouil, Nastybeats, Jankees, DaveQ (;o)) and to all those who bring us (and will) such a wonderful fighter in fs!!!
 
Hi,

I noticed in the new (1.1) aircraft.cfg that a call is made to the US panel and from there the option of SHIFT +1 is there for the configuration screen. I loaded one of the new US F8's and

when I press the SHIFT + 1 keys, there is no response. Same for the other SHIFT + keys - I know you have them mapped to open the three items on the menu but none open.

Now I did not install any gauges and when I looked at your panel cfg file there are calls made for lots of gauges.
Mmm always hard to find out remotely what is not working ... The missing gauges should be in the "Panel" folder into your Crusader's folder. In this folder you should find : Crusader_RFN.cab, 2 dlls (F-8_Crusader and F-8_Radar), the panel.cfg file and RFN_Sounds folder (which contains 2 sound files). If it's not the case, you shoud install again the v1.1 from the original package because it seems that you lost some files during your installation process...
Regards,
Sylvain
 
Mmm always hard to find out remotely what is not working ... The missing gauges should be in the "Panel" folder into your Crusader's folder. In this folder you should find : Crusader_RFN.cab, 2 dlls (F-8_Crusader and F-8_Radar), the panel.cfg file and RFN_Sounds folder (which contains 2 sound files). If it's not the case, you shoud install again the v1.1 from the original package because it seems that you lost some files during your installation process...
Regards,
Sylvain

Hi,

I manually copied the panel files to P3D including the ones you mentioned. When I used the SHIFT + 1/2/3 keys I have no response, and just for fun, I pressed the SHIFT + 4 key and

could see what the valid keys you had mapped on my screen

I opened up that RFG cab and looked at the images and noted that those are the images I should be seeing when I press the SHIFT + 1/2/3 keys. So far nothing.
 
Hi,
We've just released a new V1.1 version on our website!
In this version we added 2 new versions (new external mdl only): F-8E (it still has BLC and double leading edge but it looks like a E...) and F-8P (the very last French version)
attachment.php

We added a configuration gauge too, which allows to start cold & dark, manage fuel and manage store configuration. Only fuselage pylons and missiles sor far but you can now have clean Crusader or dual pylons with 4 Sidewinders!
Payload corresponding weight is also managed by the gauge but not yet drag. Note that should be compatible with Tacpack (look at the documentation for implementation detail)

We fixed few bugs and mapping issues, including the nose and IR sensor mapping issue.
This is a full package which replaces the previous V1.0.

Here is the link tour our website : http://royalefrenchnavy.restauravia.fr/RFN-Creations.htm#Avi

I hope it will meet your expectations?
Regards,
Sylvain
Thank you for the configuration editor! I like flying clean! Just wondering, is there a way to change the smoke effect so it turns on at about 25% and goes away after AB ignition. It just seems weird to have a ton of smoke at the lowest power settings. (I couldn't find the effects controller in the first release.)
 
Thanks for the new version. No problems with the install here. :encouragement:

One issue I noted. The VC Cockpit views (CameraDefinitions 1 thru 4) are all skewed. Is that due to the new models? Just wondering.
 
Thank you so much Sylvain and all at RFN for a truly great free add-on. Only just got this but, as needed, and like Duckie, I'll amend my repaints as required. Hope one day for some air-to-ground ordnance for the Da Nang Marines! But that's just greedy I know!

Having great fun with this in lock-down

Stay well and stay safe all.

DaveQ
 
It all works now

I recopied the contents of both Panels and now the shift + keys work! :encouragement:
I do have one question, if I select guns only, are the winders suppose to disappear?
Are there any visual changes if I select other ordnance loads cause I am not seeing
any visual changes.....

Edit: When I select one of the other ordnance loadout it adds more weight to the aircraft consequently, the aircraft will lower accordingly. I think what ever
ordnance you see on the plane remains even after you adjust the ordnance load outs.

Capture.jpg
 
Thank you so much Sylvain and all at RFN for a truly great free add-on. Only just got this but, as needed, and like Duckie, I'll amend my repaints as required. Hope one day for some air-to-ground ordnance for the Da Nang Marines! But that's just greedy I know!

Having great fun with this in lock-down

Stay well and stay safe all.

DaveQ

You know, I think I’ve been remiss in adequately acknowledging the overall appeal of this model, from both a painter’s and
a simmer’s perspective. I whole heartedly agree with all the positive sentiment and feedback offered in this thread. The model itself definitely filled a huge gap in the early fast jet category. To me it is a beautifully sleek looking aircraft and the RFND crew have definitely captured that “look”. Now, I’m not a pilot but I can say I enjoy flying their F-8 because it is challenging enough that I had to learn how to fly it. It requires a certain level of attention for me to successfully get up and down in it.

The paint kit is a joy to use. Although it’s not perfect, but what paint kit is (IMO), it comes real close for my purposes.

So, thank you RFND Crew for your F-8. It’s fun to fly. It’s fun to paint. It’s Great to look at. And, it’s FREE!! :encouragement::encouragement:
 
I recopied the contents of both Panels and now the shift + keys work! :encouragement:
I do have one question, if I select guns only, are the winders suppose to disappear?
Are there any visual changes if I select other ordnance loads cause I am not seeing
any visual changes.....

Edit: When I select one of the other ordnance loadout it adds more weight to the aircraft consequently, the aircraft will lower accordingly. I think what ever
ordnance you see on the plane remains even after you adjust the ordnance load outs.

Capture.jpg
Did you click the Apply button? Nothing happens visually until you do that.
:ernaehrung004:
 
Did you click the Apply button? Nothing happens visually until you do that.
:ernaehrung004:

I Did. I clicked on each and every load out option followed with the apply button and nothing else happened other then the the noticeable sagging downward of the plane.

I take it that there is suppose to be a visual change in the ordnance once selected + apply? For me, the apply button has a red outline around it.

I'd sure like to see a screen shot of what the plane is suppose to look like with just guns selected or a full ordnance load.
 
Last edited:
Getting closer

Think I may of stumbled on the ordnance configuration issue or lack of.

I noticed that the texture.cfg file in the VF-211 plane had one entry only and that the panel folder has a texture cfg file that has much more info.

I took a chance and copied that texture config file over to the VF 211 texture and now I can see different configurations take place. Only thing now is that

the missles are black = missing textures for the missles.

Capture.jpg
 
Looks like your gear and gear-bay areas are missing textures, also!

It's always something,,,,,The color of the fuselage is darker too.


This is contents of main texture cfg

[fltsim]
fallback.1=..\..\EtendardIVM-2pts\Texture <<<< Couldn't find the EtendardIVM-2pts part (What and wherever that is)
fallback.2=..\..\..\..\Scenery\Global\Texture
fallback.3=..\..\..\..\..\..\Scenery\Global\Texture

this is contents of all other textures..

[fltsim]
fallback.1=..\texture

It took the main texture cfg entires to make the ordnance show black but they did show at a loss to the wheels and other stuff.

Maybe this is a P34D V3.4 thing I dunno. But I did manage to get this far. It's a texture config issue (I guess) but it sounds like you guys in FSX are doing okay.
 
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