• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Mirage F1 Prepar3D conversion released

Great job!

It is also working under P3Dv3. You just need to install [FONT=&quot]the 32bit version of the XMLTools from the FSdeveloper website


[/FONT]
 
Really nice aircraft!

I normally don't fly jet fighters very often, but I'm having a lot of fun with this one. Landings are a real trip, lol.
 
It is also flyable in FSX-A. At the moment the afterburner effect is out of place and I haven't sorted out the xml 32 bit yet. I have a Mirage F1 with functioning afterburner and drag chute. Thank you Henk.
 
It is also flyable in FSX-A. At the moment the afterburner effect is out of place and I haven't sorted out the xml 32 bit yet. I have a Mirage F1 with functioning afterburner and drag chute. Thank you Henk.

Because I did not apply PBR or lua scripting, I could use the FSX/A SDK for the models so most things should work in FSX/A (or Steam). Things that do not work properly in FSX that I am aware of are:
- Engine seems a bit under powered (which can be fixed with a simple edit of the Aircraft.cfg - see P3Dv4 forum thread)
- The landing light splash is a P3D spotlight effect, it will not show in FSX.
- The cockpit mirrors are P3D dynamic, they will not work in FSX.
- The afterburner effect is attached to the model and is out of place in FSX.
- XMLTools 32 bit is required to enable features like dynamic fuel/payload updates, in flight refueling, fuel dump and loading the radio preset list.
- The Add-on xml installation does not work in FSX, you need to manually copy the effects and SimObject folder to where they need to be in FSX.

I have no problem at all if anyone wants to mod the models in MCX to change the afterburner / landing light effects, as long as you do not upload it without my permission.

Henk.
 
Back
Top