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Adding Additional Muzzle Flash to Aircraft

GAW these effects were created by Jon Pratt (Dancat), I just uploaded them. There are only 4 FX lines that each correspond to a set of group effects. The "fx_50cal_muzzle" effect is tied to all the effects that are tagged with the "muzzle_13mm". This is the only fx text line that is named differently than the group its tied to. As Jon says in the readme, feel free to modify these and rename the effect if you like.


How about a step by step. I can figure it out but man I'd spend a lot of time doing it. BTW does anyone know why the tracers were left out of ETO? Great work the ETO, but the no tracers makes NO sense.

TY
 
One minor note on this topic:
Long ago I noticed that you could add new muzzle flash effects but there are limitations.
1. All new muzzle flash effects must use the ClassName="ParticleEffect" line in order to work properly.
2. Using the ClassName="MuzzleFlash" line results in a muzzle flash that will not dissapear once you fire the guns. The effect activates and continues to stay active for the duration of the flight. Only the stock muzzle flash effects work properly using this code. I'm not sure why this is.
 
just to let ya know,
I thought I was on to suttin with my muzzle effects.
I have since givin up.
not worth working on anymore I think.
 
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