Classics Hangar Fw190 released!

Has btw anyone noticed that there is no delay in texture loading time when switching from external view to VC view? :d
 
Has btw anyone noticed that there is no delay in texture loading time when switching from external view to VC view? :d

No -unlike so many other products I find it very fast - just love the detail including the night lighting.
 
Drag the dial up, not down, as described in post #97.

Sorry, saw your post just after I posted. Yes dragging with the mouse works just fine. I think I used the mouse wheel the first time and got the odd results.
Just a personal preference, is there any way to make her a little more stable in the roll axis? It would be nice to fly a little hands off without having to make the constant adjustments to roll every few seconds. Like I said, just a personal preference, no big deal.
Thanks for a wonderful plane though.
Cheers
 
Just a personal preference, is there any way to make her a little more stable in the roll axis? It would be nice to fly a little hands off without having to make the constant adjustments to roll every few seconds. Like I said, just a personal preference, no big deal.
Thanks for a wonderful plane though.
Cheers


woody, I just posted this at another board:

If you turn down p-factor, torque and gyro effects in the realism setting she'll still fly like an Fw190 without the drama that the DATCOM flight model adds.
 
The visual model is one of the best I've seen, but I'm seeing a number of issues with other stuff....

First thing I noticed is that I instantly go to 2500rpm as soon as I touch the throttle, with less than 0.60 ata, and before the needle even moves from .60 to .62. Can that be correct? Seems to me it takes more than that to get a prop up to 2500rpm.

Second thing is that I'm getting wing tip vapors with pretty much any kind of elevator deflection. Even with very small amounts of elevator I get wing tip vapors. Seems to me an aircraft needs to be pushing pretty hard for that to happen, and it should not be happening with mild elevator usage.

Third thing I noticed is the wingtip vapors are not located correctly. They emanate from a location above the wingtip.

And finally I'm wondering about the drag on this, becuase it seems when I cut throttle back all the way it just keeps going and going, even if I nose up a bit it just keeps floating along and floating along, even with the drop tank on. Seems strange compared to what I'm used too, but maybe that's accurate for this plane. I did have only the main tank full and drop tank empty, but still it seems odd.

I've only flown for about 5 minutes, but that's what I noticed so far.
 
Awesome. This beast needs an award or two. Kudos to all involved.

I too have noticed a little jiggle on the ground though. But overall, it's wicked. The sounds are especially awesome and I love the way it flies. The art of it all needs to be seen though. It's just brilliant. :ernae:

BR
Dan.
 
Congrats Mathias, Alex and Gregory...it sure is a winner, and I've never had a single doubt about that!:ernae:
 
Has btw anyone noticed that there is no delay in texture loading time when switching from external view to VC view? :d

This is one thing that i really give points for, as i constantly switch from external to VC, and especially alphasim birds and the realair spit, theres a serious delay in loading the VC textures, nothing is worse than staring at grey glass and gauge faces, some alpha birds take up to 10 seconds!!

After more flights this has hands down become my favorite addon, she handles like a dream and is just BEGGING to be thrown around the sky, the VC is outstanding and dare i say the needles move smoother than realair???? Shes also great on frames, even in congested city areas, id say its on par with a stock plane.
 
Since I havent seen any shots with a bomb load yet........

1901.jpg


1902.jpg


1903.jpg
 
Nice shots, there, Deimos and congrats, Mathias and Classics Hangar, for a great airplane.

I too am finding her a bit touchy in terms of roll and a stable rate of descent when on final...but I probably need more practice.:redface:
 
Like with any other hi hp fighter bird slowing down is an issue, particularly with clean airframes such as the Fw190.
Best advice is to practice side slipping, that'll help to reduce speed.

On the droptank drag, we will look into a way of utilizing the acceleration misc objects drag entry in the cfg.
So far it's a pure SP 2 aircraft and as such the droptank has no "native" drag.
There would have been a coding workaround but the "open slot" has been used for other features.
 
Yes, that a skinned mesh funny.
I thought I don't bother and leave it in for a good laugh.
To work around this just drag the knob up, not down.

I'm just pretenting it's a special Top Secret Nazi antenna which picks up Stalin's brain waves..........nothings been heard yet! hehe:whistle:
 
I'm just pretenting it's a special Top Secret Nazi antenna which picks up Stalin's brain waves..........nothings been heard yet! hehe:whistle:


Yes, it's actually another secret German weapon.
It's so secret, even today I can't tell you what it is. :monkies::costumes:
 
Good to see you back, Mr. 'P' ;-). This is must-have payware, let that be clear! Top-notch work, Mathias! Are you going to do only German warbirds, or others too ?
 
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