Does anyone know the pros and cons of
usermade multiswap missions, for online play?
For instance.. flying against Axis (allegiance set to Allied),
does a player joining a game (w/same .mis) take the place of Allied AI planes?
Or do i set Player(allied) number in MB to 1. instead of 2-8 ?
If anyone knows, please tell.
Last night, i hosted a Multiswap mission (stock ace01_inj.mis) on Reverb.
Before my bad to nonexistent connection failed and i was offline
for some time , at least 2 of 5 players in the game saw a lonely
jap AI plane. Not sure if the other players had the same swap utility
and/or mission set up.
Not even sure if all must have the same swap utility.
Please comment.
Thanks pilots ¨S¨
just now tried a mis with capmercy online.
A few of the Val AI started to shoot each other down.
Anyone know what that could be?
usermade multiswap missions, for online play?
For instance.. flying against Axis (allegiance set to Allied),
does a player joining a game (w/same .mis) take the place of Allied AI planes?
Or do i set Player(allied) number in MB to 1. instead of 2-8 ?
If anyone knows, please tell.
Last night, i hosted a Multiswap mission (stock ace01_inj.mis) on Reverb.
Before my bad to nonexistent connection failed and i was offline
for some time , at least 2 of 5 players in the game saw a lonely
jap AI plane. Not sure if the other players had the same swap utility
and/or mission set up.
Not even sure if all must have the same swap utility.
Please comment.
Thanks pilots ¨S¨
just now tried a mis with capmercy online.
A few of the Val AI started to shoot each other down.
Anyone know what that could be?