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The Thomas Ruth Antonov AN 225

cockpit..

I have to think you might have touched up the panel or VC. Even if you can't share it could you give us peek..?
Or tell us what you are flying with....
 
I have to think you might have touched up the panel or VC. Even if you can't share it could you give us peek..?
Or tell us what you are flying with....
Yes....One of the other things I like to do....create 2D panels from a screencap of the VC ...and improve clarity by making them bigger....2560x1440...here's the 2D panel...;)
ant 225-2D pit.jpg
 
Don't try this at home....we bit big for aerobatics.....
Realized the bottom is supposed to be metal ..... and the only way to chase spec is to point the bum at the sun....I kept punching up the shine and spec...but couldn't see the results till inverted.
Probably have to chase panel sections to get it more 'real'.....

ant 225-22.jpg
 
Model has different properties [looks like] for wings vs fuse...so getting metal to make sense in each requires different approaches....but I'm getting there...;)

ant 225-24.jpg

Dunno why images are shrunk lately...since the site update...am doing them the same way...;)
 
Finally got both bits of plane looking like they belong....acres of metalwork on one of these things...;)

ant 225-25.jpg
 
I'm 'still' getting there.
I have always found that doing multiple paints at once debugs a kit sooner rather than later...but I keep finding more bugs.
Seems an alpha of black 0,0,0 in a spec bitmap does odd things.
Was running the specs with a 255,255,255 alpha...and compensating....then went negative of the main alpha...and things looked good...other than that black...;)

ant 225-28.jpg

Still haven't bothered with dirt/weather layers...but may yet do some.
Issue is at 4096 you can't be messing with too many layers before you max out on your proggy's mem limits. Currently the main is 3.255 gig ...kinda big for an image...;)
 
.....Issue is at 4096 you can't be messing with too many layers before you max out on your proggy's mem limits. Currently the main is 3.255 gig ...kinda big for an image...;)

That was always a show stopper for me, but I could never justify a new computer rig just for Photoshop. Maybe now with MSFS it makes to purchase a new gaming / photoshop rig, but that ship has sailed and is not going to happen.

Tommy
 
That was always a show stopper for me, but I could never justify a new computer rig just for Photoshop. Maybe now with MSFS it makes to purchase a new gaming / photoshop rig, but that ship has sailed and is not going to happen.

Tommy
I use PSP6 which is a 32bit proggy...so has mem limitations...even though I have it set to be high-mem aware [LMA] ...otherwise I'b really be stuck.
What I can't afford is any learning curve [and price] of a graphics proggy that might be 64bit and thus free of limits. As long as I swap out extra layers from time to time [and save often in case it locks up and doesn't "unmerge"] then all's good.
Needless to say, 2048 res is a walk in the park - mem wise ...;)
 
Got the 225 to invert...and check the spec on its bum.
Looks like the original build was all painted...but it went metal bottom with the current commercial use.
Next step is to paint the original USSR version...;)
ant 225-29.jpg
 
Nothing more annoying than getting it all 'right' and only then noticing I'd left out the 'dash' in the callsign. Only 3 separate bitmaps to correct...and then I'll find something else....

Oh, on metal wings that ends up as 8 bitmaps if they're top and bottom....;)
 
These are still running around as 8,8,8 bitmaps...not compiled to DDS yet...but I reckon I have 3 done...just need to do that original version...prior to the blue and yellow stripes.

An existing what-if that has been pretty much fully redrawn, particularly to become metal. It 'was' already 4096 but specs and bumps weren't, and by the time the lines are redone with the bumps nothing's the same...;)
ant 225-31.jpg

I always do a Qantas version of 'whatever' I'm doing...

ant 225-32.jpg

And of course...the 'real thing' ...;)

ant 225-33.jpg
 
Lots of reworking...finding bits that were NQR ....the earlier version of the commercial transport...nose blackout...stripes...'stage III' on the engines...etc. There's still an older ver...with black radome, etc....and Ruskie flags on the tail...;)

ant 225-34.jpg
 
Still to do the first version...but this one's done....
After that I'll compile the kit for upload...;)

ant 225-35.jpg
 
Really looking forward to this.
Will you be able to do a complete package or should we be looking for a specific download to support your efforts.?
I'll upload my paints separately [as I usually do] and also a separate paint kit ...though that's currently massive and needs to be rationalized....just the fuselage kit to do specs alphas and main is 3.2 gig.....then there's another 2 kits for the wings. The bumps may as well be pre-packaged...as they don't change....other than the what-if passenger windows...;)
 
Finally happy with the 'current version'....had to redo the 'antonov 225' text by overlaying it on a photo...to match the shape....;)

ant 225-36.jpg
 
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