Navy Chief
Senior Member
Hi ColoKent! Would you possibly have a link to the updated KBT P-3 for V4.4? Thanks, NC
I also have a different sound package (The P-3 one is good) and work on the gauges VC goes on slowly. I am away from my PC for next few weeks but will post what I think are all the essential files and subsequent mods that get this one running quite well in P3DV5. The VC and guages, switches etc is another issue. So far we have got the panel more authentic (not many changes actually) and the overhead starter switch and button sorted. Lot more to be done, the electrics- autopilot guage interface is a challenge!
I will try and list what I regard as the mandatory FSX files, installation and mods later today so people can at least play over Xmas.
Scorch - by the way very nice work on your recent tanker models and textures and thanks for generously sharing them! As above, I could only start engine #1. Ctrl + E also does not work. Curious to know how you get all the engines going in P3Dv4? Be very exciting to find a breakthrough here . .
I also added my own xml effect controller gauge that moved the engine smoke to the lights section from the smokesystem section to make a true engine auto-smoke effect for them that worked in P3D. Freed up the smokesystem section to add people's own retardant/water effect or for use in FireFighterX. That was really all the tweaking I did to the panel on my tanker version.
These are IMHO the correct files to avoid getting the old MS2004/FSX versions. They are all for FSX only and when put together provide a workable model for P3D.
1. l-188_electra_x.zip - this gives the Pass and Cargo Version for FSX
2. FSX FS KBT L188 Electra Fix V1 - (fskbt_l188_fix.zip) This is the first fix from KBT.
3. l188_update_and_fix2.zip - this is the second fix from KBT.
Install in that order 1-3 and allow overwrites for relevant files and packages. This then gives you the correct FSX version which works in P3D.
Now there is a mod which was addressed here at SOH but escapes a lot of peoples attention is the issues of the starters. There is an error in the KBT aircraft configuration file entry which only allows for one engine and therefore 1 starter. The fix is simple: cut and paste the following into the aircraft configuration file in the section replacing the single entry with these:
[electrical]
starter1=0, 20, 17.0
starter2=0, 20, 17.0
starter3=0, 20, 17.0
starter4=0, 20, 17.0
This change will allow you to start the engines using the overhead starter selector and button. The left hand white coloured pedestal buttons that may tool tip and say starter do not work and are erroneous - if you have installed all the above in the above sequence you may not see this at all but if you have the incorrect build or fixes you will. There is an unfortunate remaining bug in P3DV5 that means SHIFT+E will open the door but alas for some reason SHIFT+E+2 or 3 or any other combo will no longer deploy the airstairs (This was fluky at the best in FSX but I have not been able to get the airstairs to deploy in P3DV5 (Another issue being considered as to why?)
At first, I had no smoke effect till I remembered in the P3C there was a working smoke effect in the Aircraft.cfg (Smoke system) section which I copied and pasted to the L-188 smoke section of the
Aircraft.cfg. Previously, there was a
[SMOKESYSTEM]
smoke.0= 0.271, -30.017, -1.052, fx_smoke_rx >>>> This effect didn't work in P3D 4.5
smoke.1=-1.232, -15.416, -3.801, fx_smoke_rx
smoke.2=-1.232, 15.506, -3.801, fx_smoke_rx
smoke.3= 0.271, 30.002, -1.052, fx_smoke_rx
[SMOKESYSTEM]
smoke.0= -8.052, -31.017, 2.271, fx_smoke_f6//cs130_smoke >>> This one works.
smoke.1= -10.801, -15.416, 1.232, fx_smoke_f6//cs130_smoke
smoke.2= -10.801, 15.506, 1.232, fx_smoke_f6//cs130_smoke
smoke.3= -8.052, 31.002, 2.271, fx_smoke_f6//cs130_smoke
I am curious in your way of doing this in the lights section.
I essentially attached the effect like you would an afterburner to a fighter, using the logo lights and a modified an afterburner xml file to control the effect based on engine power settings. Power below 80% I believe and the engines don't smoke. Above that, she rolls coal out the exhaust. I have the xml file and the change around on my hard drive. Some people have wanted to do add this to other prop aircraft to free up the smokesystem section for aircraft that have smokey exhaust, so if people want it I can probably upload it somewhere. It's easily adaptable to other platforms. The mod works with any smoke effect, it just like I said. Picks up and moves it from the smokesystem to the lights section. You'd just have remove the aircraft's stock smokesystem controller gauge from the panel if it has one.
light.4= 9, 0.271, -30.017, -1.052,fx_c130_smoke
light.5= 9, -1.232, -15.416, -3.801, fx_c130_smoke
light.6= 9, -1.232, 15.506, -3.801,fx_c130_smoke
light.7= 9, 0.271, 30.002, -1.052, fx_c130_smoke
I'd be interested in giving it a try - looks like your light entries use the same smoke effect as I do in my smoke system.