Orbx has just released the SP1 for YMML! YMML SP1 is almost a completely new scenery built from the ground up apart from the original modeling and photoreal ground textures. Here’s a brief list of what you will find enhanced in this new version:
• Introduction of fully SDK compliant FSX Ground polygons, including custom environmental effects supporting rain effects and high resolution detail maps
• Precision approach runway centre lights to closely replicate the actual lighting systems. All taxiway lights have been hand placed for more refined alignment
• Update of airport layout to include the new taxiway V, and the dual taxiway system between concourse E and F
• Addition of the new terminal structure in the International Terminal and the currently under construction new T2 Extension which extends out towards the main runway
• Much improved APX (AFCAD) with finer parking spot alignment and full support of crosswind runways allowing for simultaneous operations on runways 09/27 and 16/34
• Addition of remainder of the landside office precinct buildings
• Full perimeter fencing and new grass edging along taxiways and runways
• Reworked maintenance area with additional buildings and improved night lighting
• Enhanced and more efficient 15cm and 1m Photoreal which speeds up loading times and withstands blurries much more robustly, not to mention being over 300MB smaller.
• Improved texture and LOD usage across the scenery aiming to improve performance and texture loading time
• Scenery density layers have been updated to spread the scenery load to help lower end users to tune the scenery to there system
• Autogen trees are more prevalent to improve performance over hand placed tree objects
• Addition of more MAGS signs to guide you to your runway or gate
• Nose In Guidance lights (NIGS) included at all gates for which the system is deployed
To get your version updated log back into your account at http://flightsimstore.com
Thought you guys might want the HU