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Nieuport 28 C.1 America's First Fighter V.2 update

Captain Kurt

Administrator
Staff member
Next Up

Another historically significant WWI aircraft that we have no good CFS2 model for.

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About time....

A decent neiuport 28!!!!!


Nice one CK. ;)


Cheers mav
 
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Ravenna, I'm unable to add a Liberty engine to Gary's DH-4 without both his permission and his .fsc source file. You can't disassemble his mdl file to an FSDS code file.

But speaking of engines, I finished up the Gnome Monosoupape 9 for the Nieuport 28 this evening, so I got that going for me. :adoration:

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CK,

Nice progress on the Nieuport.

We have permission from Gary to make changes to his DH.4. I can ask him whether he still has the source codes for his aircraft.
There is a model and DP alteration giving the DH.4 twin forward guns for RNAS use.

I'll track down Gary's permission note and send it to you if it helps.

 
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CK,

Nice progress on the Nieuport.

We have permission from Gary to make changes to his DH.4. I can ask him whether he still has the source codes for his aircraft.
There is a model and DP alteration giving the DH.4 twin forward guns for RNAS use.

I'll track down Gary's permission note and send it to you if it helps.


Mike,

If he can provide the fsc source file, I will be happy to work on making it into a Liberty version.

Merry Christmas.
 
Progress on the Nieuport 28c

Just an update.

The external model is done and the rigging is complete - detailed this time.

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Still needs the prop and windscreen but those are last because of the parts hierarchy. The cockpit details and the VC development are next. Of course it will also need a pilot. After that will be texturing and painting it. The 2D panel and air files will be last.

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Stay tuned. :playful:
 

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Nieuport 28c WWI biplane fighter development progress

Not sure how many guys are interested in WWI for CFS2 but there has been a flurry of developments lately. Anyway here is my development progress on the Nieuport 28c so far. The external model is done. The VC model is complete and the cockpit part textured. (yes, the upper wing really did have the small gap where the top wings met). I am in the middle of mapping the aircraft textures to the model.

Still to do:
* Paint it
* Model and add the LODs
* 2D panel and place the VC instruments- which should be fun because it really didn't have a panel; just a tach hanging from a cross bar, an oil pulsator and fuel sight gauge attached to the left sidewall. Evidently the French weren't big on instrumentation. :very_drunk:
* Develop the flight model

Still learning as I go :encouragement:

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Hello-

So far, so excellent! I agree with those who have already expressed the opinion that a nicely done example of this aircraft is long overdue!
Well done- keep on keepin' on!

- Mike
 
It's coming along CK.... just don't forget the cup holder and the ash tray!!!:encouragement:



Cheers mav
 
Almost there

Final steps -- working on the flight files and trying to get the damage assignments to work right - keeps spawning duplicate models when a part breaks - phooey.

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Spawning duplicate models usually occurs when the DP calls for a breaking part but that part doesn't exist in the mdl. Open the DP file and go to the [EFFECTS] section. You'll see lines that look something like this: effect.4=100,BREAK,2,.

That last number is the call for the breaking part. Simply delete that last number on every line that has a BREAK call so it would look like this: effect.4=100,BREAK,,

That should stop multiple aircraft spawning when you get shot up.
 
Hi Cody,

Yep, that does work and I may resort to it. But it also stops the parts from breaking away at all. Still, I like that better than spawning multiple planes.

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